View Full Version : Mod Question
Maltrease
December 21st, 2006, 03:49 PM
Is it possible to create a spell that can permantently increase the population or resources of a provence?
UninspiredName
December 21st, 2006, 04:36 PM
Not with what's currently known. Ritual modding is much more restrictive than combat spells, I find, as the only effect numbers produce effects close to already-existing ones.
Maltrease
December 21st, 2006, 04:39 PM
Can you use negative numbers to mod a spell that kills population. So instead of a hurricane killing 3% of the population it "kills" -3%
UninspiredName
December 21st, 2006, 05:26 PM
I've had bad experiences with #copyspell and negative attributes for Damage, but it would be really cool if it worked.
Agrajag
December 21st, 2006, 06:21 PM
My guess is that you can't just do it, because those spells usually seem to trigger events. If you wanted to, I would guess that you could find what effect is needed to trigger an event, and make it the one that gives population.
Though it could as well be possible that you just need to put some numbers into the negative zone.
The best answer would of course have to come from the hands of such brilliant mind as those of our lovely developers http://forum.shrapnelgames.com/images/smilies/tongue.gif
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