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View Full Version : Star Wars Mod - Anyone?


Lord_Vader
September 12th, 2007, 08:21 PM
A Star Wars complete conversion mod would be really cool. There's plenty of images for Star Wars spaceships out there, too. I might try working on a star Wars mod once I finish the one I'm currently working on, but perhaps some other guy could make one instead?

I'd be really happy if someone did that. http://forum.shrapnelgames.com/images/smilies/smile.gif

charliecooper
December 10th, 2007, 01:06 PM
I decided to start a Star Wars mod, after I was inspired by the ISD 2.0 mod.

I have the Rebel Cruiser done, except the terran fighters aren't working right.

I have a Smuggler ship finished.

I don't know which ship should be third. A bounty hunter? An Imperial Carrier? A "diplomatic" ship?

I'll think of something.

Phlagm
December 10th, 2007, 05:44 PM
I guess it depends on what your quests look like, and how involved you want to get with making them ship-specific. I would suspect that you'd be able to work out something with each type of ship. You could even do a medical frigate (although I'm not sure how distinct it would be when viewed from above) and then have a bunch of medical quests for it. Bounty hunter is a good one too, and you've got a while mess of bounty hunters to choose from in the movies.

sgqwonkian
December 10th, 2007, 06:28 PM
I'll second the bountyhunter idea. It'd be cool to pilot or fight against Slave I.

(Originally I was going to suggest an Imperial Interdictor-class cruiser, but I can't think of a way to do it justice that wouldn't shoot down all missiles and/or make the Temporal Flux shield less cool.)

charliecooper
December 10th, 2007, 07:25 PM
Yeah. I was looking at the Interdictor and the Executer, but decided against it.
The Victory class would be interesting.

Bounty Hunter it is. It will give a whole new meaning to the term "passenger limit".

clomaka
December 11th, 2007, 02:12 PM
i like the idea of going into a battle to capture the pilot:)

also like the medical ship as a replacement for the science vessel.

charliecooper
December 11th, 2007, 03:40 PM
There will be different quests for the bounty hunter; ship captures, passenger captures, asassinations, item procurement, other bounty hunters, etc.

Some ideas will come from the Star Wars movies, but I think the game 'Freelancer' has some good ideas too.

Maybe a little "You killed my Brother and now you are going to pay!", like the Morton brothers in Fallout II.

Slave I is going to be different. An overview would be too small, because of the unique way it flies. I will have to do a front view, so that there is enough of a graphical area to work with.

Phlagm
December 11th, 2007, 03:54 PM
I don't know, I'd prefer the real top view, but that's just my preference. I overlook lots of ship ideas because they don't look good from above

charliecooper
December 21st, 2007, 01:16 AM
A version with the ships added should be finished by the 28th; Friday next week.

Ships:
Rebel Cruiser
Millenium Falcon
Slave 1

I will try to include quests, but I've never done quests before and I have no idea how long it will take to create a few good quests.

CdrDecker
December 21st, 2007, 06:36 PM
charliecooper, you could add an R2 Unit. The R2 would be like the multi-repair robot but faster in its repairs, plus have a nice little R2D2 sound, for when you find it.

charliecooper
December 22nd, 2007, 12:15 AM
Good idea.

I'll also add a C3PO unit to talk with the TanRu.

charliecooper
December 27th, 2007, 06:24 AM
Here you go, guys; Rebel Alliance 0.69 .
I would give it a higher version number, but I can't get the fighter bays to work.

Take a look at the Readme file.
Let me know what you guys think.

Alphasite
December 27th, 2007, 05:03 PM
This crashes for me at the ship selection screen. I've tried deleted game.cfg but that didn't help.

This is on a MacBook Pro running the latest WW patch.

Alphasite
December 27th, 2007, 05:48 PM
I was able to get it to work by clicking quickly.

I first played with the Falcon and there were two stars named "Correllian". Next I played with the cruiser and got two C3-P0s.

charliecooper
December 27th, 2007, 07:41 PM
I forgot to remove 'Correllian' from the star name list, after I made it a home star system.

The it_c3po.ini is showing the 'unique' flag.
I've played the cruiser many times, but I've never seen that problem. I'll test that issue a few more times.

