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View Full Version : Helm bug


Amos
November 24th, 2006, 04:10 AM
There is something wrong with head protection. If in my previous mods the protection was halved, in Horror mod it doesnt affect the protection rating at all. In fact even with head protection at 0 the total protection is the same as body protection.

Endoperez
November 24th, 2006, 05:37 AM
Would you mind posting a screenshot of the protection screen of the bugged unit? The armor's and helmet's prot values would be nice to have as well.

Amos
November 24th, 2006, 03:20 PM
http://img394.imageshack.us/img394/318/demo3dc7.jpg

and

http://img239.imageshack.us/img239/1240/demo2nn0.jpg


I used regular "Half Helmet", "Leather Cuirass" and "Plate Hauberk" for the demonstration.

Endoperez
November 24th, 2006, 05:07 PM
That's very strange. It seems as if the creature is totally headless! I wonder if the equipment slots affect body structure in other ways as well...

Amos
November 24th, 2006, 05:35 PM
Yup the unit doesnt have a head slot. So if I remove an item slot then the item equipped doesnt work? What about weapons without hand slots?

Endoperez
November 24th, 2006, 06:06 PM
I don't know, that was just a guess. Some weapons work without hands, that much I do know. They might have to be defined as #bonus, but that shouldn't matter. Hmm.

Cainehill
November 24th, 2006, 06:11 PM
Well, at the risk of being rude, "duh!" Sheesh - you think the helmet is going onto the unit's second head?

Arralen
November 24th, 2006, 06:28 PM
Hard to tell http://forum.shrapnelgames.com/images/smilies/wink.gif

Amos
November 24th, 2006, 06:52 PM
So I cant give a unit specialized unremovable armor? I checked, and the non bonus weapons without hand slots still work. Like Guardian in Nephilim mod still banishes opponents even though he has no hands. And Ruah armor works even though units dont have body slots (I think it works as a shield, because like helm it doesnt give protection boni).

Amos
November 24th, 2006, 07:07 PM
Now this is definitely a bug. When I gave the unit the head slot back the protection on the helm was halved again.

PvK
November 26th, 2006, 06:17 PM
Well it's a limitation, anyway. It seems it's just assuming that people without head slots don't have heads at all. So ideally there should be a way for a mod to specify the difference between a headless character and a headed one who simply can't wear a magic helmet. I also don't see a way to specify a monster with different intrinsic protection for head versus body.