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okiN
August 20th, 2007, 04:10 PM
So, since Sombre is currently occupied with other stuff, I thought I'd try my hand at modding and have a go at the Greenies. Their army list is so huge that it will be split into two - North and South. I'll be doing the Northern nation first.

I've now taken the time to think a bit on how the army is going to pan out, compare notes extensively with Sombre and shamelessly copy his planning format. Here's what I've got so far.


OVERVIEW


This will be a pretty quirky nation in that its only sacred units will also be its somewhat lacklustre mages, namely the shaman mage-priests. Greenskin strategy centers around numbers, brute force and rapid expansion. Troops will therefore be relatively cheap, I doubt I'll have anything as capital only, and forts will be low-cost, quick-built, ramshackle affairs. A lot of the bosses will probably autospawn troops like Sombre's skaven leaders, reflecting how greenskins flock to the WAAAGH! They'll also all have a standard effect to encourage people using them on the front lines. Stronger commanders and especially heroes will probably be quite thuggable, but far from SC material.


WARHAMMER ORC


M 4
WS 3
BS 3
S 3
T 4
W 1
I 2
A 1
Ld 7


WARHAMMER GOBLIN


M 4
WS 2
BS 3
S 3
T 3
W 1
I 2
A 1
Ld 6



DOMINIONS ORC RACIAL STATS


HP - 14 (Toughness)
Prot - 5 (Toughness)
Str - 11 (Stronger than humans)
Att - 10 (Average)
Def - 9 (Low initiative)
AP - 10 (Average)
MR - 10 (Average)
Mor - 10 (Average. Despite their love for battle, orcs are unruly and prone to infighting)
Prec - 10 (Average)
Mapmove - 2 (Average)
Size - 2 (Orcs are bulky, but generally not much taller than humans. Bigger commanders will be size 3)

Other abilities

Recuperation (Orcs heal very quickly, and can even reattach severed limbs with some crude stitching), pillage bonus (Raider culture)
Black orcs have wasteland and mountain survival, standard from Quell Animosity, and overall better stats


DOMINIONS GOBLIN RACIAL STATS


HP - 9 (Toughness 3, but small)
Str - 9 (Str 3, but small)
Att - 8 (Low WS)
Def - 7 (Low WS and initiative)
AP - 11 (A little nimbler than orcs)
MR - 10 (Average)
Mor - 8 (Cowardly and unreliable)
Prec - 10 (Average)
Mapmove - 2 (Average)
Size - 1 (Will generally be grouped together with 4 as a size 4 unit)

Other abilities

Smaller pillage bonus (Orcs claim the best loot)
Night goblins have one extra point of def, stealth 0, dark vision and mountain survival.


NATION NOTES

As stated above, the nation lacks two of the most common Dominions nation edges, namely sacreds and strong magic. To avoid acute MA Ulm syndrome, however, I'm putting more emphasis on numbers and cost-effectiveness, and of course some fun national spells.
Forts will be cheap and quick to build, all units will be available everywhere and everything will be a bit cheap compared to quality.
Orcs don't tend to live long enough to die of old age, so that shouldn't be a worry.
Magic is quite low, emphasis mainly on nature and fire, with some death, earth and astral thrown in. Not very good researchers, but all mages will double as priests which leads to lower upkeep and greater versatility.
National spells will be quite low-research and fairly handy. I'll probably make them all require sacred path in addition to magic so that they'll be restricted to proper greenskin shamans. Having indy mages tapping into WAAAGH! energy would be pretty silly.
Some of the stronger and/or quirkier units will be available as summons, might even have some mob-summoning spells for the regular units. However I handle it, summons will probably be relatively cheap, just like recruitables.


WARGEAR


Choppa (The orcs' favourite fighty implement. High-damage, massive thing, which is more of a bludgeon than a bladed weapon)
Tusker charge (Gore attack for boars with a strong charge bonus)

Mostly I'll probably use vanilla weapons and armour, but we'll see where tweaking is necessary.


