View Full Version : Map: Mines and Farms (wraparound)
DireAussie
August 20th, 2007, 02:47 PM
Version 1.1 (added missing link between province 8 and 9)
Here's my new map, mines and farms, a wraparound map. Enjoy! Click on the attachment link just above in the title section to download.
A wraparound land of mines and farms
105 land + 16 sea
(there's nothing special about the provinces that have the mines, it is just a theme).
Here's a pic of the map:
http://users.on.net/~dfidge/forums/minesfarms.jpg
Gandalf Parker
August 20th, 2007, 02:55 PM
Excellent. No problem figuring out which terrains are which. And its a wraparound which is in demand.
Cor2
August 21st, 2007, 05:53 AM
Hurray maps are good! this one look real nice.
Maraxus
August 21st, 2007, 10:00 PM
Interesting. On first look, I had estimated it to be at least 6 neigbours per province - okay, it's still 5.4.
I prefer maps with 4.5 to 5.0 n/p and more "key provinces" but
-that's personal taste
-there are other good points in this map: The density of movement hindering (and especially double hindering) provinces is good. Neither are survival skills useless, nor do you have to crawl to the front for month. And it's quite fair (not as good as cradle but over average).
Gandalf Parker
August 22nd, 2007, 12:11 PM
The thing I like about maps with different settings (connections, choke points or no chokepoints, amount of ocean, mountains or border mountains, etc) is that they force us to use different playing styles. I have definate preferences also but if I only played with those then Id be bored by now
DireAussie
August 26th, 2007, 04:16 AM
One of my key design goals is to prevent too much free movement and to create key points of interest. In this map:
- the swamp on the bottom-left restricts too much free movement between the grasslands, except for units with swamp survival (not many of those).
- mountain chokepoint on the middle left and another a little further up (but not so restrictive)
- the "channel" of free movement along the lower right
- the land/sea bridge on the upper right, which gives a back door into different parts of the map while still giving the sea race a fair go wherever they start
- the large block of mountains on the right
I prefer maps with 4.5 to 5.0 n/p and more "key provinces"
I agree that the 2 maps that I've put up here so far have tended to be a high npp, perhaps I could try a more restrictive one next time. However one thing I dont like about overly restrictive maps is that you can have too many choke points which leads to plunking large armies at these spots, and it can give teleporting nations a huge advantage.
I have another wraparound map almost ready called wintertown, will put it up soon.
lch
June 3rd, 2009, 02:04 PM
I have another wraparound map almost ready called wintertown, will put it up soon.
What ever happened to Wintertown? BTW, your preview images don't show anymore, except for Volcanic Rebirth.
DireAussie
June 4th, 2009, 01:14 AM
Heh, I must have accidentally deleted those pics when doing a clean out on my web page. DASUP also doesn't work anymore but I dont think anyone ever used it anyway, and I dont need it anymore.
I have attached Wintertown to this message. It is 'mostly finished', there are graphical artefacts with the wrapping that I never fixed but all the province properties are done (there might be a couple of links I missed though as it was never tested). I wasnt very happy with it in the end which is why I didnt publish it.
lch
June 4th, 2009, 02:52 AM
Thanks! :)
DASUP also doesn't work anymore but I dont think anyone ever used it anyway, and I dont need it anymore.
Well, I never was as adventurous as hex editing and patching the strings in my game binary, but I did use the text file that came along with DASUP as a quick reference quite often. I even used it as spell summary for something that I'm building, I wish it would have been complete. :)
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