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View Full Version : Banefire effect for a weapon?


Nerfix
November 4th, 2006, 03:07 AM
Is there something that could be used to create a banefire effect ala small area fire or perhaps the banefire burst of the banefire crossbow with the help of #secondaryeffect? I'd need it for the terrifying whip wielded by the even more terrifying Angel of Death. http://forum.shrapnelgames.com/images/smilies/evil.gif

Also, if I put more than one attack on a weapon, will the #secondaryeffect also trigger many times?

Endoperez
November 4th, 2006, 03:31 AM
Banefire is unresistable damage that has the secondary effect of Decay. As such, you can do your own Small Area Banefire, if you can find an existing Decay effect (that can be resisted).


#newweapon 958
#name "Area Bane Fire"
#dmg 10
#nostr
#armorpiercing
#magic
#aoe 2
#specialeffectalways Decay
#end

If you want to get fancy, experiment with different #explspr and #sound effects. One of sounds 16, 18 or 25 could work.

Nerfix
November 4th, 2006, 03:34 AM
Thank ye.

Endoperez
November 4th, 2006, 03:36 AM
Well, just be sure to check if a weapon named "Decay" exists! http://forum.shrapnelgames.com/images/smilies/tongue.gif I just threw something in there.

Nerfix
November 4th, 2006, 03:38 AM
I'm pretty sure that Baneblades have Decay as secondary effect.

Amos
November 4th, 2006, 04:12 AM
Decay was secondary effect 64 in Dom 2.