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View Full Version : AI not Colonizing (? by Zed)


President_Elect_Shang
December 19th, 2006, 03:34 AM
This was posted by Zed in SEV Modders’ Knowledge Base (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=480647&page=0&view=collap sed&sb=5&o=14&fpart=1&vc=1#Post480647).


Zed said:
AI not Colonizing

When starting a game that allows colonization of breathable planets only, the AI doesn't colonize a single planet more than what they have at the start of the game.

I have tried to find why the colony ships are skipped when the construction queues are being set up, but haven't been successful.

Is this a bug that has to be patched, or can it be fixed via a mod?

Zed


I said:

PE Shang said:
Good question and I am not sure if it is a bug. I am going to copy and paste this into the main forum since it isn’t really a question about modding. I suspect it has to do with the AI not being able to remember things once out of sight. In other words what I suspect is that the AI sees a planet it can colonize, moves out of range, and then forgets before it has even had the chance to send build orders to the queue.