View Full Version : SE V Klingon Set Ready For Use
Atrocities
January 29th, 2007, 02:40 AM
Here is the Klingon SE V ship set that I have been working on. Special thanks to President Elect Shang and David Gervais for their help and contributions.
Please report any bugs.
PES fixed the BOP slot lay out. If you downloaded the set before 10 pm you might want to re-download it. http://forum.shrapnelgames.com/images/smilies/happy.gif
President_Elect_Shang
January 29th, 2007, 02:51 AM
This set is simply beyond description. If you download it don't look at the ships in tactical combat or you will fall so in love with the incredible details you will never want to use strategic again. The forward photon tubes, the nacelles, it is simply Atrocities finest set! I have told him that he will never be able to out do this one. I have poured every bit of attention I could into the slots, using every trick I know to get each one slipped into the right place. You should be able to quickly see the theme I used emerge.
Atrocities this is a master piece, thank you for giving it to use. Now lets give these people some Romulans! http://forum.shrapnelgames.com/images/smilies/wink.gif
Randallw
January 29th, 2007, 03:24 AM
I'm interested, the names, are they made up with knowledge of tlhingan or copied from somewhere? The Ferengi animal might be none too popular depending on who it meets http://forum.shrapnelgames.com/images/smilies/happy.gif
Atrocities
January 29th, 2007, 03:27 AM
The design names came from the Klingon set used for SE IV.
Spectarofdeath
January 29th, 2007, 03:39 AM
Ohhhhhh baby......here we go......
Atrocities
January 29th, 2007, 03:40 AM
I hope you enjoy the set.
Spectarofdeath
January 29th, 2007, 04:01 AM
OMG I LOVE YOU GUYS!!!! hehehe http://forum.shrapnelgames.com/images/smilies/redface.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/stupid.gif To all of you /threads/images/Graemlins/Martini.gif /threads/images/Graemlins/Martini.gif /threads/images/Graemlins/Martini.gif http://forum.shrapnelgames.com/images/smilies/beerglass.gif http://forum.shrapnelgames.com/images/smilies/beerglass.gif http://forum.shrapnelgames.com/images/smilies/beerglass.gif http://forum.shrapnelgames.com/images/smilies/beerglass.gif /threads/images/Graemlins/Cheese.gif /threads/images/Graemlins/Cake.gif /threads/images/Graemlins/Burger.gif /threads/images/Graemlins/icon30.gif /threads/images/Graemlins/icon39.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif /threads/images/Graemlins/icon41.gif
Fyron
January 29th, 2007, 04:18 AM
Was it really necessary to use so many smilies? There used to be a limit of 8 per post; wonder what happened to that...
Atrocities
January 29th, 2007, 04:35 AM
It was lifted so that people could better express themselves. http://forum.shrapnelgames.com/images/smilies/laugh.gif
tesco samoa
January 29th, 2007, 09:26 AM
AT very nice
Q
January 29th, 2007, 03:05 PM
This ship set is just beautiful!!!!
I believe SE V lets you show even more your talents for making ship sets than SE IV.
Absolutely wonderful, thank you so much Atrocities.
And now return back to work for the remaining 98 races http://forum.shrapnelgames.com/images/smilies/wink.gif
PvK
January 29th, 2007, 10:36 PM
Clearly it's so we can play tile-mapped turn-based games...
Argentine Smileys versus Swiss Men, capture the flag, turn one:
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Flag_Argentina.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon15.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon19.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif http://forum.shrapnelgames.com/images/smilies/cool.gif /threads/images/Graemlins/icon23.gif http://forum.shrapnelgames.com/images/smilies/stupid.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon18.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon16.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif http://forum.shrapnelgames.com/images/smilies/eek.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Flag_Switzerland.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/Palm.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon23.gif /threads/images/Graemlins/icon20.gif
/threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif /threads/images/Graemlins/icon20.gif
PvK
Atrocities
January 29th, 2007, 10:41 PM
That is cool PVK, completely off topic, but very cool non the less. http://forum.shrapnelgames.com/images/smilies/laugh.gif
jimbob
January 30th, 2007, 12:12 AM
WOW!
Now that is an incredible ship set! That sort of thing could really draw people to the game.
