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Longstreet
July 28th, 2007, 09:36 PM
Is there 1000kT in 1K?

Caius

Renegade 13
July 28th, 2007, 09:40 PM
kT is a measurement of size standing for kiloton, meaning 1000 tons. 1000kT by comparison = 1mT or one megaton, meaning one million tons.

Longstreet
July 28th, 2007, 09:54 PM
Ok, I get all that, but what is 1K? I have a war head that does 1K of damage. I'm trying to figure out how many war heads I will need to knock out a ships armor.

Caius

Suicide Junkie
July 28th, 2007, 10:02 PM
k = kilo = 1000
M = mega = 1 million

1.5k damage = 1500 damage

Note that rounding could mean that 1k damage is anywhere from 1000 to 1999 damage. Check the components.txt for exact numbers.

se5a
July 28th, 2007, 10:04 PM
one thousand. or 1000

Longstreet
July 28th, 2007, 11:00 PM
T hanks guys, I just wanted to confirm that my 1K war head would knock out 1000kT of armor. Not even close to the damage I need to do.

Caius

Suicide Junkie
July 28th, 2007, 11:57 PM
Also, keep in mind that the hitpoints of your own ship are added to the damage done.
Armor is often better than warheads, since it provides protection as well. Heavily armored ships can ram lots of times... especially if they have organic armor and take a breather between hits.

Renegade 13
July 29th, 2007, 05:25 PM
Longstreet said:
T hanks guys, I just wanted to confirm that my 1K war head would knock out 1000kT of armor. Not even close to the damage I need to do.

Caius

In SEIV or SEV terms, yes that 1k warhead will destroy 1000kT of whatever components (in this case, armor). This is due to the fact that weapon damages in SEIV/SEV are always determined in kT destroyed, so essentially when it says 1k damage, it means that it will destroy 1k kT, meaning 1000kT destroyed. Somewhat odd, but that is (as far as I can remember) how it works http://forum.shrapnelgames.com/images/smilies/cool.gif