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View Full Version : Another thought for SE5 Mods - Governments


thebigsilly
February 6th, 2007, 08:56 PM
I just think it's a little silly how limited the settings influenced by government are, and how little difference there is even between different types. Governments are where things should get really interesting - but instead I just pick whichever gives me really high Research, because frankly the rest of the settings don't seem to matter much in the course of gameplay -- at least, not as much as research.
Wouldn't it be a lot more interesting if each government affected wider ranges of settings? Or if they helped with certain kinds of research/production/resources?
Or, better yet, scrap the preset government types entirely, and just let people pick their "government focus". For example, whatever kind of political system you have is up to you as the player - instead, just pick what you're geared towards. Production of this-or-that? Happiness? Population growth? Extraction of resources? Travel/exploration? Like that!

I dunno. The governments' settings just seem kind of pointless now, and there doesn't seem to be any inherent reason why, for example, one of them should necessarily have any of their settings higher or lower than another -- there are so many variables to consider.

thanks :]

Suicide Junkie
February 6th, 2007, 08:59 PM
Yes, indeed, stock sucks. That's why there are mods http://forum.shrapnelgames.com/images/smilies/wink.gif

Personally, I dropped the government types entirely, and just used the society types to implement all the options I wanted.

President_Elect_Shang
February 6th, 2007, 10:09 PM
Thanks for pointing him to my mod SJ. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Here is my mod for governments (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=468729&page=0&view=collap sed&sb=5&o=7&fpart=1). I think you will find it is much better than Stock! http://forum.shrapnelgames.com/images/smilies/wink.gif

thebigsilly
February 6th, 2007, 10:16 PM
Hi! I know there are mods. http://forum.shrapnelgames.com/images/smilies/happy.gif I have had the same problem in Kwok's - they're just all kind of too similar and none seem to have decisive/compelling advantages over another. I'll look at yours now PES. http://forum.shrapnelgames.com/images/smilies/happy.gif

President_Elect_Shang
February 6th, 2007, 10:22 PM
If you want to use my mod in Stock or Kwok Stock you only have to remove the file and drop it into the data folder. It features over 30 governments including Stock.

Spectarofdeath
February 7th, 2007, 04:56 AM
Agreed, governments are very limited. Maybe their could be special techs for the different government types or something that would make them more fun.

shinigami
February 7th, 2007, 07:34 AM
MM needs to add a get_govtype() and a get_societytype() function. That would open things up more for modders.

thebigsilly
February 9th, 2007, 07:16 AM
oh and once they add that, it would be neat if a war-centric government-type would have "reverse" war-tolerance. Like, if you're NOT at war, your happiness suffers.

MrToxin
February 12th, 2007, 12:25 PM
thebigsilly said:
oh and once they add that, it would be neat if a war-centric government-type would have "reverse" war-tolerance. Like, if you're NOT at war, your happiness suffers.



Actually, you can have that in your races personality or whatever it's called. Aside from governments, I've been playing with that one too.

Psychotic is the most fun. You get big time happiness bonuses if there are enemy troops on the planet. ANYTHING (yours or otherwise) getting blown up nearby creates happiness. Building stuff tends to make people mad.

Wacky.

thebigsilly
February 12th, 2007, 02:28 PM
I've never seen any option for "Psychotic." Anywhere. <:o

Fyron
February 12th, 2007, 02:36 PM
Spectarofdeath said:
Agreed, governments are very limited. Maybe their could be special techs for the different government types or something that would make them more fun.

Why reinvent the wheel when we have racial traits for arbitrary changes? You could axe the entire govt/society system and add some mutually exclusive racial traits to do it all (the bonuses/penalties and extra techs/facilities/etc.). Traits can have multiple abilities now, afterall.

President_Elect_Shang
February 12th, 2007, 04:56 PM
The Governments Mod was created for use with the SFTC and Lite which in turn put the axe to Society types. To me Societies are fluidic and selecting a set type is just to stagnant. On the other hand the time frame for a typical Stock game is way to short to reflect changes except those brought about by intense situations. Wow; drifting here back on focus... I just don't like the Society types and think they should be done away with altogether though not to the extreme Imperator Fyron suggests. The bonuses and penalties would be best used in other ares.

Suicide Junkie
February 12th, 2007, 09:02 PM
That's not psychotic, so much as masochistic.

MrToxin
February 14th, 2007, 01:32 AM
thebigsilly said:
I've never seen any option for "Psychotic." Anywhere. <:o



It's one of the ones I added.