View Full Version : Advice on research
javaslinger
December 17th, 2006, 11:04 PM
I definately make building research up a priority for me early in the game. However, I think my order of research is a bit less organized. Can someone suggest a series of techs for the 1st phase of the game?
I play balance mod if that makes a difference.
Thanks,
Javaslinger
javaslinger
December 18th, 2006, 03:11 AM
anyone??
Suicide Junkie
December 18th, 2006, 03:16 AM
Armor is cheap and solid, plus a long range weapon of some sort. Destroyers are good too.
Then you will want to start looking into unlocking the advanced stuff.
wake_of_angels
December 18th, 2006, 04:07 AM
As I play games with few players, I research economic sciences first:
Space yards, theories, mining and research.
plus sensors and ship infrastructures and computers
I colonize all seen planets and I build as many science facilities as possible.
But I stop everything when I find any player, to go on searching weaponry and building fighting ship.
I play in accord with this idea:
"How can you kill me if I am everywhere?"
EDIT: just a modder challenge: Make an AI that play like this!
DeadMilkman
December 18th, 2006, 09:34 PM
My absolute first research is always sensors, to level 4, this allows you to scan in a six hex range for quick exploration. I work on ship hulls, engines, and a weapon from there.
Tim_Ward
December 18th, 2006, 11:06 PM
Balance mod or stock? http://forum.shrapnelgames.com/images/smilies/yawn.gif
javaslinger
December 18th, 2006, 11:33 PM
Balance mod, as per my initial post...
Tim_Ward
December 18th, 2006, 11:37 PM
Doh.
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