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Atrocities
December 6th, 2006, 12:01 AM
Do you still play Space Empires IV.

President_Elect_Shang
December 6th, 2006, 12:44 AM
Well technically I don’t play either game. I have SE4 aside so I can work on my TC and I only work on my TC because I am waiting for patches to fix the various annoying bugs. What’s the saying? Darned if I do; darned if I don’t!

President_Elect_Shang
December 6th, 2006, 12:45 AM
And by the way my friend… promote me! HA-HA-HA-HA

Captain Kwok
December 6th, 2006, 12:49 AM
I still play my PBW games from time for SE:IV.

dogscoff
December 6th, 2006, 07:29 AM
I haven't bought SE5 yet - no money. In fact, I haven't even gotten round to installing the demo- no time.

I have two games of se4 on PBW that I have the other players seem to take forever to play their turns on. No doubt *they* are all busy playing se5.
One of them is brand new, only a few dozens turns in. The other is one of PBW's longest-running games, well over four or five years by now and I've been in it from the start. I will be really upset if that one dries up.

I also have a single player game I'm well into. Proportions 3.05, and I'm currently not too far away from ringworld tech, with plans to build a few ringworlds with a cultural centres on. given that it takes some 85 turns just to build the spaceyard that will build the bases with the ringworld components, I am confident I will be playing this one for a while yet. However I reckon I can do it all in maybe only a thousand or so turns with high-level spaceyards and enough population (I have seven captured homeworlds to deplete=-)

Arralen
December 6th, 2006, 12:24 PM
What is SE5 ? http://forum.shrapnelgames.com/images/smilies/wink.gif

Black_Knyght
December 6th, 2006, 09:22 PM
I still live and breath SEIV !!! SEIV rules, now and evermore...

Sivran
December 7th, 2006, 11:20 PM
I play SE4 because at this point, it is superior to SE5. SE5 may have a few advantages, but SE4 is better overall.

Captain Kwok
December 7th, 2006, 11:21 PM
I wouldn't say it was superior, but it is more stable at this point. http://forum.shrapnelgames.com/images/smilies/tongue.gif

AdmiralMartin
January 17th, 2007, 07:42 PM
I play SEIV. Simply because my computer cannot handle SEV http://forum.shrapnelgames.com/images/smilies/shock.gif

gregebowman
January 17th, 2007, 08:13 PM
Every time I get my hopes up my computer will finally be ready to run, something comes up and it's delayed. The guy said he could have it running maybe by Friday. I sure hope so. I'd like to get back in the swing of things. Keeping my fingers crossed till then. I don't know if it will play SEV, but I will be getting Windows 2K when it does run (I'll be getting 2 harddrives, my original one that was running Windows ME, and the new one that will run 2K). Hopefully that will satisfy the requirements so I can try to play it.

Suicide Junkie
January 17th, 2007, 10:04 PM
Eh?

Win98, 1Ghz AMD, 256 megs of ram wasn't the oldest PC in the beta...

Caduceus
January 17th, 2007, 10:45 PM
I am wrapping up some PBW games, but mostly Dom3 and SEV now.

Atrocities
January 17th, 2007, 11:43 PM
Time for an expansion pack!

Black_Knyght
January 18th, 2007, 02:32 AM
<font color="red">OH HELL YES !!!</font>

I wholeheartedly second THAT motion !!!

Gandalf Parker
January 18th, 2007, 11:37 AM
I tried but Im afraid that I cant enjoy SEV the way that I enjoy SEIV. Maybe if some modders get super involved with SEV since I dont think Id be enjoying SEIV in its raw form either.

Huge galaxies, hundreds of races to have randomly added to my solo games, more randoms; thats what make SEIV fun for me. Maybe SEV will catch up.

PsychoTechFreak
January 24th, 2007, 06:14 PM
I still play SE4, haven't bought SE5.

And then... I will start playing MOO3 (tropical) soon, I'v got it from ebay recently. As soon as the addon to GalCiv2 will be released and bundled with GalCiv2... it will be the next one. Games with a good AI make PTF happy.

