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View Full Version : Ship Sizes


Tnargversion2
May 3rd, 2007, 02:53 AM
Is it possible to manipulate how large a ship will be viewed in tactical combat. I notice that there is a considerable difference in visual size between the Battleships, Dreadnaughts, and Base Ships as well as space stations.

Unfortunately there is no visable difference between the Light Carriers, Carriers, and Super Carriers especially when a Super Carrier is sized up next to a Dreadnaught. It is just a bummer seeing a vessel with as much or more mass looking like a minnow next to a perch. /threads/images/Graemlins/Fish.gif

Fyron
May 3rd, 2007, 03:07 AM
Model size is determined by the models in the shipset (*cringe*), so you would have to add new, distinct model files for each size, for each shipset... All that is available in the data files is a maximum size limit.

se5a
May 3rd, 2007, 07:25 AM
I've been bugging aaron for model size multiplyer lines for each of the Primary Alternate, and Defult lines in the vehicle sizes.txt since mid beta... so far he's not even replyed about it. send him an email requesting it might help...

basicly it would look something like this:

Vehicle XFile Class Name Primary := [%EmpireName%] Light Carrier
Vehicle XFile Class Size Primary := 1.0
Vehicle XFile Class Name Alternate := [%EmpireName%] Carrier
Vehicle XFile Class Size Alternate := 0.75
Vehicle XFile Class Name Default := [%EmpireName%] Carrier
Vehicle XFile Class size Default := 0.75

you might even do fancy stuff like:
Vehicle XFile Class Name Primary := [%EmpireName%] Light Carrier
Vehicle XFile Class Size Primary := 1.0 + (0.1 * [%level%])

so the size increases slightly with the tonnage level.