... unfortunately they'd all be Trekkies, but I don't mind "cannon fodder" in my PBW games http://forum.shrapnelgames.com/images/smilies/wink.gif
Atrocities
January 30th, 2007, 12:17 AM
The models are not mine, I just converted them for use with SE V. http://forum.shrapnelgames.com/images/smilies/happy.gif
Randallw
January 30th, 2007, 12:50 AM
The cruisers are a nice design, obviously fan made, but a bit dark. I think I'll need to lighten the skin. I particularly like what you did with the space station, setting up the boxes for components even though the wings curve down.
Something I noticed was that during a simulation in a asteroidfield the cruisers were flying through asteroids. Did you get a handle of the bounding boxes we talked about?
President_Elect_Shang
January 30th, 2007, 01:02 AM
Thanks Randallw, I did the slots. I thought that was a nice touch too.
Atrocities
January 30th, 2007, 01:42 AM
PES did all the slots for that set and the Fed set. I am looking forward to what he can do with the romulans. The Dreadnought is going to prove to be a challenge. http://forum.shrapnelgames.com/images/smilies/laugh.gif
President_Elect_Shang
January 30th, 2007, 01:53 AM
I'm about to crash for the night but I did the Battleship as a test run. I think I have a good idea of how I want to shape this sets slots. I am looking forward to doing that Starbase. Man does it look intimidating! I think this one is going to give the Klingon set a run for its money. At this point I can't tell which is better? I guess only time and feedback from members will be able to decide! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I'm telling you, if the Klingons don't bring 'em back to SE5 the Romulans will "drive the nail in the coffin".
Atrocities
January 30th, 2007, 04:08 PM
I need to get going on the firing points. I am just not in the mood right now. I tried to do some work on the STM (SEIV) last night, but just didn't seem interested in it. http://forum.shrapnelgames.com/images/smilies/frown.gif
Ship sets are what I like to do. I am still working on how to get many of my SEIV sets converted for use with SE V. I think I have a better grasp on how to do this, texturing is the issue, and I am letting my mind work on the problem in the back ground. It just gave me an idea, with an unwrap program I can lay out the pattern, excluding faces that are not seen, and combine those that are connected over a textured and colored primary sheet. Then all I would have to do is texture the faces that I want, and presto one skinned ship. The issue is, that takes a very long time to do. And learning the process is going to be a real bitc..pain.
President_Elect_Shang
January 30th, 2007, 04:21 PM
OMG that was total Greek to me At! I do mods not shipsets. I have no idea how you manage to do them. It mystifies me how you wrap the skins in your mind, take a dull shape and transform it into a tear jerking ship. Are you going to let the STM for SE5 idea fade away. Or maybe let someone else help you... Sort of like having an employee you would be the manager... http://forum.shrapnelgames.com/images/smilies/redface.gif
Speaking of which I am half way through the first AI for the SFTC-Lite. The AI really isn't proving to be that difficult after all and I should be testing by this weekend. Sooner if my RL business doesn't take as long as I'm thinking. Also I am about half way done with the Romulan slots.
EaX
January 30th, 2007, 08:43 PM
PvK said:
Clearly it's so we can play tile-mapped turn-based games...
Argentine Smileys versus Swiss Men, capture the flag
LOL!!! i wonder why did you pick Argentina
Randallw
January 30th, 2007, 09:36 PM
I always assumed the firing point was from the center of the model and had little to do with the shape of the ship, but I've noticed with the klingon frigates the weapons come out of the wings. I was also testing the cruisers and noticed weapons fire coming from the rear.
An interesting issue, not one I suppose makes much difference, is that when you tell the game to autobuild a Klingon ship it tends to stick engines in places like at the front of the neck.
Atrocities
January 30th, 2007, 11:39 PM
The placement of components means nothing. Its mainly cosmetic.
The firing points are set in specific locations. The ship will fire at its target using the closest firing point within that firing arc. SO if the ship is closer to the read, and within the rear gun arc, the rear gun will fire.
Note that the at times ships do fire through themselves, this is a bug from what I am told. So I tended to try and keep the firing arcs from having angles into the ships. However with the Feds, they still do it and I will need to add more firing points to the bottom of the saucers to hopefully stop this from happening.
