Deathstalker
May 27th, 2001, 08:36 AM
This may or may not be common knowledge but there are a few things I have learned about ship designs the past 2 weeks in modding another shipset AI from scratch.
First: Fighter bays work only on Carriers, and only in the Carrier section. The AI will just not load ships that are not true carriers. I even had a Heavy Assault attack ship with a carrier hull (listed in the sizes as light carrier, but under attack ship for 'role definition'.) but it would NOT load fighters, even though other carriers in the fleet had fighters.
Now when I modded the Carrier class to carry more weapons it worked fine, although the weapons seemed to disappear on later models, no matter what I set the 'number per tonnage' to.
Second: Emergency Resupply does NOT work for AI. I have witnessed three seperate fleets run out of fuel and 'limp back' to the nearest resupply depot. Even though they ALL had emerg resupply pods. The AI would not use them. Would also not use the xtra movement pods that are destroyed after use as well. Does this mean that 'one shot components' are out of the AI's 'reach'??
Ah well, most probally know this stuff and more but thought I should post for anyone running into these problems who are new to AI making.
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
First: Fighter bays work only on Carriers, and only in the Carrier section. The AI will just not load ships that are not true carriers. I even had a Heavy Assault attack ship with a carrier hull (listed in the sizes as light carrier, but under attack ship for 'role definition'.) but it would NOT load fighters, even though other carriers in the fleet had fighters.
Now when I modded the Carrier class to carry more weapons it worked fine, although the weapons seemed to disappear on later models, no matter what I set the 'number per tonnage' to.
Second: Emergency Resupply does NOT work for AI. I have witnessed three seperate fleets run out of fuel and 'limp back' to the nearest resupply depot. Even though they ALL had emerg resupply pods. The AI would not use them. Would also not use the xtra movement pods that are destroyed after use as well. Does this mean that 'one shot components' are out of the AI's 'reach'??
Ah well, most probally know this stuff and more but thought I should post for anyone running into these problems who are new to AI making.
------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.