View Full Version : Map World of Warhammer - Released!
zepath
September 14th, 2007, 12:11 PM
<font color="brown">
World of Warhammer -- The Old World and Realms Beyond
It is a dark age, a bloody age, an age of daemons and sorcery, of battle and death until the world's ending. These are The End Times.
</font>
http://img231.imageshack.us/img231/7231/worldofwarhammerhalfpreuj0.jpg (http://imageshack.us)
This is a map file for Dominions 3 that depicts the fantasy world of the Warhammer universe. The map is available in two formats:
/threads/images/Graemlins/Dogbone.gif A simple "vanilla" version provides specific starting locations for each of the Dominions 3 nations in all three eras in appropriate locations. Little else has been done to modify the characteristics of the provinces and there are no extra-strong independent provinces to serve as roadblocks or special challenges. This version is meant for multiplayer games and for other users to take up and modify easily. This version is attached to this forum post. Click the above "Attachment" to download.
/threads/images/Graemlins/Ring.gif The "adventure" version of the map provides appropriate starting locations in the world for each Dominions 3 nation in all three eras, but furthermore strives to recreate the atmosphere and character of the Warhammer world with a great variety of challenging independent provinces. If you want to rule Bretonnia, you will have to convince the knightly rulers of each of its provinces to bow to your will by force. Travel to Sylvania and lay low its vampire overlords or venture deep beneath the earth and root out the goblins, dwarfs, and other terrors from the Underempire. Nearly every province has been modified with an appropriate cadre of defenders and bounty of rewards for the conquerer. This version is still in production, but it will be worth the further wait. http://forum.shrapnelgames.com/images/smilies/wink.gif
Games Workshop requires certain disclaimers be made since I am using their intellectual property (the fiction of the Warhammer World) to create this material.
<font color="#666666">
This material for use with Dominions 3 is completely unofficial and in no way endorsed by Games Workshop Limited.
Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne device, Lord of Change, Nurgle, the Nurgle device, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh device, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch device, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either �, TM and/or � Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
With the exception of the blue and gold shield icon used to represent a compass rose in the upper left portion of the map image and the wax seal, all artwork contained herein is either my own original work or was created under the end user licensing agreement between myself and Jasc and ProFantasy.</font>
With that out of the way, I fully permit anyone to use or modify the map image or map file however they wish. These things are my own production and you may do whatever you wish with them. Just credit me where appropriate.
Lazy_Perfectionist
September 14th, 2007, 12:14 PM
Looks nice. What's CC3 short for?
zepath
September 14th, 2007, 12:16 PM
Campaign Cartographer 3, a great RPG mapping tool, if expensive.
Zylithan
September 14th, 2007, 12:21 PM
looks awesome. I've always been curious about the usefulness of CC. I had a CC2 demo once, and wasn't impressed, but I didn't spend that much time on it. Does it take long to figure out?
zepath
September 14th, 2007, 12:27 PM
Zylithan: Well, I'm doing the actual drawing in Paint Shop Pro because I've never actually figured CC3 out! http://forum.shrapnelgames.com/images/smilies/happy.gif Plus, I've been using PSP for nearly a decade and it feels natural. CC has an extremely steep learning curve, even in its third installment, but the artwork that comes with the program and in separate expansion packs is simply first class (well done and very high resolution). That's really the only reason I bought it.
Aezeal
September 14th, 2007, 12:33 PM
I'd prepare the map for nearly all races say 15-20 so 25* 17 provinces might be a bit too small small.. I'd go for like 500-700 provinces?
If you want to make a real "campaign" map with armies starting in approprite locations then you'd have to make larger (WAY larger) provinces behind the Dark elf coast up north-west and the old world would need to be considerably smaller provinces to keep the distributing of provinces around start places fair (though races liek the wood elves would be shafted anyway unless you make Athel Loren into a lot of tiny provinces.
