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Annette
June 27th, 2007, 08:36 AM
News Release For Immediate Release


Descend Into The Darkened Depths With Scallywag!


Hampstead, NC, 27 June 2007

Hone your blades and prepare for glory! Shrapnel Games is pleased to announce that
British developer Chronic Reality has joined with Shrapnel to publish their upcoming
game, Scallywag: In the Lair of the Medusa, a single-player, action orientated
dungeonbash for Windows.

In Scallywag: In the Lair of the Medusa, a mysterious evil has begun to plague the good
citizens of Gosling valley. Livestock is vanishing, people are cowering in their homes,
and telemarketers keep calling during the dinner hour. Even worse, the valley's supply of
mushrooms is suffering, and for the valley mushrooms are life. Providing everything
from shelter to sustenance, from magic to medicine, the shroom supply must flow once
more!

In the tradition of NetHack and Rogue, players control a single character, Rapius the
mighty farm laborer, in his quest to defeat the forces of darkness and become the savior
of Gosling valley (and its shrooms!). Rapius, who begins his virtual career with barely a
rag to wear, must penetrate eighty levels of darkness, growing in power with each denizen
of the dark slain, each newly acquired trinket, and every mushroom consumed, until at
last he meets his final foe, the dreaded Medusa!

Scallywag: In the Lair of the Medusa provides players with a fascinating array of options
to explore, making every game a unique experience. Rapius will face dozens of
monsters, each with their own strengths and weaknesses, various environmental hazards,
and deadly boss encounters. Along the way he'll learn to craft items, drink potions, eat
magic mushrooms, smoke fungus, imbibe booze (from cheap Gobbo ale to lip-smacking
Moon River whiskey), and much more. Among other things Rapius can become
invisible, diseased, hungover, poisoned, and even a werewolf (hopefully not all at once)!

Rapius must also master his lantern, his source of illumination in the underworld. If the
lantern is turned up Rapius will be able to see (and be seen!) further into the void,
allowing him to make long range attacks on his foes. If the lantern is turned down,
Rapius can attempt to creep past danger, sidestepping beasties he's not quite ready to
tackle.

If the lantern is burning hot and bright, oil is more quickly consumed than when the wick
is low. While oil flasks are scattered throughout the adventure, knowing when to flare
and when to soften the light is a key strategy to Scallywag: In the Lair of the Medusa.

With eighty levels consisting of eight worlds, dozens of monsters, countless numbers of
items, diverse player conditions, and a ton of surprises, all randomly generated before
each session, Scallywag: In the Lair of the Medusa provides endless replayability. If
players ever do reach a point that they think they've seen everything the game has to offer
thanks to RAGe, they haven't!

RAGe stands for Random Adventure Game engine, and is included with Scallywag: In
the Lair of the Medusa. RAGe allows full modding capability without any programming
experience. Literally everything in the game can be altered with RAGe, allowing not only
whole new adventures for Rapius, but totally new games. Change the graphics, items,
magic, music, everything. All it takes is creativity and time.

Scott Wakeling of Chronic Reality reports, "Our primary goal with Scallywag was that
gameplay would always come before graphics. Given the choice between a fancy new
visual effect, or some fun new mutator or magic item, we would shoot for gameplay every
time! Looking at the game now, there is so much to be discovered and enjoyed in
Scallywag, it's just awesome. Effort really equals reward with this title!

Our second main goal was that Scallywag should be highly moddable without any
programming skills. What we didn't realize in those early days was how the decision
would come to dramatically affect the game's own development internally. It has always
been so fast and easy for us to add new content and behavior to Scallywag. Many features
have come and gone in the past, as removing something that didn't work was just so easy
thanks to the RAGe. What we've ended up with is a really finely balanced game, there's
just nothing we would want to remove now!

We're hoping all our players are going to get as much fun from playing this game as we
got from making it!"

Scallywag: In the Lair of the Medusa is currently undergoing beta testing, and no release
date has been set. Stay tuned to Shrapnel Games (www.shrapnelgames.com) for more
information as it is made available, and in the meantime be sure to check out our catalog
of award-winning titles. We also have available totally free games, now featuring
Conquest of Elysium II, forerunner to the famous Dominions series of fantasy-strategy
games.

ABOUT THE COMPANIES

Chronic Reality

Chronic Reality was founded in 2005 by a mix of ex-industry veterans and amateur
developers. Based in Cambridge, United Kingdom, Chronic Reality builds games that are
fun to play, highly replayable, and highly moddable.

