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View Full Version : Found a MOD Models to X format Conversion Tool


Atrocities
December 31st, 2006, 06:40 PM
I have dozens of Star Trek MOD models from various ST games and want to know if there is a way to convert them to X format?

These are great looking models and would work lovely in SEV if they can only be converted.

I have uploaded one of them to for use if any one knows how.

Kana
December 31st, 2006, 07:09 PM
I was asking this over at SE.net as well...There are a couple of ways...

You have to find something that will convert .MOD to some other format that can convert to .X, or something from .MOD to .X directly.

There is a set of tools for SFC3, that converts .MOD to .X directly, but the .X file is in some binary format, which SEV can't read...

Lithunwrap/UltimateUnwrap3d has a .MOD import which you can export to .X supposedly don't know if they work in SEV.

As posted at SE.net there is a program called 3D Explorer that can convert .MOD to .X

I'm looking for something that is easy, quick, and will work in SEV with little tinkering...I have a wealth of models in .MOD format (2.4GB worth).

Atrocities
December 31st, 2006, 08:44 PM
The problem is that if you do a search for .MOD convertion software you get all kinds of WORTLESS [censored] that google just spams up there.

The thing would be to visit battleclinitc.com or other and see if any of those people might know of a way to convert from MOD to X format.

I mean there HAS to be a way.

I have dozens of ships for Roms, Klings, Feds, etc that can be used if we can get them converted.

Atrocities
December 31st, 2006, 08:56 PM
I am looking thew a lot of these Breen models and can see that the ships that I created so many years ago really served as an inspiration to many of the people who made SFC breen ships.

President_Elect_Shang
December 31st, 2006, 08:59 PM
Who is "they"? Can you drop us a link?

Atrocities
December 31st, 2006, 09:05 PM
BattleClinic.com (http://www.battleclinic.com/docks/dock.php?start=0&r=breen) You can download the SFC model view from any SFC site. Or ask me and I will email it too you.

Atrocities
December 31st, 2006, 09:28 PM
I found this in their Mis section. Any one know what shows it is from? Hint, they use a big round circle thingy to go to other planets, and galaxy's

http://www.shrapnelcommunity.com/threads/uploads/483520-SG304.PNG

Tim_Ward
December 31st, 2006, 10:21 PM
'tis a Daedalus class.

Atrocities
December 31st, 2006, 11:42 PM
Now this is tallent! Look at the hanger door, the front of the primary sauser, the nacelles, the top of the impulse engine housing, etc. The guy who made this model is a GOD!

Atrocities
December 31st, 2006, 11:59 PM
I was able to export/conver the model to an LWO format. Whatever that is.

Atrocities
January 1st, 2007, 12:38 AM
I found a program that will not only open MOD files but it will save them as X formated files. The program is called PolyTrans & NuGraf (http://www.okino.com/conv/demos2.htm). THe problem is the DEMO does allow you to export and the X viewer opens the file, but it does not save every 5th ploygon. That means things arem missing. I uploaded the file I convered using this program. If you have the X viewer you can see what I mean.

The program costs $400.00. I cannot aford it at the moment, but I will begin to save up. With this program we just might be able to get our Star Trek, and many more models.

USing The X viewer Open the file that says TEST.

Atrocities
January 1st, 2007, 01:21 AM
I might be wrong about the above post guys. http://forum.shrapnelgames.com/images/smilies/frown.gif I am checking now but I think there might have already been an X file in that folder for that model and I opened that thinking it was MOD file. http://forum.shrapnelgames.com/images/smilies/frown.gif

Atrocities
January 1st, 2007, 01:51 AM
Ok, here is what I discovered. Yes the file I opened was already in X format. However the X format that it was in could not be opened by the X-viewer. When I opened the X file with the above mentioned program I was then able to resave it as an X file that the X viewer was able to open.

So if the orignal file has an X model in it, I can open it and save it in a manor that SE V can read. If it doesn't have said file, then we still need a way to convert MOD files to another format such as 3ds, LWO (One that works), or X.

Man this is become very discouraging.

Atrocities
January 1st, 2007, 02:14 AM
Ok guys, I think I found a way to do this.

I installed milkshake and added the MOD/SOD import export addons. I then used Milkshake to open the MOD file that I wanted and saved it as an LWO. (I wanted to save it directly as an X format but was unsure what format that was as it only listed DirectX ASCII formats.

I then used the Nugraf program to open the LWO file and was able to save it, minus every other five thingy, and then open it using the X viewer for SE V.

Now if I can figure out how to get Milkshake to save the file as an X format, then I think we might be in business.

David E. Gervais
January 1st, 2007, 08:28 AM
I have a question,.. what program is saving the .mod 3D files? I always thought a .mod was a music file format.