Thank you Randal for posting, it is good to read posts that give feed back on the firing arcs and combat characteristics of the set. PS, the Romulans are almost done. http://forum.shrapnelgames.com/images/smilies/happy.gif
President_Elect_Shang
January 31st, 2007, 12:42 AM
The image was just too wide to fit neatly.
Spectarofdeath
January 31st, 2007, 12:50 AM
Using the SEIV STM as a template shouldn't a SEV STM be fairly easy to make? And besides, the longer it takes to get a ST mod out, the more you can play with your SF using ST ships!!! ROCK ON!!!!
President_Elect_Shang
January 31st, 2007, 12:58 AM
Honestly it wouldn't be all that hard. I used the SFTC as a template for the SFTC-Lite so this would be a similar challenge.
Spectarofdeath
January 31st, 2007, 01:00 AM
Thought so....on that subject I sat down at work and started to plot out doing a mod.....got a few facilities down...then gave up lmao Damn thats hard work. All you modders out there deserve to be paid more then the sports guys.
Atrocities
January 31st, 2007, 04:25 AM
Spectarofdeath said:
Using the SEIV STM as a template shouldn't a SEV STM be fairly easy to make? And besides, the longer it takes to get a ST mod out, the more you can play with your SF using ST ships!!! ROCK ON!!!!
One would think so but to be said, no. Better to use the yet to be released AST mod 2.0 as a template for a first time Star Trek Mod for SE V.
Right now the major hurtles will be the AI. I have been waiting for Aaron to finalize a lot of the scripts and other things before actually diving into modding. The reason for this is that I would hate to do a lot of work on a mod just to have all that work nullified do to a patch or update that added or changed the scripts or program.
Also there has been a lot of issues with balance that haven't yet been fully addressed and the discussion regarding adding new ships hull sizes and images to the game still pose a significant problem.
Whether I end up making a mod, or someone else, you can bet one will be made though. http://forum.shrapnelgames.com/images/smilies/happy.gif
Fyron
January 31st, 2007, 05:29 AM
Atrocities said:
The placement of components means nothing. Its mainly cosmetic.
That's not entirely true. Within a layer, damage is directional. Placement of components does matter, though it tends to not have a big effect in the damage-happy stock mod.
President_Elect_Shang
January 31st, 2007, 10:00 AM
Personally I preferred the AST over the STM so if asked which I would like to see, it would be the AST.
Suicide Junkie
January 31st, 2007, 12:29 PM
It means so little in stock that it may as well be nothing.
In GGmod, it means almost everything. http://forum.shrapnelgames.com/images/smilies/happy.gif
Spectarofdeath
January 31st, 2007, 01:36 PM
What was AST?
President_Elect_Shang
January 31st, 2007, 02:03 PM
This is a cut and paste of Atrocities answer to that same question. The original thread is located here. (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=298468&page=0&view=collap sed&sb=5&o=14&fpart=1&vc=1)
Atrocities said:
Well to be honest the old AST mod used SE IV technology. STM was the first conversion mod based upon Star Trek.
Currently the new AST 2.0 is also a conversion mod, but doesn't have all the fluff of the STM. It is a more streamlined mod in the spirit of BOTF. The mod is focused in the TNG era and each race has access to its own entire tech tree. This allows for tweaking of each race or the addition of special units, weapons, components, or facilities to one race without affecting other races. Also each of the neutral races have their own racial traits and special facility structures.
Phasers and Torpedo's are the only weapons available and are available from game start. Each race has a unique advantage and or disadvantage. The Breen, Klingon, and Romulans have cloaking technology, the Borg are far more powerful but have high cost ships and few of them, the Federation has more ship classes but is weaker in combat, the Ferengi have a trade bonus, etc.
PvK
January 31st, 2007, 06:49 PM
EaX said:
PvK said:
Clearly it's so we can play tile-mapped turn-based games...
Argentine Smileys versus Swiss Men, capture the flag
LOL!!! i wonder why did you pick Argentina
Mainly for blue flag versus red flag. http://forum.shrapnelgames.com/images/smilies/wink.gif
Spectarofdeath
January 31st, 2007, 10:52 PM
hmmmm can't remember which one I played....
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.