Shrapnel Games

Formed in 1999 by Tim Brooks as a vehicle to publish the sequel to the hit wargame,
101st: The Airborne Invasion of Normandy, Shrapnel Games soon took on a new life as
publisher of the finest niche gaming on the 'net. With numerous genres represented by a
bevy of critically acclaimed titles, Shrapnel Games has a little something for everyone
tired of the mundane world of mainstream gaming.

Ed Kolis
June 27th, 2007, 12:44 PM
Ooh, sweet... will this game be available for Linux as well as Windows?

Edi
June 27th, 2007, 03:15 PM
I doubt it. Things like that are usually told up front.

Annette
June 27th, 2007, 03:47 PM
Yup, this one is Window only.

Gillissie
June 28th, 2007, 01:00 AM
This game sounds very interesting. When will we get to see some screenshots and more info? Does the developer have a web site with more info?

Annette
June 28th, 2007, 07:33 AM
We've begun beta testing this week and will have product pages with screenshots once the art is finalized. And, of course, we'll release a demo once testing is complete. There's not yet a developer hosted site for the game that I'm aware of.

GeorgiaBoy
June 29th, 2007, 06:11 PM
Hi,

How will this differ from "Slash'EM"? More content?

GB

Edi
July 2nd, 2007, 10:19 AM
3-D graphics, good, clear user interface and quite a few interesting mechanics that are absent in Slash'EM.

Ballbarian
July 6th, 2007, 02:17 AM
This sounds like it could be very sweet. http://forum.shrapnelgames.com/images/smilies/happy.gif

scott_wakeling
July 6th, 2007, 06:57 AM
we do have a small website, though we're expecting all scally-releated traffic to come through shrapnel's product pages once they're up.

www.chronicreality.co.uk (http://www.chronicreality.co.uk)

GeorgiaBoy
July 11th, 2007, 01:59 PM
OMG! This looks so much better than Slash'EM!!! A guess as to when the demo will be available?

GB

GeorgiaBoy
July 11th, 2007, 02:03 PM
Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?

GB

Edi
July 11th, 2007, 04:24 PM
Yes, the game can be modded in a text editor via config files. What exactly, how much and other sort of details are still being hashed out, but the modding possibilities and capabilities are very extensive even at a preliminary stage. Ease of modding was, as far as I understand, one of the design criteria.

GeorgiaBoy
July 11th, 2007, 04:58 PM
Edi,

Thanks for the info! I tried to d/l the demo...no success...Do you know how much will it cost (in USD) upon release?

GB

Edi
July 11th, 2007, 05:28 PM
No, and that is not for me to say even if I did. Basically the things to do with the beta are not public, but generic answers to questions like the modding issue can be given since they do not compromise anything and are beneficial.

So, for any detailed questions, the answer is likely to be "No comment" unless the developers themselves decide to answer them.

GeorgiaBoy
July 11th, 2007, 06:27 PM
Edi said:
No, and that is not for me to say even if I did. Basically the things to do with the beta are not public, but generic answers to questions like the modding issue can be given since they do not compromise anything and are beneficial.


So, for any detailed questions, the answer is likely to be "No comment" unless the developers themselves decide to answer them.



Quite understandable. Thanks for the quick info!

GB

Gandalf Parker
July 12th, 2007, 11:48 AM
GeorgiaBoy said:
Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?

GB


To quote some information which has already been released....


If
players ever do reach a point that they think they've seen everything the game has to offer
thanks to RAGe, they haven't!

RAGe stands for Random Adventure Game engine, and is included with Scallywag: In
the Lair of the Medusa. RAGe allows full modding capability without any programming
experience. Literally everything in the game can be altered with RAGe, allowing not only
whole new adventures for Rapius, but totally new games. Change the graphics, items,
magic, music, everything. All it takes is creativity and time.




Our second main goal was that Scallywag should be highly moddable without any
programming skills.



Other than that I can only verify that it is all true.
Gandalf Parker

Ed Kolis
July 12th, 2007, 03:29 PM
Sorry to bug ya guys about Linux again, but I read again about this game over at the rec.games.roguelike.development newsgroup and I thought, hey, cool, if the graphical requirements are minimal maybe it will run under Wine? If so I'd be interested in signing up for the beta - I could always help out with the "making sure it still IS capable of running under wine" - I believe that's one form of regression testing? Never hurts to reach out to a wider gaming audience! http://forum.shrapnelgames.com/images/smilies/wink.gif