An option would be (though less aestheticaly pleasing) to some to make a blow up box of the old world --> an equal sized map just for the old world just below the world map.
for game play purposes it would be much better
You'd also need to make the high elves a near water race though or give em a 2nd start province in the old world (they have one tower left right?)
personally I'd say a map just of the old world would be just as nice though an maybe easier to create.
Kristoffer O
September 14th, 2007, 12:34 PM
Looks great!
zepath
September 14th, 2007, 12:44 PM
Aezeal: There is a map out there somewhere that covers only the Old World, Araby, and the Darklands. It's built on an official WH Fantasy map. I say, we've got to have it all!
Your suggestions about handling province distribution are along the same lines as I've been thinking. The wilderness regions at the extremes of the world will be very large, very poor provinces. Some places, like the extreme north and south, will be impassible. Conversely, I will probably subdivide certain places into smaller provinces. Ulthuan, for example, can comfortably include 12 land provinces.
As for handling the high elves starting location, I plan to give Lothern/Eataine sea-lanes to a few other ports around the world.
Kris O: Thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif
Sombre
September 14th, 2007, 12:58 PM
Very impressive. I really like your idea of creating both high and low province density versions - I really don't have much use for huge maps but it sounds like I can handle the smaller version.
Might I also suggest making a version which wraps both vertically and horizontally? The north and south poles in warhammer are much the same, with a chaos gate at each. I guess having Nippon and Cathay to the west of Lustria and the New World is also fine, since the warhammer world is based on our own.
Of course you can also make submaps by drawing a 'box' around the old world, or the southlands, or Lustria etc. That would allow for smaller quicker games to be played - the conflict between the lizardmen, skaven and dark elves, or the Nemesis crown campaign.
Couple of other things - my 'porting' of warhammer nations doesn't make your mods roughly based on them any less desirable - they are different enough that there's room for both (currently Skaven are warring with Sanguinia in an ongoing mod MP game). For example if I made Vampire Counts, it would still be pretty different from Snguinia and I could see the two being played in the same game quite readily.
The other thing I wanted to ask is if you were planning on doing a quick update job to bring your dom2 mods over to dom3. I had a quick look over them the other day and I think with minimal work they'd fit right in as quality dom3 nations. If you don't want the hassle of updating them, I can do dom3 updated CBM versions of them, if you're ok with that. Choice is yours :]
Oh and very glad you liked the Skaven. Your mods were a big inspiration to me as I started off modding and they're still some of my favourites.
zepath
September 14th, 2007, 01:23 PM
Sombre: I've made the mistake before of drawing province borders and saving a map image before thinking about how people might actually want to play the map. I prefer high province density myself. With this, the borders and province definitions will be the very last thing I do so we'll have a version with ~150 provinces for you and ~500 for Aezeal.
Personally, I don't like the idea of including sub-maps as part of the whole and I'm confident I can strike the right balance of wealth and aesthetics even if certain regions have to be more tightly packed with provinces. This, of course, doesn't preclude other independent maps focusing on some of the WHF campaigns, as you suggest. If doing this big sucker doesn't burn me out, I could follow up with a separate and smaller map of the Old World or Lustria.
I've read a couple AARs from those all-mod games and it's been a hoot to see how each of the nations is faring. http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for all your work tweaking my nations for CBM. As for my Dom2 nations, I have no plans at the moment to bring them over. If you've got the spare time, you also have my full permission. Come to think of it, I don't even have the files for Necropolis on this computer...
Sombre
September 14th, 2007, 02:02 PM
By submaps I didn't mean several zoomed in or boxed cutouts all on one big map, I just meant when you finished the whole Warhammer World map you could cut and paste chunks like Lustria or the old world itself into new smaller standalone maps.
A version around 150-200 provinces sounds great to me. Big but not too big.
zepath
September 14th, 2007, 02:34 PM
Sombre: Ah, yes. I understand you now. It could certainly be done very easily that way! Although a setting like the Empire or the broader Old World really deserves its own hi-res map.