(edit)
I have been able to finally reproduce the two C3-PO showing in the game.
I will remove the LOOT flag and change C3-PO to a passenger.

chabex
December 28th, 2007, 10:16 AM
It crashes for me too..
Ideas:
- The homeworld could be Coruscant with the corresponding picture.
- At the beginnig depending on what ship you choose the breefing person could be Yoda (or Leila, yust to counterpart that f...... Esmeralda :-D ), Han Solo and the Emperor.
- Primordius mission could be the Death Star!
and so on. If you like my ideas I can bring up more.

charliecooper
December 28th, 2007, 02:42 PM
I was going to make the super nova the Death Star, but your idea has better possibilities.

sgqwonkian
December 28th, 2007, 05:24 PM
Kawangi as Death Star would probably be the easiest.

Phlagm
December 29th, 2007, 02:14 AM
I like Kawangi as death star, destroying worlds as it goes. Plus, all you have to do is replace the nova cannon with the massive beam.

You can make it do so much damage that it's essentially an instant kill and give it a long range and short duration, but then don't give the deathstar a computer, so it won't be terribly accurate.

And then you can put a bunch of short range guns on it and some tie fighter bays.

You could also Mod the Primordious quest to the half-completed deathstar shielded from Endor. If you wanted to get fancy, you could put in a super star destroyer and some smaller star destroyers...and fighters.

And I guess the ravians could be fleets of star destroyers, like the ones that attacked Hoth.

clomaka
December 29th, 2007, 03:07 PM
site w. ships from SW books (i think):
http://deckplans.00sf.com/Main/Galleries.html#Top

charliecooper
December 30th, 2007, 07:52 AM
Yeah, I will definately try those ideas.

For some reason, the image of the 'Return To Star Wars' text at the intro is crashing the game. I don't know why, but I will remove it for now.

charliecooper
December 31st, 2007, 04:51 AM
I will add the newest additions to this attachment.

1) I replaced the Garthans with the Trandoshans.
2) I got the TIE fighters to work. (I reworked the graphics and sprite data.) With the TIE fighters working, the Imperials are tougher.

clomaka
January 3rd, 2008, 04:03 PM
i bet it makes them harder. i wound up having to limit the number of fighters my carrier spit out because it quickly got way too overwhelming

charliecooper
January 6th, 2008, 07:32 AM
Yeah, if you don't have fighter control, you are going to get nailed.

I have the terran fighters working now. (I have it set to release only one squad of fighters.)
I will add x-wings in later.

I have replaced Esmeralda with other characters from the movies.

I have added other graphics.

Once I finish replacing the Kawangi and Primordious with Death Star 1 and Death Star 2, I will add a new attachment.

charliecooper
January 10th, 2008, 01:26 PM
Here is the attachment for the 1.00 edition.

I decided to add x-wing fighters and z-95 'headhunter' fighters.

Also, the Vortex Cannon is not available to the player.
A flak cannon has been added as a size 1 weapon.

(edit)
For 2.00, I am going to shoot for ship-specific quests and more Star Wars content; story lines, characters, etc.

Black_Bear
January 12th, 2008, 12:32 AM
Post deleted by Black_Bear

charliecooper
January 12th, 2008, 06:47 AM
I don't know what the issue could be.

I have played the new version tons of times to test it and I haven't had an issue yet.

Black_Bear
January 12th, 2008, 04:31 PM
I deleted my last post I found the problem. It was a glitch in the download. I re-downloaded, re-installed All is well.

It is a FANTASTIC Mod!!!!!!!!!!!!!!!!!!!!! http://forum.shrapnelgames.com/images/smilies/smile.gif

charliecooper
January 13th, 2008, 07:54 AM
awesome!
I'm glad it is working for you, now.
You had me worried. :-)

chabex
January 13th, 2008, 06:01 PM
WOW...
I can't wait for the Death Star :-D
X-Wing rulez!

charliecooper
January 14th, 2008, 06:52 AM
Let me know if I should make the Death Star tougher.

charliecooper
January 17th, 2008, 03:08 PM
In the last attachment, I tried to replace the Ravians with an Imperial Strike Force, but it doesn't look like it is working anymore.

I will try to find the problem.

cowyeah
January 28th, 2008, 03:55 PM
yeah, SO this is gonna sound really newbish but how do I down load your mod?

charliecooper
January 29th, 2008, 01:34 AM
It is on the second page:
#575050 - 01/10/08 11:26 AM