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View Full Version : Attacking with no movement points


Gimboid
June 13th, 2001, 03:31 AM
In a single player non-simultaneous turns game, if i send a fleet to a planet and use all the remaining movement points to attack the planet. Then i send another fleet to the same location on the same turn, when the 2nd fleet attacks the 1st fleet enters the combat arena along with the 2nd and aids in the attack.

This seems a little unfair to me, since the 1st fleet has already used all its movement points and should not be able to attack or move again in that turn.

What do u think?

June 13th, 2001, 06:47 AM
If movement points were required, then starbases would never be able to defend. So ships with no movement left get tossed in too. Hey, your ships survived the first assault, don't you think their crews are eager for the rematch that reinforcements arriving provide ?

Phoenix-D
June 13th, 2001, 08:00 AM
Moving a star sector and engaging in battle are two different things. The "no attack after no MP" thing is to keep you from pin-pricking a planet to death in one turn http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Phoenix-D

June 13th, 2001, 12:36 PM
I usually do not use missile ships, but if you do then here is a trick that works if a planet has few PD and no ships defending it. Instead of moving your entire fleet of missile ships to the planet, fleet transfer and move them one at a time. As each ship arrives, it moves to just inside missile range and fires off 9 or 10 shots during 30 turns combat (dancing back out of range). Then 2x9 then 3x9 etc. When all ships have arrived pick one to move and tell it to attack again. The whole fleet gets another round and repeat. When the engagement is over, transfer all the ships back into the original fleet of course...

What an exploit! Pound em to pieces!

Gimboid
June 14th, 2001, 01:03 AM
Good point about the starbases not needing movement points, forgot completely about them

But the type of exploit i meant was exactly the kind u mentioned, sending one ship at a time or a a few ships in several waves to overwhelm the enemy on the SAME turn.

Even if u arent using missile ships this sort of abuse can still be done, any ship that will inflict some damage and survive a round of combat will do. Every new wave of ships gets to have the other waves help them out, till all ships run short on resources and cant move far enough in 30 turns to get within range to inflict damage

Nitram Draw
June 14th, 2001, 01:25 AM
There is a problem you can run into with the one ship at a time strategy. If your weapons are big supply Users the first ships in could end up out of supply. Later in the game, after quantum reactor are available, this isn't much of a problem but in the early stages it can happen.