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Q
April 5th, 2007, 10:06 AM
I can't find out how you can selfdestruct mines.
The corresponding button is not highlighted and can't be selected if you have selected a mine group.

Captain Kwok
April 5th, 2007, 10:13 AM
The best option is to entice your enemies to bring their ships into your minefield. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Q
April 5th, 2007, 11:37 AM
Not a good idea, if these obsolete mines are in my core system http://forum.shrapnelgames.com/images/smilies/tongue.gif

But my question was serious: how can you make mines destruct themselves?

Captain Kwok
April 5th, 2007, 11:46 AM
My answer was serious as well. I think the auto self-destruct on them is broken.

GuyOfDoom
April 5th, 2007, 11:46 AM
Unless it was a feature added in v1.33, which I didn't notice you still can't.

Raapys
April 5th, 2007, 12:00 PM
Probably another oversight.

Aren't mines a rather cowardly weapon, though?

Q
April 5th, 2007, 12:34 PM
Is MM aware of the broken self destruction for mines?

GuyOfDoom
April 5th, 2007, 02:13 PM
Raapys said:
Aren't mines a rather cowardly weapon, though?



Cowardly? Says you http://forum.shrapnelgames.com/images/smilies/tongue.gif

Raapys
April 5th, 2007, 02:59 PM
So say we all!

se5a
April 5th, 2007, 03:18 PM
Q - can you confirm that a ship with the self destruct component will self destruct?

GuyOfDoom
April 5th, 2007, 03:19 PM
I've found mines are a good supplementary defense and often can delay opponents by forcing them to research minesweepers.

Fyron
April 5th, 2007, 03:34 PM
Raapys said:
Aren't mines a rather cowardly weapon, though?

Far less so than slaughtering millions of women and children on small civilian colonies at every chance you get. The mines at least offer them some protection.

Q
April 5th, 2007, 05:00 PM
se5a said:
Q - can you confirm that a ship with the self destruct component will self destruct?



No I can't. I didn't test it.

Q
April 5th, 2007, 05:15 PM
I reported the missing selfdestruction for mines to MM.

And I tested the self destruct component in a ship and I worked perfectly.

Raapys
April 5th, 2007, 05:21 PM
Far less so than slaughtering millions of women and children on small civilian colonies at every chance you get



Just like the butchering of defenceless beings that you mention, mines too are risk-free for the user, as with most new weapon technologies, and thus no better. What I don't appreciate is someone harming others when they have no chance of being harmed in return. It is the trait of cowardice.

GuyOfDoom
April 5th, 2007, 05:58 PM
Raapys said:

Far less so than slaughtering millions of women and children on small civilian colonies at every chance you get



Just like the butchering of defenceless beings that you mention, mines too are risk-free for the user, as with most new weapon technologies, and thus no better. What I don't appreciate is someone harming others when they have no chance of being harmed in return. It is the trait of cowardice.



I take it we're moving from mines in SEV to land mines in real life?

Raapys
April 5th, 2007, 06:19 PM
Well, I was really just half-seriously continuing my point about it being a coward's weapon, as are most new weapons being made( i.e. missiles and the likes ).

No longer does it matter who has the bravest warriors, instead all that matters is who has the biggest brains in their midsts. I don't like the way weapons are evolving; more machine, less human. At least a few hundred years ago we had to send actual people to do the dirty work, while now we just drop a few bombs, or sit in a comfortable chair thousands of miles away, pushing a red button.

The dead are but numbers on a report that is received afterwards.

GuyOfDoom
April 5th, 2007, 06:27 PM
While I will agree that violence and war are becoming too distant in modern society I think that's for another thread.

As for mines in SEV I really have no problem with them. In fact I love using them. That doesn't mean I don't go for your throat it just means mine is harder to get to.

Raapys
April 5th, 2007, 06:41 PM
I've never actually bothered with them. Are they actually worth choosing over, say, a similar kT of satellites?

GuyOfDoom
April 5th, 2007, 06:54 PM
I couldn't say. I rarely use satellites save for stationary "scouting"

Mines are nice because they're quick to build and you don't have to worry about making sure their weapons have ammo.

Raapys
April 5th, 2007, 07:00 PM
Ooh, I always use satellites. Placing a few dozen of them, equipped with APBs, in a circular formation around a warp-point brings forth a rather neat light-show when the enemy comes through.

Guess I'll have to try out mines to see if it brings an even better result. I don't like the thought of having to continously deploy new ones, though.

GuyOfDoom
April 5th, 2007, 07:11 PM
Raapys said:
Guess I'll have to try out mines to see if it brings an even better result. I don't like the thought of having to continously deploy new ones, though.



Yeah it's a bit annoying, but they do straight structure damage so you don't need as many as you might think.

I've been gearing up to try out sattelites in my PBW game. I think I'll go for it.

Baron Munchausen
April 5th, 2007, 08:53 PM
Well, at last resort move a space yard ship to the mine field sector and then you can scrap them.

jfp3
April 6th, 2007, 10:09 PM
Cowardice or intelligence?

Raapys
April 7th, 2007, 08:57 AM
Both.