RECRUITS


Snotling (Weak, tiny goblinoids. Come in huge, ill-equipped groups that won't do much damage but can be used well as screening troops. Great at soaking up missiles and keeping enemies occupied due to being unbreakable.
Goblin Archer (Cheap missile troops)
Goblin (Common goblin mobs with spear and shield)
Goblin Wolf Rider (Fast, size 2 light cavalry armed with bow and spear. Flexible support troops)
Goblin Wolf Chariot (Size 3 trampler with bow, spear, sword and bite attacks, a bit fragile)
Night Goblin Archer (Self-explanatory)
Night Goblin (Night goblin mobs with sword and shield)
Night Goblin Fanatic (Massive ball and chain. Destructive and unpredictable)
Night Goblin Netter Team (Two netters and two clubbers to a unit. Nets incapacitate enemy, clubs deal out a nasty thumping.)
Orc Arrer Boy (Orc with bow and choppa. Flexible unit that is quite effective both at shooting and hand-to-hand)
Orc Boy (Basic orc with choppa and shield)
Orc Boy (Same as above but with spear and shield)
Orc Boy Big 'Un (Bigger and tougher orc with slightly better armor and two choppas)
Orc Boar Boy (Relatively slow, but very dangerous cavalry with a devastating charge. Lance usable once, choppa and shield, tusker charge)
Orc Boar Chariot (Size 4 trampler with choppa, shield and tusker charge attacks. Sure to cause disorder in the enemy ranks)
Black Orc (The elite of the greenskin horde - bigger, more skilled and even angrier than regular orcs, not to mention heavily armoured and sporting massive two-handed axes. Look out!)
Stone Troll (Hulking size 3 beasts with decent prot, high MR, regen, NNE and a bad disposition. In addition to their troll clubs they have an armour piercing short-range vomit attack. Low morale, however, so quite unreliable)
Giant (Here comes trouble! Hulking monsters sure to strike terror into the enemy's hearts)


LEADERS


Night Goblin Scout (Cheap scout)
Goblin Boss (Ldr 40, rides a giant wolf)
Goblin Shaman (Cheap H1 basic mage)
Night Goblin Big Boss (Ldr 40, cheapish)
Night Goblin Warboss (Ldr 80, mounted on a great squig)
Night Goblin Shaman (H1, slightly better than the common goblin shaman, only mage that can cast the squig unit rituals)
Orc Big Boss (Ldr 40, good fighter)
Orc Warboss (Ldr 120, dangerous fighter, boar-mounted)
Orc Shaman (H2, middle ground mage)
Orc Great Shaman (H2, most powerful greenskin mage)
Black Orc Big Boss (Ldr 80, improved standard, fierce fighter)
Black Orc Warboss (Ldr 160, improved standard, very powerful fighter)


HEROES


Grimgor Ironhide (Infamous black orc warboss, carries with his army a massive effigy of Gork hewed from a single boulder by Grimgor himself)
Borgut Facebeater (Grimgor's second in command, and a fierce black orc boss in his own right)
Morglum Necksnapper (Black orc warboss on a boar. A rare and dangerous combination)
Badruk 'Eadsplitta (A particularly nasty black orc big boss)
Gorbad Ironclaw (Legendary orc warboss mounted on his trusty boar, Gnarla)
Gorfang Rotgut (Famous big boss of the orcs of Black Crag)
Skarsnik, Warlord of the Eight Peaks (Night goblin warboss with a magic spellcasting trident and a giant squig bodyguard)


Grom the Paunch, Azhag the Slaughterer and Wurrzag will be left to the Southern nation. With a list this long, the Northern greenskins don't really need any multiheroes, not sure about the Southern ones.


SUMMONS


Goblin Doom Diver (Catapult-launched goblins gliding on a crude pairs of wings. I haven't decided yet how to do this, exactly, but it's too good to pass up)
Night Goblin Squig Hopper (Hard-hitting, fast, yet vulnerable to missile fire)
Night Goblin Squig Hunting Team (Two goblins and three squigs to a unit, lots of nasty bitiness)
Wyvern Rider (Orc Warboss on a wyvern. Dangerous!)


Everything is open to discussion at this point.