JeffGeorge
January 29th, 2007, 06:11 PM
What is MOO3 (tropical)? I think I still have MOO3 sitting around somewhere. Did it ever reach a playable state?

EaX
January 29th, 2007, 07:08 PM
MoO3 (Tropical) is an unofficial patch i think

http://www.moo3.at/index.php?page=showmonth&amp;m=03&amp;y=2006

Kana
January 30th, 2007, 03:34 AM
PsychoTechFreak said:
As soon as the addon to GalCiv2 will be released and bundled with GalCiv2... it will be the next one. Games with a good AI make PTF happy.



GalCiv2 addon will not be bundled. It will be a download only expansion per their website.

PsychoTechFreak
January 30th, 2007, 09:56 AM
Sure? Well, I have to wait for the addon anyway...

JeffGeorge,

Raapys said:
Looks like they've made MoO3 mod picking a little easier. There's basically 3 packs, "vanilla", "strawberry" and "tropical". They all include the code patches/mods that alters the exe file too, so you really just need the latest official MoO3 patch (1.2.5 or something) and one of those mod packages. The Vanilla package is basically just a gigantic bug fix package, while strawberry and tropical both add/change things not 'bugged'. I'd go for either strawberry or tropical, but read the descriptions and see what looks tasty.

Find the mods here (http://www.moo3.at/mods/index.php?action=displaycat&amp;catid=17)


Playable state... I am still trying to get used to the complex controls (I am a micro-manager), but it looks promising so far. An ingame tutorial would have been nice...

JeffGeorge
January 30th, 2007, 12:40 PM
That doesn't sound bad. I actually kind of liked MoO3 and wanted it to become an actually fun game (kind of what I'm sure will happen to SE V). Maybe I will have to dig it out and take a look at it again.

Atrocities
January 30th, 2007, 07:24 PM
SE V has a lot to offer. With more and more of the bugs being addressed and the UI next on the list of things too do, one can, for the first time in a while, look forward to things to come.

Kamog
January 31st, 2007, 02:54 AM
Yes I still play SEIV when I have time. http://forum.shrapnelgames.com/images/smilies/happy.gif I've started many games on SEV but somehow they don't last very long because somehow the games on SEV are still not that fun compared to SEIV. Maybe it's because of the awkward user interface and bugs, but with all the good fixes in the patches, SEV is getting better and better. I like the 3-d graphics and tactical combat of SEV, so now when I play SEIV there's a vague sense of it being outdated so I want to play SEV. But then when I play SEV the controls and interface feel kind of cumbersome and I want to go back to SEIV. Hopefully, all the bugs and user interface problems will get sorted out eventually in SEV and then I'll probably fully switch over to SEV.

Makinus
February 14th, 2007, 10:16 AM
Keep in mind that i only played the SEV demos and not the full game:

I´ll keep with SEIV for the time being, it´s a more fun game and, most importantly: goes faster than SEV...

Based in the demos of SEV i think it´s a superb game, but the turn processing times are too big for my taste... i don´t have a top-of-the-line rig (only a 2.56Ghz Athlon/512mb Ram/256mb video card) and teh SEV processing times are too big for me...

So. i still play and will continue playing SEIV for the time being (at least more 2 years or so, until i get a better pc)

Azselendor
February 14th, 2007, 05:34 PM
I just played a long game of SE4 (about 300 turns now), AI is still too easy, but I'm having a lot of fun seeing how many cloaked AI ships get vaporized when I blow up a star.

It gave me an idea for SE5 I'm gonna mail to aaron. Basically, to keep the game challenging, larger empires should be harder to control because of forces being stretched out too thin and subject to larger rebellions.

I would love it if a whole fleet and several planets suddenly broke away in open rebellion and posed a larger threat to me empire than one puny planet breaking away because I ignored their riots.

Phoenix-D
February 14th, 2007, 05:53 PM
Actually that's modable in SEV. You'd have to base it on score, but it's doable.

Just involves making an event that checks the score of the various players, and if they're over a certain threshold increases the chances for rebellion. Maybe with a second event that triggers when a planet -does- rebel, to see if nearby planets go as well..