If the program is DoGA then do a search for "DoGA file conversion" or some such. or more globally "3D file conversion"

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

shinigami
January 1st, 2007, 09:09 AM
David, the .mod/.sod format was(is?) a custom one used by many of the Star Trek games.

jsm64
January 1st, 2007, 10:37 AM
I use Ultimate Unwrap3D to convert models and it can convert your .MOD format to X format without going through alot of steps. I have converted alot of models already.

Kana
January 1st, 2007, 06:53 PM
Atrocities said:
Ok, here is what I discovered. Yes the file I opened was already in X format. However the X format that it was in could not be opened by the X-viewer. When I opened the X file with the above mentioned program I was then able to resave it as an X file that the X viewer was able to open.

So if the orignal file has an X model in it, I can open it and save it in a manor that SE V can read. If it doesn't have said file, then we still need a way to convert MOD files to another format such as 3ds, LWO (One that works), or X.




SFC and SFC 2 use .MOD with BMP textures for the models. SFC 3 use .MOD/BMP with a .X file as well. So any models you find for SFC 3 will have a .X file. Yet that file is not in a format that SEV understands.

If you have a .MOD file, that doesn't have a .X you can use the Recacher utility in this tools set...

http://www.nightsoftstudios.com/Downloads/Programs/SFC/sfc3_modeltools.zip

Basically you run the recacher, open the .MOD with it, and then look in the folder where the .MOD is and you should see a .X file.

Also if you have 3dsMax 4.0 or 5.0, there is an importer/exporter for .MOD, and I believe there is a .X exporter as well...

Also on the Direct X question...I beleve that the .X for SFC3 is in binary, and the ones for SEV are ASCII. Another problem with this is that SEV uses DX7, I'm sure most of the .X files might be in 8.1 or even 9...

Atrocities
January 1st, 2007, 08:12 PM
Thank you Kana, unfortunetly that zip file is currupt and will not extract correctly. http://forum.shrapnelgames.com/images/smilies/frown.gif

The info you have on X formats is a big help.

Atrocities
January 1st, 2007, 08:14 PM
jsm64 said:
I use Ultimate Unwrap3D to convert models and it can convert your .MOD format to X format without going through alot of steps. I have converted alot of models already.



Do you have a plug in for that? I have this program and it does not recognize MOD or SOD files.

Atrocities
January 1st, 2007, 08:19 PM
Never mind I found the plugins I needed.

I have only the demo version of this software so I cannot save files. Do you export them, or just save them as an X formated file?

Do they load with the SE V X model viewer? Are the textures intact?

Kana
January 2nd, 2007, 02:03 AM
Yeah the demo of UU3d wont allow you to export to a format we need...I've already considered trying to use that program...

Wow it is corrupt...sorry...for the bad link...I have a working version...if you want I can upload it...in fact here it is...

Bascially I'll help anyway I can AT, especially if it involves converting .MOD, because I will need them for my planned SFB mod.

jsm64
January 2nd, 2007, 10:30 PM
I save to X format. I convert all texture files to bmp files and everything works great in game once you set the engine and weapon points.

jsm64
January 2nd, 2007, 11:33 PM
I'm go to try to attach a screenshot of a Klingon BOP's attacking Borg ships.

Atrocities
January 3rd, 2007, 12:01 AM
Very good work jsm64.

Kana
June 21st, 2007, 04:34 PM
I hate to resurrect an old thread...

But can anyone who has converted SFC models to SEV please post a detailed account of the hows, whys, and programs used.

Thanks

Atrocities
June 21st, 2007, 10:44 PM
You must buy the program, install the conversion plug in. Then open the SFC mod files and then export them as X format. Once that is done you can then use them in SE V. I don't remember the name of the program I used but I can try and find it.

Atrocities
June 21st, 2007, 11:07 PM
I used Milkshape 3d with the MOD plug in to open the files. I then converted them to lightwave 6 models and exported them. I then used Ultimate Unwrap3d to open the lightwave files and convert them to x format. However unwrap unlimited now has a plug in for MOD files to the need to use milkshape is mute.

My trial period for Ultimate Unwrap3d expired and I never did buy the program. I would recommend buying that program and using it to do your conversions.

narf poit chez BOOM
June 22nd, 2007, 12:10 AM
Use Wings3d to make models. It's easy; if you can play with playdough, you can use wings.

Kana
June 22nd, 2007, 01:16 AM
Thank AT for the info.

Timstone
June 25th, 2007, 12:33 PM
LWO is Lightwave format.
I own Lightwave, so I could convert a few to see how it goes. No garantuees.
Sometimes a few details get lost between the conversions.
Drop me an e-mail:
T [DOT] Uijtendaal [AT] kpnplanet [DOT] nl