Endoperez
August 20th, 2007, 04:50 PM
You could use the Jotun Vaetti sprites, or the goblin sprites from Conquest of Elysiun. Both have small inhuman spearmen and wolfriders. CoE also has an orc faction, which has orcs armed with large, two-handed swords, and spears/shields, and Orc Chariots, and several commander sprites that could be elite units as well. They're far from Dom-quality, but I think they'd be a very good starting point - apart from the orcs being 20 pixels high, instead of either 16 or 32 which would make them the same size as Dom-humans.

A screenshot of a collection of CoE orc units is attached. It's a bmp file.
5441

okiN
August 20th, 2007, 05:04 PM
Thanks, but those look so different from what I'm going for that I reckon it's easier to start from scratch. http://forum.shrapnelgames.com/images/smilies/happy.gif

Any comments on the sprites?

HoneyBadger
August 20th, 2007, 05:44 PM
Very nice! Better than most of mine.

Endoperez
August 20th, 2007, 05:56 PM
Goblin looks pretty good. The shield and the whole rearmost hand could be a bit more "forward", and not left behind the unit. Don't be afraid to cover parts of the unit.

Orc: the skin seems too bright, like plastic toy. I haven't checked it in Dominions, but I assume it'd be a bit too bright in Dominions.
The feet could end a bit higher, atm he looks like he's going to fall over any moment. Painopiste on liian ylhäällä, kokeile siirtää jalkoväliä vähän ylös ja vasemmalle.
The metal of the breastplate is too distinguished. It shouldn't be seen without zooming in, it shouldn't stand out like that. Now, you see a unit with an armor, not an armored unit. The focus is on something totally unimportant.

The shadowing is excellent, and the colors are nice. It seems these units would be easy to distinguish from one another. It's a very good first sprite. I didn't actually test what it'd look like in Dominions, so don't spend too much time in corrections until you get others' opinions as well.

HoneyBadger
August 20th, 2007, 06:05 PM
Still a lot better than mine, but Endoperez is probably right.

okiN
August 20th, 2007, 06:27 PM
I took down the skin saturation a bit and messed with the armor studs. Do you think this is better?
5442

Endoperez
August 20th, 2007, 06:31 PM
Yes. Much better IMHO, even though I still haven't checked it out in Dom.

okiN
August 20th, 2007, 06:34 PM
I also moved the goblin's shield a little to the left.
5443


Endoperez said:The feet could end a bit higher, atm he looks like he's going to fall over any moment. Painopiste on liian ylh��ll�, kokeile siirt�� jalkov�li� v�h�n yl�s ja vasemmalle.



This was a concious decision. I tried to strike a balance between realism and the orc anatomy as represented by Games Workshop. Not perfect, but I don't think I can do much better.

HoneyBadger
August 20th, 2007, 07:03 PM
Anybody else notice that Endoperez started speaking in tongues, in the middle of that statement?

Endoperez
August 20th, 2007, 07:15 PM
Yep, okiN at least. I was talking about the orc's center of gravity being a bit too low, but couldn't remember the correct term in English.

okiN
August 20th, 2007, 07:50 PM
I attacked the center of gravity issue by making both his legs one pixel thicker and shifting the left leg one to the right. I think it worked.
5444

okiN
August 20th, 2007, 08:22 PM
I also tweaked the goblin a little bit. What do you think of the changes?
5445

Shovah32
August 20th, 2007, 08:43 PM
I think the new Orc is alot better - along with looking more balanced it just looks more 'orcy' - perhaps due to being a little bulkier.
I also prefer the new goblin - mainly due to the change to his arm - but to me he now looks like he is wearing a dress http://forum.shrapnelgames.com/images/smilies/happy.gif.

okiN
August 21st, 2007, 04:17 AM
Not entirely sure how to fix that one. It's meant to be a tunic-style leather rag.

Endoperez
August 21st, 2007, 04:28 AM
Much better. Very good work there. The goblin's spear is a bit thicker than other Dominions spears, but I think you meant it that way.

I like the fur-wearing look of goblins. Simple clothes for simple creatures!

okiN
August 21st, 2007, 04:33 AM
Thanks. I added a little bit between the goblin's legs to make the tunic less even and shaded the spear.
5446

Unless you guys have anything else, I think I'm done with these two. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez
August 21st, 2007, 04:40 AM
They're both very good.

