Psientist
February 5th, 2007, 07:49 PM
I don't know *why* they work, but the following spells will work when assigned to a monster in a mod using the "#weapon" attribute(s). I found them through random experimentation. They appear to be case-insensitive, and not all work quite as expected.
eyeloss
banish to inferno
false fetters
enslave mind (effect equals death, not enslave)
paralyze
astral fetters
killing light
weakness
The following spells/ effects DO NOT work as a weapon:
Fanatacism
Hellbind Heart
Frozen Heart
Confusion
Numbness
Charm
Seeking Arrow
Beckoning
Freezing Touch
Frustratingly, I got "Enslave Mind" to work (and work correctly) in some combination on my first try, but lost it, and haven't been able to come up with the right combination or weapon name to make it work since. Frustrating, because the Pretender mod I'm working on could *really* use an inherent charm ability.
eyeloss
banish to inferno
false fetters
enslave mind (effect equals death, not enslave)
paralyze
astral fetters
killing light
weakness
The following spells/ effects DO NOT work as a weapon:
Fanatacism
Hellbind Heart
Frozen Heart
Confusion
Numbness
Charm
Seeking Arrow
Beckoning
Freezing Touch
Frustratingly, I got "Enslave Mind" to work (and work correctly) in some combination on my first try, but lost it, and haven't been able to come up with the right combination or weapon name to make it work since. Frustrating, because the Pretender mod I'm working on could *really* use an inherent charm ability.