Shovah32
September 14th, 2007, 02:45 PM
Ulthuan looks very impressive - I can't wait to have a game on this when it's finally done.
zepath
September 14th, 2007, 05:04 PM
Thanks Shovah. Here's a preview of Norsca and Araby:
Norsca
I can assure you the stronghold of Karak Drak, home of the Norse Dwarves, will be a beefed-up special indy province with some nice rewards for the conquerer. It's on the far eastern end of Norsca -- represented by the dwarf.
http://img63.imageshack.us/img63/6407/norscagq7.jpg (http://imageshack.us)
Araby
Lashiek, City of Corsairs, which can be seen sandwiched between the western coast and mountains will also be a special indy province.
http://img235.imageshack.us/img235/5439/arabyvo5.jpg (http://imageshack.us)
llamabeast
September 14th, 2007, 07:25 PM
This looks absolutely fantastic. Really looking forward to it. Once again, great to have you back Zepath (although I think you left before I was really active on the forum your mods have been much appreciated!).
zepath
September 14th, 2007, 08:23 PM
Thanks, llamabeast. http://forum.shrapnelgames.com/images/smilies/happy.gif Here's a look at Kislev and some of the regions surrounding:
http://img441.imageshack.us/img441/2497/kislevyd5.jpg (http://imageshack.us)
Aezeal
September 14th, 2007, 08:46 PM
I must say I wouldn't mind playing MP on this one.. for SP it wouldn't really be my more than any other map.. but in MP you could roleplay a bit and that would definately make it fun..
Allied victories etc. good vs evil vs "neutral" obviously\
and the fun part would be if all could agree on who si good evil and neutral http://forum.shrapnelgames.com/images/smilies/laugh.gif
I can imagine wood elves wanting to be in the good team but not really allowed and then while they are proving themselves by attacking skaven the harder core of "good" would just invade athel Loren and that sort of thing http://forum.shrapnelgames.com/images/smilies/laugh.gif
DigitalSin
September 15th, 2007, 06:10 AM
Wow, I'm really looking forwards to this! Really really really!
Aezeal
September 15th, 2007, 08:53 AM
can I ask a question? How and what do you use for those mountains and trees etc (I read which programs you used) I mean to ask did you just copy past a lot of that or did you do it with fancy options in those programs.
And more direct what I want to know: if you copy pasted all those terrain features could I maybe get those files or whatever you use so I can use it to improve certain maps I made?
Sombre
September 15th, 2007, 10:50 AM
I'm sure you have your own ideas for this, but I was just thinking, while we lack certain Warhammer nations at present (pretty much all of them in fact) there are a micture of vanilla and mod nations which would fit micely on the map, should you wish to make a single player scenario version of it.
Cathay = MA Tienchi
Ind = MA Bandar Log
Lustria = MA Ctis and Mictlan
Tilea = LA Marignon and north of it, Skaven
Norsca = LA Heim
Ippon = LA Jomon
Empire =
Steppes of Hung tribe (northwest of cathay) = Sauromatia
Ulthuan = Sylvania
Sylvania/Drakwald/forests of old world = Sanguinia and MA Pangaea
Chaos Dwarf realms east of old world = LA Abysia
etc etc
The warhammer world is crammed with stuff really. If you just look at the world map from the latest WFB Rulebook you can see soooo much stuff.
I suppose a 'Scenario' version stuffed with little extra bits, special provinces, indy forts and whatnot would be popular for SP play or roleplaying MP, then you could have a more balanced 'plain' version for pure MP.
Autochthon
September 15th, 2007, 01:27 PM
It's been said before, but every extra bit helps...
Aye, very nice.
Edi
September 16th, 2007, 06:41 AM
http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif
*kneels and bows before zepath*
All hail Zepath, Overlord of Maps, the Master Cartographer!
If the whole map is going to look like that, I'm hardly going to play on any of the other maps...
Morkilus
September 17th, 2007, 03:47 AM
This is looking very, very good.
WraithLord
September 17th, 2007, 11:07 AM
I join the chorus hailing this brilliant map and its gifted creator http://forum.shrapnelgames.com/images/smilies/smile.gif
Humakty
September 17th, 2007, 12:23 PM
I, too, will follow your path.