Which wolf are you going to use to pull the chariot? Normal, size 2 variety, or size 3 Dire Wolf variety, or size 4 shapechanged Skratti variety?

okiN
August 21st, 2007, 04:43 AM
Normal or dire wolf, I'll have to have a look. Definitely not the Jotun wolf, no way the gobbos would be able to rein that thing in. http://forum.shrapnelgames.com/images/smilies/wink.gif

I might also tweak it a bit to make it match the rest of the units, but we'll see.

Here's the orc boy's attack animation.
5447

okiN
August 21st, 2007, 06:51 AM
Goblin attack animation.
5448

I'm not entirely happy with just moving their arms like that, I'd like the attack frames to be a bit more dynamic. Maybe I'll come back to them later.

Endoperez
August 21st, 2007, 07:08 AM
Moving the whole sprite a pixel or two forward could help. The little jump makes it seem to actually move.

okiN
August 21st, 2007, 07:39 AM
I actually did that already, but thanks for the tip. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez
August 21st, 2007, 08:05 AM
Hard to tell when there's no dividing line between the squares. http://forum.shrapnelgames.com/images/smilies/happy.gif Good work, and good luck with the rest of them. I doubt I'll be able to offer as much advice for the next few weeks, though.

Humakty
August 21st, 2007, 12:37 PM
For sure I wouldn't dare a remark before I could do at least half as good. I'm longing for a good Waagh.
I wish okiN will not get bored before having finished.(since I most probably would...)
May Gork and Mork assist you in your hard work.

okiN
August 21st, 2007, 02:07 PM
I've finished the boar boy. Here he is, mounted on a shrunken Fay boar.
5450

Burnsaber
August 21st, 2007, 02:13 PM
I'm no artist, but I like the look of the Boar boy.

HoneyBadger
August 21st, 2007, 02:24 PM
I figured it was Finnish or a related language. Thanks for clearing that up for me, Endoperez. Your English is quite good-enough that I assumed it was your first language.

Question for okiN: Which stage of the artwork are you posting? The first presentation, or the results after comments?

okiN
August 21st, 2007, 02:42 PM
I'm posting a basically finished sprite that is subject to change depending on comments.

As before, any comments, criticisms and suggestions are welcome.

okiN
August 22nd, 2007, 10:22 AM
There's the arrer boy done.
5453

Humakty
August 22nd, 2007, 11:59 AM
I finally will make a comment : I think you could make your weapons look more brutal and orcish, to make yourself an idea, you could look at the sprites of the black moon mod (you'll find it in the 11 nations mod).

okiN
August 22nd, 2007, 04:50 PM
I've had the same thought, but do you have any concrete suggestions? The amount of pixels I have to work with is very limited, and I have trouble fitting details like that in. Keep in mind, this is my first foray into the field of pixel art.

Humakty
August 24th, 2007, 09:03 AM
I am nothing like a pixel artist. I am not even a wannabee.
I am to the zero point of pixel talent. I thought maybe you, by looking to another mod, could have an idea of how did he managed to have is weapons look that way with two pixel. Anyway, I will play your mod EVEN if your weapons aren't perfectly brutal and orcish, but it's because I 'm someone who is really kind and gentle, or maybe I'm lazy, or untalented.
Sorry I couldn't help you more with graphics, you should ask Sombre, He seems to have a huge know how. (and pray he has some time for you).
By the way , if the relatively simple programmation bores you, I can be of some help, I don't like to be utterly useless.

Sombre
August 24th, 2007, 10:24 AM
I think Okin is probably a better sprite artist than me and he uses GIMP, so the help I can give him graphically is seriously limited. He does talk to me on IRC though, in the dom3 channel.

Humakty
August 24th, 2007, 10:49 AM
I apologize if anyone is hurt in anyway. I never heard of okiN before, you've already done a lot of impressive pixel work, so I thought that if anyone could help him, it would be you.I'm not trying to rate pixel drawers in anyway, as I think that to be rated by someone who really is not good at what you're doing can be 'quite' frustrating.
By the way, I'm happy to know modders help each other.Are they some good info on this channel, or is it private ? If it is not, I would gladly try to learn and improve myself.
Maybe that after having learned, I will ask less stupid questions.

