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View Full Version : 4th SE5 Shipset: Battlestar Galactica


Fyron
January 2nd, 2007, 04:13 PM
Isopysco has uploaded the 4th shipset for Space Empires 5, the colonials (http://www.spaceempires.net/home/downloads-details-587-Battlestar_Shipset.html#dldetails) from Battlestar Galactica. The set is a little rough around the edges, but shows much promise.

http://www.spaceempires.net/files/sev/shipsets/preview/colonial.jpg

NOTE:
Updated link to version 1.5.

President_Elect_Shang
January 2nd, 2007, 05:01 PM
A little rough?

Atrocities
January 2nd, 2007, 06:05 PM
They look like those models I pulled from the SFC site the other day. Looks like we have very good source for more ship sets on the horizon.

Kana
January 2nd, 2007, 06:07 PM
Battleclinic is cool...they mostly have ST inspired ship models, but they do have a few for other sci-fi shows, and some new user created models as well...

Baron Munchausen
January 2nd, 2007, 07:18 PM
There are some problems with the model or texture. I'm not 'expert' enough to be certain which it is. http://forum.shrapnelgames.com/images/smilies/happy.gif But though it needs some work it's great to see another major SciFi shipset. I'm sure it will be refined over time.

TerranC
January 2nd, 2007, 08:17 PM
The model looks fine; detailed even. It's the texture that's not quite up to spec.

Fyron
January 2nd, 2007, 10:48 PM
A version 1.5 has been released. Link in OP updated.

Atrocities
January 3rd, 2007, 12:12 AM
Excellent.

Randallw
January 3rd, 2007, 12:41 AM
A benefit, apart from reducing processor need, of fighters being merely images is that I can just paste Raiders into the unit texture.

President_Elect_Shang
January 3rd, 2007, 03:04 AM
Is that picture in the first post the updated one for v1.5? I don't see any improvement. It is certainly nice to see new ship sets but this one seems so "rushed". I hope that is not the direction ship sets for SE5 are starting to take. You know, rushing them out so you can be #1? Personally I don't see myself using this set until it gets cleaned up. Hope that doesn't offend anyone, if it did I apologize now in advance. I am just trying to be honest and up front. That is not a ship set that inspires me like the last ones.

Phoenix-D
January 3rd, 2007, 03:12 AM
Randallw said:
A benefit, apart from reducing processor need, of fighters being merely images is that I can just paste Raiders into the unit texture.



Don't get too lazy. I think the 3D models are used during ground combat. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron
January 3rd, 2007, 05:01 AM
The dreadnought was not one of the updated models.

Atrocities
January 3rd, 2007, 01:13 PM
I was wondering about that. 3d ground models do include buildings don't they? So not only must the troops now be 3d, but so must everything else?

The nice thing is one can export very nice models out of EAW, but without a bone editor, the troop images can not be modified so that their arms don't stick out to the sides.

KamikaziArmada
January 4th, 2007, 07:36 AM
The only complaint i have is the heavy fighter. The raptor?....If i were you id switch the heavy fighter pic to light, ligth to med, and med to heavy *Anyone who watched the show knows the ones shows in light and med do most fighting...just makes sence in my eyes*

Atrocities
January 4th, 2007, 06:15 PM
There simply are not that many BSG models out there to work with. I had to pretty much make up all the ones I used for the SE IV BSG set.

KamikaziArmada
January 4th, 2007, 07:45 PM
I rember that shipset. Even though you did make em up, they looked good ^_^.

Well, with the new episoads guan start soon hopefully we'll see a few new ships....till then, good work ^_^

KamikaziArmada
January 5th, 2007, 11:58 PM
Sorry for double post,, but also an idea...use the viper model from the orignal BSG for light fighter, the new one for Med, and the Mk 7 viper for ehavy *there are noticable differences in the looks of the old and new shows vipers..*