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Aristoi
May 31st, 2001, 08:15 AM
Is there any use putting Combat Sensors on a missile ship? It looks like the missiles always hit unless they are out of range or shot down. Is this correct?

The same goes for PDCs. I know they are already modified, does the sensors help them even more?

Thanks in advance!

May 31st, 2001, 08:24 AM
I want to know too. Unlike my other games, I really need missiles and PD rather than beams in this one. Expert advice would be appreciated.

PsychoTechFreak
May 31st, 2001, 09:06 AM
Yes, PDCs are better with combat sensors, if you have a religious talisman (the MEGA combat sensor of the game) then you don't need a combat sensor because then the PDCs and every direct fire weapon ALWAYS hit (100% to hit chance).

No, missiles are not assisted by combat sensors , just the direct fire weapons. But I think they don't need any to hit chance modifier (they hit or they die, that's it).

rdouglass
May 31st, 2001, 02:40 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by PsychoTechFreak:
[B]Yes, PDCs are better with combat sensors, if you have a religious talisman (the MEGA combat sensor of the game) then you don't need a combat sensor because then the PDCs and every direct fire weapon ALWAYS hit (100% to hit chance)...B]<HR></BLOCKQUOTE>

That is why I now frequently play the Religious Tech. The shrines are nice but the Talisman rules! Never misses - NEVER! That and some PPB V's and you can hit anything from a decent range and repeatedly. They (as mentioned in another thread) are a good counter to the fighter stacking 'bug' since PPB's target basically everything (ships, fighters, sats, planets) except mines.