Sombre
August 24th, 2007, 11:01 AM
The channel is open to all and it's a good place to discuss stuff, yeah, it's pretty busy too, at least at the right times. You can find the odd blitz in there, talk mods with me etc etc.

Good place to drop by basically.

Humakty
August 24th, 2007, 11:16 AM
Where could I find this land of lust ?
I guess it's really simple to find, but I don't even have a clue of where is this channel, or how I could reach it.
Ahh, I could become a modder, opening for me a life of hard work, having to bear the comments of people who maybe don't know how much I work.(for nothing but the love of it)
It seems fun ...

Sombre
August 24th, 2007, 12:07 PM
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=458485&page=0&view=collap sed&sb=5&o=&fpart=1

If you read that thread, you should be able to get it working.

Humakty
August 24th, 2007, 12:37 PM
Thanks,I'll try and get it working so I can join and impregnate myself with the wisdom of the ancients.
My PC is not connected to the web, so it might take some time...(or, as always, you can blame my legendary laziness)

okiN
August 24th, 2007, 01:54 PM
Heh, don't worry, Humakt, I'm certainly not insulted. I was just wondering if you might be a bit more specific, but no big deal if not. http://forum.shrapnelgames.com/images/smilies/happy.gif

Here's the arrer boy attack animation.
5457

Incidentally, have you ever played King of Dragon Pass?

Humakty
August 27th, 2007, 06:04 AM
Well, I'll take a specific example : your boar rider uses a three bladed spear, I found it strange because it seems to me a rather complicated weapon for the orcs to forge. I think they would rather use weapons with a simple and solid design, with a large blade for example. (An orc spear could look like a small halberd)If any orc craftman feels insulted, I apologize...
P.S. : no, I didn't play this game, it never reached my isolated country http://forum.shrapnelgames.com/images/smilies/rant.gif, but I played Rune Quest RPG. Maybe you recognized my name, I don't know if I will not change it into Humakti, feels less pretentious.

okiN
August 27th, 2007, 06:58 AM
This (http://uk.games-workshop.com/orcsandgoblins/miniature-gallery/images/orcboarboyzregiment.jpg) was my main reference for the boar boy. I tried various designs with the spear, with and without extra spikes, but couldn't really produce with anything I was happy with - including the one I ended up using. That's how it goes, I guess. http://forum.shrapnelgames.com/images/smilies/happy.gif

As for your nick - I guess it is kind of presumptuous to name yourself after a death god. http://forum.shrapnelgames.com/images/smilies/wink.gif

Humakty
August 27th, 2007, 07:19 AM
Yep, could get taunted in MP (if I would lose, but I wouldn't, cause I'm so much whatever)(for the moment, I don't play MP, I wait for other players to reach my game insight)(but if I do one day, I expect people will have forgotten these lines).
It seems warhammer corp and I don't have the same point of view on what should be an orc weapon. The only solution left to me is to create my own miniatures.
It is somewhat true that an orc craftman could create strange and original weapons, in an atempt to compensate for is lack of talent, compared to the elves or humans.( as always, if an orc read these lines, I want him to know I'm so sorry)

okiN
September 16th, 2008, 05:22 PM
Right, returning from a long hiatus - we're back! I decided to kick off the reunion tour by redoing the old sprites, which I detemined were a bit too small for orcs relative to the average size of units in the game. I've got the orc and arrer boyz done, and they're looking tougher and nastier than ever before.

I'll do the boar boy and maybe even the goblin tomorrow, once they're out of the way I'll start working on all-new sprites. Get ready, 'cause da boyz are back in town, an' dere lookin' to crack some 'edz!

68436844

okiN
September 17th, 2008, 07:11 AM
The new boar boy is done. That is one huge hog, but I guess it's still an acceptable size 3 unit. :P

http://img225.imageshack.us/img225/6287/boarboyboth2gk1.png (http://imageshack.us)

As always, if you're reading this like what you see (Or, indeed, all the more so if you don't), tell me! All comments, so long as they're helpful, are appreciated.

