View Full Version : The Slot Editor - How Do You Use It?
Atrocities
January 25th, 2007, 08:42 PM
I have been trying to figure it out for a while and just cannot seem to.
How do you change decks?
How do you save your changes?
Phoenix-D
January 25th, 2007, 08:43 PM
You don't change decks. All the decks are identical.
Fyron
January 25th, 2007, 08:52 PM
There is a save option in the file menu.
Atrocities
January 25th, 2007, 11:25 PM
I discovered that if you save it, you have to cut and paste the information into the file you modding. It seems to work that way.
Fyron
January 25th, 2007, 11:46 PM
Did you open the file you want to edit first, or start from scratch? If you open a file first, it will put it in that file. Sadly, it just sticks it at the top, ignoring the previous placement in the file...
Atrocities
January 26th, 2007, 03:40 AM
I tried to "open" the file first but ended up just doing them one at a time, cutting and pasting the info to a copy of the file. It was my first attempt at using, and or making a ship set for SE V, and this endeavor took all day. Thanks for the help with this modding tool, SJ deserves a round of thanks for making it. http://forum.shrapnelgames.com/images/smilies/happy.gif
Suicide Junkie
January 26th, 2007, 07:18 AM
Does the order really make any difference at all?
President_Elect_Shang
January 26th, 2007, 10:12 AM
I think he means for aesthetics(?).
Fyron
January 26th, 2007, 02:50 PM
Yes. It is much easier to find things in the file if they are ordered.
I should also point out that the editor crashes when I hit the close button on XP. It also screws up if I open a second slot layout (in the same file), displaying the slots of the previous layout and the current one, overlayed on each other.
President_Elect_Shang
January 26th, 2007, 04:46 PM
I haven't had it crash and I am using XP. What I am wondering though is why you choose to make the button selection a drop down. It seems that click-able buttons would have been easier. You click the upper row for slot name and bottom row for slot type. The current selected button will then stay highlight till until another button on that row is clicked.
Suicide Junkie
January 26th, 2007, 09:37 PM
The dropdowns are there because the SE5 slotmodder is a minimally edited version of the SF slotmodder.
In SF, the dropdowns are needed because you can punch in arbitrary slot types and they'll get added to the dropdown as you go.
If/when Aaron gives us arbitrary slot types in SE5, that functionality can be reenabled.
Atrocities
January 27th, 2007, 01:28 AM
I am looking forward to that day.
I tell you though, what would be of help to those who make ships sets would be a tool to MANUALLY play, via drag and drop, firing points, engine glows, weapons glow, firing arcs and so on. Having to figure each position out by making small changes to the data file and switching back and fourth between the ship viewer and the data file is just way labor and time consuming. It took me all day yesterday to get that simple little Federations ship set made. I have to admit a lot of it was trial and error on my part having never done it before, and the help people provided to me was GREATLY appreciated. Thank you all. http://forum.shrapnelgames.com/images/smilies/happy.gif
Kana
January 27th, 2007, 03:06 AM
The problem with that is that what ever you use to make the model in...blender, 3dmax, milkshape, whatever...does the points differently, so it would change from person to person and ship to ship...
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