View Full Version : Astral on an Immortal Pretender
Foodstamp
May 12th, 2007, 05:31 PM
Normally it is considered a bad idea to go low astral on a Pretender because of Magic Duel. I was curious if there were any other pitfalls to going low astral on a pretender beyond losing Magic Duels to recruitable mages?
And I just wanted to make sure...
An immortal pretender who loses such a duel would respawn in his own dominion just like if he was killed through other means, correct?
quantum_mechani
May 12th, 2007, 05:39 PM
No other real pitfalls, and even the magic duel danger is somewhat over-hyped I believe.
And yes, a dueled immortal pops back up just like with any other death, assuming you were in dominion.
Ironhawk
May 12th, 2007, 05:40 PM
I cant think of any pitfalls off the top of my head. Tho.. isnt there some global that effects astral mages inside the casters dominion? Cant recall
On the bonus side of things you will never be Mind Hunted http://forum.shrapnelgames.com/images/smilies/happy.gif
quantum_mechani
May 12th, 2007, 05:42 PM
Ironhawk said:
Tho.. isnt there some global that effects astral mages inside the casters dominion?
No one ever casts that, and the danger is technically a mind duel anyway. http://forum.shrapnelgames.com/images/smilies/happy.gif
Foodstamp
May 12th, 2007, 05:43 PM
Not being Mind Hunted sounds like a great trade off to me.
MaxWilson
May 12th, 2007, 05:46 PM
Strands of Arcane Power (Evoc-9) initiates Mind Duels with all enemy astral mages in friendly dominion, and Mind Burns all non-astral mages.
-Max
Jazzepi
May 12th, 2007, 06:09 PM
That's kind of cool.
Jazzepi
Ironhawk
May 12th, 2007, 06:23 PM
quantum_mechani said:
No other real pitfalls, and even the magic duel danger is somewhat over-hyped I believe.
Not so, Q! I just had a 6S mage lose a magic duel to a 1S mage. It was a tragedy!! My people wept.
Velusion
May 12th, 2007, 06:29 PM
Ironhawk said:
quantum_mechani said:
No other real pitfalls, and even the magic duel danger is somewhat over-hyped I believe.
Not so, Q! I just had a 6S mage lose a magic duel to a 1S mage. It was a tragedy!! My people wept.
Was it a one-off lucky shot or did he throw lots of em at you?
Micah
May 12th, 2007, 07:02 PM
You shouldn't have been able to lose, just tie, unless this is yet another change from what's documented. Or were you just considering the mutual deaths of your opponent's crappy mage and your good one a loss?
Evilhomer
May 12th, 2007, 07:47 PM
did you have astral 6 base or equiped with items ? Since magic duel counts your base skill as i recall (not your buffs/eqipment).
Ironhawk
May 12th, 2007, 08:12 PM
I was the one firing the duel and it was a tie with both mages dying. When you are the one in control of the strong astral mage, a tie is definitely a loss http://forum.shrapnelgames.com/images/smilies/happy.gif
Are you sure about that, homer? I thought that items boosted you but I wasnt sure about buffs.
Evilhomer
May 12th, 2007, 08:20 PM
I have not been doing any testing with it no, but i have heard it from several people. If someone wants to test it i would be intrested to know the results http://forum.shrapnelgames.com/images/smilies/smile.gif
RonD
May 12th, 2007, 09:07 PM
I seem to recall a thread from the dom2 forum reaching the definitive conclusion (in the form of word from On High) that only the base astral level counts for magic duel.
That might have changed for dom3, but I rather doubt it.
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