And also :
Waaaah, my wargamers most beautiful dreams become true !!!! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
Noble713
September 19th, 2007, 07:46 AM
Awesome! Put me down for the "500-province stuffed to the gills with special provinces/indy forts/etc." version. Perfect for SP scenario roleplaying, with little concern given for balance, only authenticity.
Once released I'm sure I'll be playing this map and none other, especially as more Warhammer races get released.
zepath
September 20th, 2007, 12:29 AM
Wow! I'm in the midst of one of those "unexplained absences" and have managed to snag some wi-fi time. I'm glad everyone is excited about the map! http://forum.shrapnelgames.com/images/smilies/happy.gif Since last I updated, the Empire, Bretonnia, Estalia, Tilea, and the Border Principalities have been drawn. I might even tease you with another preview in a day or two.
I've decided to go for the gusto and include the Under-empire as well as local networks of Dwarven holds so expect the unexpected beneath the surface of the World.
Aezeal: I am mostly copying and pasting the raw images one mountain at a time. Some of the CC3 images are streamlined to make this easier when, for instance, creating forests, but it is still a piece-by-piece adventure on my part. I prefer it that way, but CC3 can automatically draw terrain just like that through its own tools. I would have no problem providing you with the original artwork I'm using, but highly suspect that to do so would violate the end user agreement for CC3. I can point you toward ProFantasy.com, however...
Sombre: Regarding starting locations and scenario set-ups, I have been mulling these questions, but they're still a ways off and minor considerations at the moment. I still have to draw the rest of the map and figure out what Cathay should look like! The Warhammer World is indeed crammed with stuff. I've been referencing some WHF roleplay maps when drawing and have been astounded as to the detail available in some regions.
As for the Empire's starting location, Ermor will start in the Empire in the EA and move to the Border Principalities in MA before finally ending up in the Land of the Dead in LA. I'm thinking of putting Pythium there (heart of the Empire) in MA and possibly Marignon in LA. Sauromatia will be closer by, probably in Kislev. I'll work up a full working list later on and we can toss it back and forth.
zepath
September 20th, 2007, 01:05 AM
These are the starting locations I'm considering for the Early Ages Dom3 nations in the Warhammer World*:
Arcoscephale Tilea
Ermor Empire
Ulm Sylvania/Border Principalities
Marverni Bretonnia
Sauromatia Kislev/Northern Darklands
TienChi Cathay
TirNaNog Albion
Mictlan Lustria
Abysia Southern Darklands
Caelum Ulthuan
Ctis Araby
Pangaea Loren
Agartha Under-empire
Vanheim Norsca
Helheim Naggaroth
Niefelheim Chaos Wastes
Kailasa Ind
Yomi Nippon
Atlantis Atlantic
Rlyeh Pacific
Oceania Indian
* Keep in mind, sea-lanes, subterranean networks, and the whims of Chaos will allow land nations to more easily cross water and break out from starting locations
Sombre
September 20th, 2007, 02:06 AM
I actually think the empire is basically Ulm.
Start off as Sigmar led and Ulric worshipping barbarian tribes (EA Ulm), then become heavily armoured (MA Ulm), then get darker after a civil war and have chaos/vampire infestations (LA Ulm).
Aezeal
September 20th, 2007, 06:11 PM
Zepath I didn't intend to buy that program but if you send me the files used to created overland maps and I then create a map for you (and the rest of the world) then my consience is satisfied http://forum.shrapnelgames.com/images/smilies/laugh.gif
I'd just give them back to you.. in a way I'd just work for you with your tools.. just not on your comp.
don't you agree?
zepath
September 21st, 2007, 03:46 PM
Alright, I'm firmly on solid ground again and can continue building this map. Joy of joys, I get to do it on a brand new gaming rig http://forum.shrapnelgames.com/images/smilies/happy.gif
Sombre: I suppose you are right about that. I got my hands on the Empire army book again and Ulm really is the most appropriate Dom3 nation to stand in. That still begs the question of where Ermor belongs.
