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Captain Kwok
September 7th, 2007, 06:25 PM
Greetings.

The latest beta version history. The hard-coded limit for 1 SY per planet is officially dead - modders are rejoicing everywhere!

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Version 1.52:
1. Fixed - Restored maintenance calculation and SocietyTypes.txt values.
2. Added - Formula function "get_queue_ability_facility_count".
3. Added - Formula function "get_queue_specific_facility_count".
4. Added - Formula function "get_system_queues_ability_facility_count".
5. Added - Formula function "get_system_queues_specific_facility_count".
6. Removed - The hard coded requirement for only one space yard per planet.
7. Added - The requirement for only one space yard per planet to the facility requirements.
8. Fixed - Rare Index Error when a planet took too much damage.
9. Fixed - Units in cargo were not regenerating their shields each game turn.
10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat.
11. Fixed - Create Planet was not working in the French and German versions.
12. Fixed - AI's were not responding to messages in the French and German versions.
13. Fixed - Empire List had overlapping text in the French and German versions.
14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn.
15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way.
16. Fixed - The data file check upon player load was missing some files.

Phoenix-D
September 7th, 2007, 06:47 PM
It only took 7 years, but long live dead restrictions!

Raapys
September 7th, 2007, 06:57 PM
Much modder love in this patch. Looks great.

Ed Kolis
September 7th, 2007, 07:27 PM
I am a bit troubled at #15 though - will this mean that since PBW crashes when the music is turned on, nobody will get to listen to the game music??? http://forum.shrapnelgames.com/images/smilies/eek.gif

narf poit chez BOOM
September 7th, 2007, 07:58 PM
#14 - Should speed up turn generation.

Raapys
September 7th, 2007, 08:06 PM
Huh EdKolis? I believe it only means that you wont be able to load a simultaneous mode game if you update the game/mod or otherwise change your data files. So if you start a simultaneous mode game with, say, the Balance Mod 1.09, then you'll have to play it to the finish with that Balance Mod version. But then that would mean it would be impossible to patch on-going PBW games. Hmm. I don't know. Will probably be fine as long as the host updates first.

Ed Kolis
September 7th, 2007, 08:24 PM
Well, yeah, but suppose the host has some setting (like the music, or the hex grid color, or something "trivial" like that) different from the players - he would then be forcing his setting onto the players, because without changing their settings to match they would be unable to play. And since PBW seems to crash when the music is turned on, and the PBW server is the host for all PBW games...

Raapys
September 7th, 2007, 08:33 PM
Yeah that's what I thought you meant. Hmm, there is that possibility I suppose. Let's hope that file isn't included in that check. I can't see it doing any danger to let clients have different settings.txt files, since all the game-impacting settings, like SpaceYard Rate modifier, militia troops and such, are only needed to be read at the creation of new games and at turn processing, and both those things are done with the host.

BlueTemplar
September 7th, 2007, 09:18 PM
And looks like you won't be able to play stock multiplayer games if you've changed the music list!

Spectarofdeath
September 7th, 2007, 09:47 PM
6. Removed - The hard coded requirement for only one space yard per planet

Does this mean more than one sy per planet now then? And if so, does it mean the build rate is added to the amount per turn or more that one ship is built per planet?

Captain Kwok
September 7th, 2007, 09:54 PM
No. The hard-coded limit was removed, but there is still a limit in the data file that restricts SYs to 1 per planet. The good thing is though that you can now mod the data files to allow for more than 1 SY per planet etc.

se5a
September 8th, 2007, 01:13 AM
there are bits in the settings.txt that DO need to be checked, I'm hoping aaron will split the file into two, one that gets checked, the other that doesn't.

Fyron
September 8th, 2007, 04:21 AM
The very next entry mentions adding the 1 per planet req in the new system..

7. Added - The requirement for only one space yard per planet to the facility requirements.

Randallw
September 8th, 2007, 05:12 AM
Any idea when the next patch comes out?

Atrocities
September 8th, 2007, 11:38 AM
These changes will lend themselves well to those who have been wanting to set up a SY Expansion system for SE V. Congrats guys.

Baron Munchausen
September 8th, 2007, 08:11 PM
Randallw said:
Any idea when the next patch comes out?



When a beta doesn't generate any new bug reports. http://forum.shrapnelgames.com/images/smilies/happy.gif He's had every patch so far hit with new bug reports as soon as, or even before, it was released.

Randallw
September 9th, 2007, 04:53 AM
Thanks, I'll tell the person who asked me.

reverend
September 9th, 2007, 07:17 AM
The number of patches amazes me. Positively speaking. I'm really looking forward to the next one, especially with the new balance mod and FQM.

Any indication on whether the graphic bugs I experience are being dealt with?