View Full Version : Castle Wyvern
Endoperez
January 22nd, 2007, 12:03 PM
I tried my hand at making a new magic site. Actually, I might eventually make this into a full nation, but I don't have time ATM. Any way, from Castle Wyvern you can recruit Wyvern Knights and Wyvern Lords, elite soldiers keeping peace around their mountain (which doesn't actually have a fortress).
Unfortunately, because we don't have commands for non-capital-only recruitables from magic sites, this mod doesn't really work. So I gave up and gave the site to MA Agartha. It doesn't fit the nation, at all. http://forum.shrapnelgames.com/images/smilies/frown.gif
Gandalf Parker
January 22nd, 2007, 12:33 PM
Are these riders of the flying lizards?
Maybe Sauromatia, or Pangaea (kindof a pre-historic Pangaea).
HoneyBadger
January 22nd, 2007, 03:45 PM
How about a prehistoric C'tis for that matter? Maybe the wyverns, being intelligent and reptilian in natiure, are related?
And yes, are the wyverns intended as mounts for units, or are they the units themselves? I think I'd prefer the latter, just because it allows one to create a "Wyvern backstory" more elaborate than "some people have learned how to sit on wyverns in a manner that doesn't cause wyverns to want to eat those people".
Aeshi
January 23rd, 2007, 04:16 AM
Crashes whenever I activate this mod and click "create new game"
...
Why?
Endoperez
January 26th, 2007, 08:11 PM
No idea why it crashes. Any details, Steelfang? What version of the game do you have? Did you get any error message?
It is indeed human knights riding wyverns. I'm rather proud of the graphics (tuathas and wyverns grabbed from DomII).
Sorry about taking so long to answer.
HoneyBadger
January 26th, 2007, 08:44 PM
No problem, Endoperez. Do any of the wyverns operate separately from humans? such as a wyvern commander?
Endoperez
January 26th, 2007, 09:14 PM
The riders have #secondtmpshape Wyvern. Other than that, it's human knights riding wyverns. You could just try the mod, you know...
HoneyBadger
January 26th, 2007, 09:15 PM
I can't right now, I'm at work and my laptop is at home.
Aeshi
January 27th, 2007, 08:28 AM
Endoperez said:
No idea why it crashes. Any details, Steelfang? What version of the game do you have? Did you get any error message?
I have the latest version of the game.No error messages though (it just crashes)
Endoperez
January 27th, 2007, 08:54 AM
Steelfang said:
I have the latest version of the game.No error messages though (it just crashes)
The only thing I can think of is a conflict between two or more mods. It should be rather unlikely because this mod only uses two monster numbers (EDIT: and one weapon number) out of thousand or so available, but it could happen. Try disabling any other mods you use before creating a new game.
You aren't losing much, though. This is a very simple mod. It's just two new fliers with a bit more powerful natural attacks than is common for mounts.
Not having the graphics in the correct place could also crash the game, but that would give an error message.
Aeshi
January 27th, 2007, 10:51 AM
Castle Wyvern was the only mod I was using...ah well life sucks sometimes
Endoperez
January 27th, 2007, 07:31 PM
I can't think of any reason this mod would crash your game, then. What settings, map, etc did you use? Have you tried it since? It could be some other problem, like a randomly chosen water nation on a map that doesn't have any underwater provinces they could start on.
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