Aezeal: Not a bad justification. http://forum.shrapnelgames.com/images/smilies/wink.gif PM me and we can figure it out.
zepath
September 21st, 2007, 06:04 PM
A preview of Bretonnia, starting location for Marverni and Man and the home of the chivalric Arthurian kingdom that bears its name in the Warhammer mythos. The feature in/near the Massif Orcal, that very small southern mountain range, is the Black Chasm -- a Skaven lair -- and a hint of what I have in store for the Under-empire and cave provinces in the Warhammer World.
Athel Loren is also in this pic. It will be the starting location for Pangaea or alternately a very tough special province in games that don't include Pangaea.
http://img232.imageshack.us/img232/5461/bretonniajt0.jpg (http://imageshack.us)
DigitalSin
September 21st, 2007, 08:00 PM
*drools*
Aw damn now my keyboard is wet.
zepath
September 22nd, 2007, 09:18 PM
Here's another preview for the interested audience. This is the Badlands region located to the south of the Empire and the Border Principalities. Pictured are the Marshes of Madness in the west and to the east on the shore of the Sour Sea is Nagashizzar, below which lies the Cursed Pit, and a number of dwarf and skaven holds beneath the mountains.
http://img517.imageshack.us/img517/7418/badlandsoc3.jpg (http://imageshack.us)
http://img517.imageshack.us/img517/7418/badlandsoc3.2bfd326446.jpg (http://g.imageshack.us/g.php?h=517&i=badlandsoc3.jpg)
DigitalSin
September 22nd, 2007, 09:46 PM
That map is going to look VERY nice when it's done. I'm really looking forward to it!
Gandalf Parker
September 23rd, 2007, 04:15 PM
Looks great! Definetly going to be a worthy addition to the maps list.
Mordici
September 23rd, 2007, 06:35 PM
This is shaping up to be one of the best maps IMO. I love maps with special provinces on them. One of my favorites in Dom 2 was the Faerun map, because the specials were a significant part of the game. I really like that in single player!
Its already a beautiful map zepath!! Looking forward to it :-)
Panpiper
September 23rd, 2007, 11:45 PM
I feel quite the same way as Mordici, this looks to be an utterly enjoyable SP map you are creating here. I am seriously looking forward to it. Thank you ever so much for your efforts.
I don't suppose you might have any idea when you might have a beta test version out for us, eh? ;-)
zepath
September 24th, 2007, 08:07 PM
Thanks Gandalf and DigitalSin http://forum.shrapnelgames.com/images/smilies/happy.gif
Mordici: The Faerun map is a big inspiration for me. Definitely expect lots of special provinces in the "adventure" version of the map. You'll start the game in an out-of-the-way province while the famous provinces from the Warhammer world will be defended by thematic armies and commanders. Taking those provinces will garner appropriate rewards. For example, controlling Altdorf will make the Colleges of Magic available and allow you to recruit specialized wizards... that is if you can defeat the Emperor's army.
Panpiper: A beta is still a ways down the road. http://forum.shrapnelgames.com/images/smilies/happy.gif Even with the Old World and Ulthuan mostly finished, I've got a lot left to draw! I'll probably release a vanilla version of the map once it's fully drawn and balanced. The "adventure" version will come a bit later.
Gandalf Parker
September 28th, 2007, 05:02 PM
Keep in mind that you can provide multiple .map files with the same .tga file all in the same zip. That way the zip gets only a very tiny bit bigger but can add multiple map/games to the persons menu. Maybe something like
ye Old Worlde
YOW no-indepts
YOW with special provinces
YOW with added armies
YOW with a specially boosted version of Mictlan AI
Zylithan
September 28th, 2007, 05:07 PM
Still looking beautiful. a tour de force of a map i reckon.
zepath
September 28th, 2007, 07:56 PM
Gandalf: You're right and I'll probably do just that. Of course, it still won't be possible to implement the low and high provice density with the same .tga.
