View Full Version : Anyone notice?
Nitram Draw
June 4th, 2001, 08:12 PM
I am playing a game using v1.35 and Dev mod. I am able to retrofit the same ship any number of times in a turn. This allows for the construction of a sphereworld in 3 turns, provided you have enough resources, builders and repair units. Is this right? Can you also retrfit the same ship any number of times in the same turn in the standard game?
Taqwus
June 4th, 2001, 09:00 PM
It's possible unmodded, as well. It's probably expensive, 'tho... and on shaky ground ethically/realistically. The only time I've used multiple refits is to move from one old ship class to a much improved model (in particular, adding a QR, MC III, sensors and cloak often increases organic cost to the point where a single refit won't work -- resource cost increase limits may be checked resource-by-resource), and normally that takes only one meta-class for refitting (possibly two for an AI ship -> top-of-the-line class).
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-- The thing that goes bump in the night
Nitram Draw
June 4th, 2001, 09:10 PM
I wasn't sure if this was something that was suppose to be fixed in a patch.
Suicide Junkie
June 4th, 2001, 09:16 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>t's possible unmodded, as well. It's probably expensive, 'tho... and on shaky ground ethically/realistically.<HR></BLOCKQUOTE>
As an example, doing a retroseries from a 9000 point ship/base (buildable in one turn at 3000 each resource) way up to a 100,000 point (total) beast, will cost you 200,000 resources on the second turn.
PvK
June 5th, 2001, 03:22 AM
Retrofit costs are going up in the next patch, too. Also, this won't work in simultaneous mode games, where you can only do one retrofit per turn.
PvK
Nitram Draw
June 6th, 2001, 01:09 AM
I wish they would fix it though. I'll have to watch my hotseat opponents more carefully, now I think I know why they have fleets of DN's on the second turn of some game, high tech 10 good planet start. The sneaky buggers!
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