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View Full Version : PBW SEV: Can you use the Non-Simultaneous Turns?


Romulus68
May 21st, 2007, 12:25 PM
These simultaneous bugs are wearing us out (failed orders) and I was curious if the other version works? works better?

Not sure what the exact name is called, but where the game process the turns like hotseat by each Empire going in turn.

Questions on that:
1. Does the turn order vary each turn?
2. Is it a random variation if it does?
3. Or does it rotate the Empire sequence? if at all.

Suicide Junkie
May 21st, 2007, 12:35 PM
The turn order is fixed, in the order the empires are added.

Random order would be bad...
Imagine if your enemy played last on one turn and then first on the next. They'd essentially get to move twice before you go again.

Sequential turns really only works if you have one or two humans playing, in terms of practical matters like passing around the savegame.

PS:
PBW does not support sequential; PBEM is the way to go.
Er, well, it would be if the savegames weren't inbox busters.

Romulus68
May 21st, 2007, 12:40 PM
Suicide Junkie said:
The turn order is fixed, in the order the empires are added.

Random order would be bad...
Imagine if your enemy played last on one turn and then first on the next. They'd essentially get to move twice before you go again.

Sequential turns really only works if you have one or two humans playing, in terms of practical matters like passing around the savegame.

PS:
PBW does not support sequential; PBEM is the way to go.
Er, well, it would be if the savegames weren't inbox busters.



Thanks for the quick reply.

PS, I got your mod hosted on Filefront as an official like Mod for the game. Any new updates out?

se5a
May 21st, 2007, 03:15 PM
I've never had any problems with orders, exactly what is happening?

Romulus68
May 21st, 2007, 03:18 PM
se5a said:
I've never had any problems with orders, exactly what is happening?



Ships aren't moving and cargo is failing to load. This is the most noticable issues we encountered. Some stuff is not readily seen and more could be happening.

geoschmo
May 21st, 2007, 03:19 PM
I always had dreams of implementing the sequential turn type on PBW. It isn't really neccesary really, since there would be no processing on the server. The only advantage having it on PBW would be in a game with several players you could keep track of who currently has the turn file. And the server could send out reminder emails to keep things moving along. My idea was then PBW could support SE3. Although by now I don't think anyone plays that anymore. http://forum.shrapnelgames.com/images/smilies/happy.gif

se5a
May 21st, 2007, 03:24 PM
have you sent aaron savegames?
bugs won't get fixed if he doesn't get bug reports.

Romulus68
May 21st, 2007, 03:54 PM
se5a said:
have you sent aaron savegames?
bugs won't get fixed if he doesn't get bug reports.



Sent them earlier today.

aegisx
May 21st, 2007, 04:01 PM
geoschmo, Aaron needs everyone's (in galdom2) order files in order to debug. Is that something you could package up for us?

Suicide Junkie
May 21st, 2007, 06:41 PM
The owner of your game should be able to go to the admin menu and download all the files for processing manually.

One big zip with everything you need.

BlueTemplar
June 1st, 2007, 01:54 PM
The most annoying bug I've seen so far is when you don't play your game at once, but save it to continue it later. If you created new designs and added them in your queues, the designs will be deleted, and the queues will be messed up.
But I didn't had problems with orders, nor cargo...