Frostmourne27
September 29th, 2007, 12:41 AM
Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI
How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?
Kristoffer O
September 29th, 2007, 03:20 AM
I'm looking forward to this! Perhaps even more then my own map http://forum.shrapnelgames.com/images/smilies/happy.gif
Lots of nostalgia being released.
Autochthon
September 30th, 2007, 01:48 AM
Try this link out:
You might find it useful, I think.
Good luck!
Autochthon
September 30th, 2007, 01:49 AM
Ahem. Lets, try that again...
/blush
http://www.war-rvr.net/index.php?option=com_smf&Itemid=47&topic=173.0
You might find it useful, I think.
Good luck!
zepath
September 30th, 2007, 02:48 AM
Thanks Autochthon, I've actually seen the wonderful atlas at war-rvr before. The atlas is fantastic, but some of the geography used for that atlas seems to be based on older maps of the World. My own map is being built from the World map found in the 7th edition WHFB rulebook and doesn't have the realistic satellite imagery appearance of the interactive atlas. I briefly considered writing them to ask about using the basic map image from that atlas for my purposes here, but decided among other things it simply wouldn't feel Dominions-esque to be playing on a map with such detailed and realistic textures.
Gandalf Parker
September 30th, 2007, 11:27 AM
Frostmourne27 said:
Gandalf Parker said:
YOW with a specially boosted version of Mictlan AI
How? Isn't the AI bad with Mictlan no matter what? I mean, they're better than they used to be, but it's not like much short of a 20 slave a turn income from sites would help. What exactly did you mean? Or was that a random comment of some sort?
It doesnt become a big challenge but adding slave income, choice of god, scales, etc that are specific to blood at least helps them not just die on their own 5 or 6 turns into the game.
Of course for a challenge, other nations can be quite formidable with decent god/scales builds
Autochthon
September 30th, 2007, 04:20 PM
zepath said:
My own map is being built from the World map found in the 7th edition WHFB rulebook and doesn't have the realistic satellite imagery appearance of the interactive atlas. I briefly considered writing them to ask about using the basic map image from that atlas for my purposes here, but decided among other things it simply wouldn't feel Dominions-esque to be playing on a map with such detailed and realistic textures.
Ah, if that's the case, I would point you in the direction of the WHFRP books (Sigmar's Heirs, to be exact) rather than the WHFB 7th ed.(Games Workshop) books. The maps are IMHO, much better for your purposes.
The more exacting "fluff" requirements for creating a RPG world over a TT game may provide you with more info and inspiration in your efforts.
Good luck,
Autocthon
Edit for spelling
ExitJudas
October 6th, 2007, 07:41 AM
wow. incredible work. this would be an incredible addition to the game when/if finished. keep up the good work!
zepath
October 6th, 2007, 06:22 PM
Thanks, ExitJudas. I've had to take a few days off from intense map-drawing, but am set to resume shortly.
Mordici
October 7th, 2007, 09:57 PM
Huzzah keep up the excellent work Zepath.......this map will be my most played when it comes out for sure.
ExitJudas
October 8th, 2007, 08:09 AM
im gonna keep tabs on this thread for sure!
Mordici
October 20th, 2007, 06:06 PM
Any news or updates on this map project??
Shameless bump to keep this near the top of the first page :-)
DigitalSin
October 21st, 2007, 06:10 AM
Bump indeed =D
zepath
October 21st, 2007, 02:23 PM
Nothing major at the moment, Mordici. And thanks DigitalSin http://forum.shrapnelgames.com/images/smilies/happy.gif I've been swamped under work and visiting family and only slowly putting Naggaroth together. In order to speed things along I may have to release the map with only the Darklands westward (thus including the Old and New Worlds, the Southlands, and the Wastes) and the proposition of a complete world map somewhere down the line. Otherwise, I'll have you all waiting until the New Year!
