View Full Version : Res cost for mounted units
sube
November 20th, 2006, 09:20 AM
The last modding manual suggests the use of #ressize for mounted units like knights, so that the resource cost is calculated correctly. However, in my mod, with this command I get for a mountd knight the same resource cost of a foot knight with the same armor - weapons. But if I look at Dom3 units, things are different, as mounted units cost more than foot, in resource.
So maybe i did not interpret it correctly. What is the right way to handle resource cost for mounted units?
Amos
November 20th, 2006, 11:39 AM
Here is the link Post#http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=466581&page=1&view=collap sed&sb=5&o=&fpart=1 (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=466581&page=1&view=collap sed&sb=5&o=&fpart=1)
Endoperez
November 20th, 2006, 11:51 AM
Size affects resource costs. Also, units with armoured mounts are made more expensive in resources by giving them high base #rcost.
sube
November 20th, 2006, 01:08 PM
OK got it, thx Amos for the link
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