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View Full Version : 1.35 and PBW and BM 1.07?


javaslinger
May 15th, 2007, 06:04 PM
Anyone know when we can expect PBW to updage with the 1.35 patch?

Also, is BM 1.07 to be released soon, or should we expect to play the forseeable future games with 1.35 and BM1.06?

Thanks,

Javaslinger

GuyOfDoom
May 15th, 2007, 06:07 PM
I believe 1.07 is on the horizon, which is why I would predict that PBW has not upgraded to v1.35 just yet.

My expectations would be that v1.35 would be available with both BM 1.07 and BM 1.03a, but that's up to Geoschomo.

Captain Kwok
May 15th, 2007, 08:02 PM
BM v1.07 is not too far off. Still tweaking those ship designs whenever I have the chance.

capnq
May 16th, 2007, 12:24 PM
GuyOfDoom said:[...] which is why I would predict that PBW has not upgraded to v1.35 just yet.

Most of the time, the reason PBW hasn't upgraded to the latest version of something is that Geo hasn't found time to do it yet.

PBW added v1.35 yesterday.

capnq
PBW admin

Romulus68
May 16th, 2007, 01:39 PM
Captain Kwok said:
BM v1.07 is not too far off. Still tweaking those ship designs whenever I have the chance.



Does the folder where we have the balance mod saved on our computer need to match the PBW server folder exactly?

Lets say i renamed the BM folder to BMmod106 or something other than what was there when it extracted. Will that make a difference on my PBW turns?

geoschmo
May 16th, 2007, 01:54 PM
Romulus68 said:

Does the folder where we have the balance mod saved on our computer need to match the PBW server folder exactly?

Lets say i renamed the BM folder to BMmod106 or something other than what was there when it extracted. Will that make a difference on my PBW turns?

The folder name must match exactly. The folder name is stored in the .gam file, so if your folder name doesn't match what's on PBW it won't use the mod files.

There is a new feature with 1.35 that gives a command line option for changing the mod folder when the turn is processing. I haven't played with it yet to verify exactly how it functions, nor have I implemented the command line on PBW, so as of right now, we still have to keep the folder names the same everywhere.

Geoschmo

Romulus68
May 16th, 2007, 02:13 PM
geoschmo said:

Romulus68 said:

Does the folder where we have the balance mod saved on our computer need to match the PBW server folder exactly?

Lets say i renamed the BM folder to BMmod106 or something other than what was there when it extracted. Will that make a difference on my PBW turns?

The folder name must match exactly. The folder name is stored in the .gam file, so if your folder name doesn't match what's on PBW it won't use the mod files.

There is a new feature with 1.35 that gives a command line option for changing the mod folder when the turn is processing. I haven't played with it yet to verify exactly how it functions, nor have I implemented the command line on PBW, so as of right now, we still have to keep the folder names the same everywhere.

Geoschmo



Ah!! I bet that is why many of us have various issues!

Thank you very much.

Romulus68
May 16th, 2007, 02:35 PM
What is the exact path for BM1.06 right now?

and what will be the name of BM1.07?

and Many thanks for your time here and what you do with PBW.

Fyron
May 16th, 2007, 02:38 PM
Balance Mod v105+

Captain Kwok
May 16th, 2007, 05:17 PM
The next update will be the same directory as Fyron posted. Only save-game breaking versions will change the install folder for the mod.