Edratman
September 17th, 2008, 07:20 AM
Sprites look very nice.

I'll be stealing them for sure.

Sombre
September 17th, 2008, 07:49 AM
The Orc riding the boar could perhaps use a bit more contrast between skin/armour. Grey and green of similar brightness/hue don't stand out too well from each other.

Aezeal
September 17th, 2008, 08:57 AM
I'd say a bit darker skin and the armor even more dark.. I like it dark :D

I know I'm getting the habit of using a bit largish sprites myself.. but the size of the orcs.. is that the right height? I'd say orcs need to be about human size and it seems a bit smallish. (I admit the orcs I'm using for dom 3000 are huge and giant like though)

okiN
September 17th, 2008, 09:25 AM
http://img227.imageshack.us/img227/5233/boarboyboth2wf3.png (http://imageshack.us)

Better? I messed with the colours a little, but tried not to overdo it.

but the size of the orcs.. is that the right height? I'd say orcs need to be about human size and it seems a bit smallish.

I compared them to a few human sprites and I think they're pretty ok now. They're a little taller and a fair bit bulkier, with slightly different skeletal proportions.

Sprites look very nice.

I'll be stealing them for sure.

Thanks, but please ask first. :P

Aezeal
September 17th, 2008, 09:50 AM
I'd make it darker :D and the attacksprite spear seems strange on the tip, the other one looks nice, I'd use that head on the attack sprite too.

Edratman
September 17th, 2008, 10:12 AM
That was meant as a compliment.

okiN
September 17th, 2008, 10:33 AM
I'd make it darker :D and the attacksprite spear seems strange on the tip, the other one looks nice, I'd use that head on the attack sprite too.

Eh, I don't want to go overboard with the darkess, black orcs are coming later. As for the spear - I'm afraid I can't just rotate the pixels to form the exact same shape at a different angle, that's the best approximation I could come up with. I'm not 100% happy with it myself, though, so maybe I'll tinker with it some more once I have most of the sprites done.

That was meant as a compliment.

Heh, I figured as much, I guess I should have used a ;) instead of a :P.

I'm mucking about with the goblin now, but it looks like it's going to end up looking pretty different. We'll see when it's finished.

Kristoffer O
September 17th, 2008, 11:45 AM
You could try making a shadow a few pixels wide on the gray hide to the right of the green leg to make the leg stand out more. Just a detail, but a detail I think would look nice. Perhaps the same on the hide beneath the shield and behind the butt of the rider.

okiN
September 17th, 2008, 11:50 AM
You could try making a shadow a few pixels wide on the gray hide to the right of the green leg to make the leg stand out more. Just a detail, but a detail I think would look nice. Perhaps the same on the hide beneath the shield and behind the butt of the rider.

I tried doing that, actually, but it ended up just making the area look like a nondescript dark smudge, instead of being recognizable as actual shading. I'll probably get back to it later, see if I can't figure out a way to do it properly.

okiN
September 18th, 2008, 09:56 AM
Goblin spearman done! 6900

I based him partly off Sombre's gnoblar, but there's been a fair bit of tweaking, so you can certainly tell he's a different breed. In all, he's a fair bit bigger than the old one, not to mention much meaner-looking and a lot less cheerful. :D

okiN
September 18th, 2008, 04:40 PM
Night goblin done! 6901

I'm generally quite happy with him. He's a vicious little bastard, and I'm especially pleased that I managed to fit a decent-looking Bad Moon onto his little shield.

Humakty
September 19th, 2008, 05:24 AM
Oh yeah, I can feel the power of the waagh flowing through me, it's so gooood !!!

okiN
September 19th, 2008, 05:21 PM
Orc boy bigun done! 6918

Dressed to impress and ready to lay down the smackdown. :cool:

Aezeal
September 19th, 2008, 08:02 PM
I like the color of the shade much better.. use that as primaty and then make the shade a bit darker. Pretty big that bigun, the mace is... well not sure.. just looks more like cotton candy somehow.. love the axe though.
I'd put some blood on the axe myself..easily done with a paint brush with dark red/brown in GIMP

okiN
September 22nd, 2008, 04:06 PM
Slow on the sprite front, but I've updated the first post with a plan for the mod. Please take a look and tell me what you think.