DigitalSin
October 22nd, 2007, 09:06 AM
If you don't hurry up, I'll set the Lizardmen on you. Then we'll see who's laughing as they sacrifice you to Sotek! BWAHAHA!
jimkehn
October 25th, 2007, 11:32 AM
Oh heck...just release what you got. We'll wait impatiently for the rest!!!!
zepath
October 26th, 2007, 02:43 PM
DigitalSin & jimkehn: I'm polishing up those regions already drawn for release in a truncated map and will try to devote some late nights to it this weekend. Shouldn't be long before you have something to play on -- with the rest to come, of course.
DigitalSin
October 26th, 2007, 07:06 PM
Sounds good! I didn't mean to come across as pushy, I was slightly tipsy, if you catch my meaning..
zepath
October 26th, 2007, 07:32 PM
Hehe, I get ya DigitalSin. I needed a bit of pushing anyhow http://forum.shrapnelgames.com/images/smilies/happy.gif
ExitJudas
October 29th, 2007, 08:50 AM
ok. *push push*
can't wait. get going. etc.
jimkehn
November 2nd, 2007, 11:03 AM
.........still waiting........
8^)
zepath
November 5th, 2007, 09:23 PM
jimkehn: Not much longer now. I have a fully functional version of the map prepared (not yet of the complete world) and am polishing it up for release in the next day or two.
jimkehn
November 5th, 2007, 10:18 PM
zepath.....just so you know....I know or care nothing about warhammer, but your map is gorgeous...graphically. Hopefully it will work with stock Dominions!!
zepath
November 5th, 2007, 10:29 PM
Thanks, jimkehn, I hope it lives up to your expectations in the graphical sense. You'll have to let me know your impressions.
zepath
November 5th, 2007, 11:51 PM
This is a bump to announce that the vanilla version is released! Please report bugs as you find them. I haven't been able to play test much yet as I am working on the "adventure" version of the map and recovering from honeymooning.
Panpiper
November 6th, 2007, 12:39 AM
I too am very much looking forward to your map. I really like the color and look of the previews you've shown us and expect it will breathe new life into Dom3 for me. I don't recall if you've told us already; will you have placed #features into special locations on the map? I really like the idea of truly marvelous areas you lust to control but are extremely heavily guarded.
Edit: Doh! I apparently left this window open for an hour or so with my post half written. After posting my comment/query, I discovered that the map had been posted and my question answered during that hour! Thank you ever so much for this. And I eagerly look forward to the fleshed out version.
zepath
November 6th, 2007, 12:43 AM
Panpiper, special provinces just of that sort are exactly what you'll find in the "adventure" version of the map. I'm still working on that version at the moment as crafting the defenses and rewards of some 200 provinces in keeping with Warhammer fiction is not a quick job. Stay tuned, however, it is coming! That's exactly the sort of map I want to play too.
lch
November 6th, 2007, 12:59 AM
zepath said:
I am working on the "adventure" version of the map and recovering from honeymooning.
congratz
Sombre
November 6th, 2007, 01:47 AM
Questions.
1. The Chaos Gate in the North seems kinda weird. Shouldn't it be a lot farther north than that? From what I recall of the maps in the chaos army books, the northern wastes are pretty huge and the poles themselves are massive. I know in your map (because it's not a globe) the northern wastes have to be spread out across the whole northern edge of the map and the southern all the way across the south, but I thought they were a bit 'deeper', that the Chaos Gates were further away from the marauder tribes and world in general.
2. Are you going to include the entire warhammer world in a future update? Khuresh, Ind, Cathay, Ogre Kingdoms, Naggaroth, Lustria, the full expanse of the chaos wastes etc?
zepath
November 6th, 2007, 02:21 AM
Sombre: Regarding the shape of the wastes, Games Workshop has the same map found in their Hordes of Chaos army book online. The address is: http://us.games-workshop.com/games/warhammer/hordesofchaos/extras/map/default.htm
Looking at that top-down depiction of the poles there is clearly an issue with map projection, as you say. I've had to depict them stretched out and will note this is precisely how they are shown in GW's -rectangular- maps of the World. In the end, I figured one would have to go quite a bit out of their way in order to reach the northern gate (unless they're playing as Jotunheim or have sailing commanders). It came down to leaving the gates out for the sake of authenticity or putting them in for the fun of it.
