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View Full Version : v3.04 - nation specific summons..how?


DominionsFan
December 7th, 2006, 09:52 AM
I was reading the updated [v3.04] modding manual, but I still cannot figure out that how can we add a nation specific summoning spell for a given nation. Well not that I have time to work on a mod, but it would be good to know regardless. http://forum.shrapnelgames.com/images/smilies/smile.gif
Let's say I would like to add a new spell what will summon xy number of hoburgs for ulm. School: conjuration [This is just an example question.. http://forum.shrapnelgames.com/images/smilies/biggrin.gif]
Can someone explain that how can we add a spell like that? [I would prefer to see all commands what is needed with the correct numbers] http://forum.shrapnelgames.com/images/smilies/smile.gif

DrPraetorious
December 7th, 2006, 12:21 PM
This will give "Summon Hoburgs" to all three flavors of Ulm - but, now that I try it, the spell doesn't actually work (no hoburgs appear). Anyone know what I did wrong? Or is this a bug?

#newspell
#name "Summon Hoburgs"
#descr "This Spell Summons Hoburgs"
#school 0
#researchlevel 0
#path 0 6
#pathlevel 0 1
#effect 10003
#nreff 10
#fatiguecost 100
#damage 483
#restricted 2
#restricted 31
#restricted 52
#end

Amos
December 7th, 2006, 12:43 PM
I tried the new #restricted command and it works, at least for ritual summons.

DrPraetorious
December 7th, 2006, 02:33 PM
Do the spells themselves work? I see that the spell appears on (and only on) the Ulm spell list, but that's it.

Endoperez
December 7th, 2006, 02:36 PM
I've managed to get commander summons to work, and spells that summon units in battles to work. See Spelling Issues thread for examples.

Amos
December 7th, 2006, 02:56 PM
What about #school 0? Change it to something else and see if that works.

#newspell
#name "Call Soul Juggler"
#descr "."
#restricted 75
#school 6
#researchlevel 1
#path 0 7
#path 1 4
#pathlevel 0 2
#pathlevel 1 3
#effect 10021
#fatiguecost 3200
#damage 2389
#nreff 1
#end

I tested this spell and it works as it should.

Endoperez
December 7th, 2006, 03:39 PM
#effect 10021 works. #effect 10003 doens't. #school 0 is Conjuration.

Amos
December 7th, 2006, 03:58 PM
I tested that and you are right. I dont remember testing it in 3.01. Did it work before the patch?

DominionsFan
December 8th, 2006, 09:02 AM
So basically adding nation based rituals/summons is still bugged.

Endoperez
December 8th, 2006, 09:06 AM
DominionsFan said:
So basically adding nation based rituals/summons is still bugged.



The nation-spesific summon isn't bugged. It seems it's the command for summoning creatures that doesn't work. I'm pretty sure some kind of a workaround is possible.

DominionsFan
December 11th, 2006, 09:49 AM
Endoperez said:

DominionsFan said:
So basically adding nation based rituals/summons is still bugged.



The nation-spesific summon isn't bugged. It seems it's the command for summoning creatures that doesn't work. I'm pretty sure some kind of a workaround is possible.



Ah I see...well I guess that this gonna be fixed in the next patch than. http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez
December 11th, 2006, 10:50 AM
DominionsFan said:

Endoperez said:
The nation-spesific summon isn't bugged. It seems it's the command for summoning creatures that doesn't work. I'm pretty sure some kind of a workaround is possible.



Ah I see...well I guess that this gonna be fixed in the next patch than. http://forum.shrapnelgames.com/images/smilies/smile.gif



Johan posted the correction here. The #effect to summon units is 1, not 3 (1+2). Using #effect 1 summons units in battles, using #effect 10001 summons units as ritual.