Aezeal - warhammer orcs really aren't all that dark, I'm sorry if it doesn't agree with your tastes. I did mess with the mace a bit, it's slightly less regular now. I'll skip the blood, it makes the units look messy, and not in a good way.

okiN
October 4th, 2008, 01:30 PM
I've gotten to work on the bigun attack sprite, and will probably be knocking a few new ones after that. Here's a little something to prove I haven't just been sitting on my hands, though. ;)

7028

Humakty
October 4th, 2008, 05:11 PM
This is damn cool, wouldn't I be drunk, I would find some compliment to make. Continue the hard work, someone told me God would reward you in the after life.

Theonlystd
October 6th, 2008, 07:13 PM
I've gotten to work on the bigun attack sprite, and will probably be knocking a few new ones after that. Here's a little something to prove I haven't just been sitting on my hands, though. ;)

7028

i wants

TheMenacer
October 13th, 2008, 01:33 PM
Will we have goblin squig riders by the end of this mod? I love those guys. I'm thinking size 2 tramplers so that when they rout they go nuts and attack anything in their way, seems like the best way to convey the fact that they're pretty much known for... going nuts and attacking anything in their way.

llamabeast
October 13th, 2008, 01:39 PM
Size 2 tramplers can't trample humans.

TheMenacer
October 13th, 2008, 02:07 PM
Would size two tramplers attack things when they rout? The idea wasn't to have them actually trample things, but just to make them attack friendly units when they rout because squigs are known for doing exactly that. I just assumed that the code wasn't for tramplers to trample friendly units on routing, but rather to attack them and the trampling just sort of naturally happened thanks to the size difference and ability.

HoneyBadger
October 13th, 2008, 02:36 PM
By the way, I show 7 heroes (as opposed to Multi-heroes) for the Nation. It's my understanding that the limit on these is currently 6.

okiN
October 13th, 2008, 04:07 PM
Will we have goblin squig riders by the end of this mod? I love those guys. I'm thinking size 2 tramplers so that when they rout they go nuts and attack anything in their way, seems like the best way to convey the fact that they're pretty much known for... going nuts and attacking anything in their way.

For the sake of clarity, I'm using the 7th edition rules for squig hoppers where they're treated as regular, skirmishing cavalry with respect to everything except movement. It makes things a lot less confusing than the old rules where they were a part of squig herds - basically they'll be hard-hitting, fast, but quite fragile cavalry. Squig herd hunting teams, on the other hand, will have multiple, diminishing forms, eventually resulting in a single loose squig.

By the way, I show 7 heroes (as opposed to Multi-heroes) for the Nation. It's my understanding that the limit on these is currently 6.

Ach, I'm sorry to hear that. I guess I need to pass one of the heroes down to the Southern nation, though that is a bit unthematic.

Bigun attack frame is done, I'll post it soon for comments. I'm currently grappling with a black orc, but it's turning out to be a bit tricky - though probably not as dangerous as doing so literally. ;)

HoneyBadger
October 13th, 2008, 04:25 PM
You might consider doing one of the heroes as a Pretender or a Summons

okiN
October 13th, 2008, 04:41 PM
Nah, that wouldn't make any sense. They're decent thugs and generals, but nothing more. Only commander summon I'm thinking of doing is a warboss on a wyvern.

Sombre
October 13th, 2008, 05:06 PM
You can fairly easily do 8 true heroes that turn up randomly. You just make sure the two multiheroes have the unique tag. You're very unlikely to get a repeat appearance and if you do, well no big problem, they are just teleported back to your cap.

HoneyBadger
October 13th, 2008, 05:57 PM
That's a clever idea.

Morbius
October 13th, 2008, 06:53 PM
hi everybody,

just 2 questions:

where to i put those new nation files?
is there a nation editor/if yes, where do i find it?

thx alot in advance,

Morbius

rdonj
October 13th, 2008, 07:10 PM
There is no nation editor, in order to edit a nation or create a new one you need to use a text editor (if you're using windows, notepad is a text editor). There is also a modding manual document in the "doc" folder of your dominions 3 directory that has all the commands you need to make a functioning mod.