To the second question, I hope so. I want to get the bugs ironed out of the current (abbreviated) map and produce the "adventure" version before I continue with the rest of the world. Continuing, however, is definitely a goal. As I'll be traveling for much of December, away on training exercises all of January, and then preparing to move to another state the following month I didn't think I could realistically get the full global map put together and released in a reasonable time frame. That's why I've gone with this smaller selection for now.
DigitalSin
November 6th, 2007, 02:38 AM
Congrats, zepath. The map looks awesome, well done dude.
Panpiper
November 6th, 2007, 02:48 AM
Shucks Zepath, I hate to give you negative feedback as I love the idea of this map and the previews have been so wonderful, and it is obvious how much work you've put in, but I just tried playing on it and frankly, the current size and resolution of the map is, ouch, unplayable. Everything is so incredibly tightly packed with sprites and such that it is virtually impossible to see what is where. Figuring out what map sections connect with what was a matter of seeing where I could click and when it came to caves, even that often didn't work.
I am hoping that you have a higher resolution version of your map as we really need a map image with at least twice the width and height, likely more than that.
Zylithan
November 6th, 2007, 03:01 AM
I just loaded it and looked around - I was surprised by what panpiper said, because I though tthis map looked awesome. I agree that better resolution could be nice, but some people might feel opposite, and I didn't think it was a problem. Southern Europe had some places where I wasn't sure where province boundaries were, which could be a problem.
I love the letter and seal at the bottom right... awesome touch!
zepath
November 6th, 2007, 03:31 AM
panpiper: I was waiting for this comment. Well into drawing the map I started to realize how compact things would appear once the Dom3 sprites were superimposed over the map image. I could have then dropped it and begun all over again, working at a higher resolution, but chose to labor on and see how things came out. Some features -are- quite small relative to the typical Dom3 map.
Technically, blowing the map up to twice its size should be an easy task. I will look into this for those who, like yourself, are interested but want more pixels. If it turns out alright, I'll put up a larger version of the map image for you.
Zylithan: Thanks! Hopefully a larger version of the map image will allay those concerns.
Edi
November 6th, 2007, 03:36 AM
Try playing around with the defaultmapzoom command and see what you can do with that.
Sombre
November 6th, 2007, 03:45 AM
A straight pixel resize to 200% should do the trick, but it might look a bit blocky.
Panpiper
November 6th, 2007, 03:52 AM
I did a resize of 200% and with a single level of the blur filter (Photoshop), the blockiness disappears. The problem of course it that the white dots have to be reapplied as the blur filter will render them greyish as opposed to white. Then the province connections have to be redone. I almost started trying to do this myself, but then realized that there was likely no way I could do it without screwing up the intended relationships.
zepath
November 6th, 2007, 04:02 AM
I've tried a few resizing methods so far and ran a draft form of a larger map image through the editor. It's looking good, size-wise, but I need to get to bed now for an early morning. If I can pull off the resize perfectly and lay the white dots (also resized and trimmed) down on it, the same .map files will work. I'll update on this tomorrow evening.
Zylithan
November 6th, 2007, 04:08 AM
yeah, resizing is horrible because of those little white dots. i had a bad time with that once.
WraithLord
November 6th, 2007, 04:19 AM
Congratulations Zepath for completing the map. I'm sure it will become one of my favorites.
zepath
November 6th, 2007, 04:26 AM
I've done a 200% resize with a weighted average resize (somewhere between blocky pixel resize and the filtered, blurring resize functions). The white dots played along and I ran the larger map image through Dom3 with the same .map file without an issue. The attachment at the top of the thread now includes the larger map file in place of the original. Let me know what you all think of the difference.
Thanks WraithLord!
Sombre
November 6th, 2007, 04:40 AM
Oh and I almost forgot to say: Thanks Zepath, this is real high quality work. I look forward to the full warhammer world map. