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View Full Version : Modding ritual summoning spells


Teraswaerto
January 28th, 2007, 07:32 AM
I'm sorry if this has been covered somewhere, but I can't seem to find it. Is it possible to make a new ritual spell that summons non-commanders? Doesn't seem to work.

#effect 10003
#fatiguecost 1000
#nreff 2
#damage 2003

should cause a spell to summon 2 units of number 2003, gem cost 10, correct?

The spell can be cast but no units show up.

Edi
January 28th, 2007, 07:59 AM
The unit numbers don't run that high. Unless you're using some new units specified in the mod.

Try it with unit 28, light infantry. See if it works that way.

Edi

Amos
January 28th, 2007, 08:08 AM
It's #effect 10001. There is an error in the manual.

Teraswaerto
January 29th, 2007, 07:02 AM
I know about the unit numbers, it's for a mod that has unit 2003. Should've mentioned that.

Thanks for the help, works now.