In order to play a mod you put the .dm file and the folder containing all the image files into your dominions 3 "mods" folder.

Aezeal
October 15th, 2008, 05:40 PM
PS morbius: best way to start modding is

1. read the mod manuals (in doc folder as mentioned)
2. keep the mod manual opened in background at all times (certainly when starting
3. DL some mod with plenty of stuff changed (a new nation mod will usually have most of the basic commands covered) and read it.
4. Start with copy pasting the basic commands from that mod (the first lines naming the mod, the nation settings etc, I still do that just to save some time) and then change them to fit your nation
5. just start deleting what you don't need.
6. add units when you need them :D

7 when in doubt ask on forum

but it's really pretty easy except for a few things you'll not encounter right away (shapeshifting has some wierd stuff in it)

Sombre
October 29th, 2008, 06:24 AM
GIEF MOD Oink!

plz plz gief!

okiN
October 29th, 2008, 04:25 PM
Patience is a virtue. Or something.

Aezeal
October 29th, 2008, 09:30 PM
Sombre when you are bored and waiting you are allowed to play with my dragon nation ...

okiN
October 29th, 2008, 10:36 PM
Hey, no offense, but do you mind not doing that? This mod may be a vaporware pipe dream, but that's no reason to show up out of nowhere just to push yours. The joke of puffing your work at every opportunity is getting really old anyway.

Sombre
October 30th, 2008, 08:19 AM
It's definitely not going to be vaporware. If you don't finish it then I will, but obviously I'd much rather you did it (the more people making quality warhammer nations the better imo).

You have good ideas and clearly you're up to the graphical task.

okiN
October 30th, 2008, 10:36 AM
Thanks for the encouragement, I'll try my best. :)

okiN
November 15th, 2008, 06:24 PM
NOT DEAD!

...in case you were wondering.

I've been busy with studies, and I also decided to redo the black orc, so I haven't had a lot to report. That one's basically done now, but still needs some detailing so I won't post it yet.

I'll throw you a bone, though. Here's one graphic that should go over pretty well. ;)

7258

Cave squig for squig herds - I'll make a different one for hoppers, one more suitable for riding. I'm pretty satisfied with this one's overall viciousness.

okiN
November 15th, 2008, 10:22 PM
Oh well, what the hell.

Here he is, ladies and gentlemen: the biggest, the baddest, the 'ardest of the 'ardboyz -- the one, the only, the black orc!

7260

And as if that wasn't enough, we have for you tonight a double feature! By popular demand: the cave squig, new and improved!

7261

All comments and criticisms appreciated.

Unless it's Aezeal demanding more blood and darker colours.

HoneyBadger
November 16th, 2008, 03:19 AM
Your graphics look quite good, okiN. I especially like the squig--probably because I have a lot of trouble, myself, with drawing teeth.

Are you going to post a collection of this Nation's sprites on the main page? It would really help if we had a centralized overview of them all in one place.

I'm looking quite forward to this Nation.

thepodger
June 27th, 2009, 08:45 AM
bump for updates!

lch
June 28th, 2009, 05:42 AM
Oh, you optimistic little man. I feel like quoting some angst...

Sombre
June 28th, 2009, 07:39 AM
Oink says he's going to keep this mod all to himself :[

okiN
June 29th, 2009, 05:49 AM
Basically, if I don't release this, it will be Sombre's fault. He keeps trying hard to demoralize me. I think it's because he's jealous; he wants me to quit so he can take over.

Humakty
June 30th, 2009, 08:18 AM
Pleeassse gents, follow me to thhe lowwerrr flooorrr of thhe dunngeonn, werrre we'll disscusss ressponssibilities....

Alderanas
August 21st, 2011, 05:15 PM
So is this thread dead?? Hope not was lookin forward to tryin this out.

PriestyMan
August 21st, 2011, 10:10 PM
Sure looks dead. oKin hasnt been seen in a long time. Ragnoff was working on greenskins a while ago on the Dom3Mods forum, you could post on that thread to maybe wake him up

cux47
February 18th, 2012, 02:56 AM
a little advise, should the orc's helmet have two horns, that would be great in immage.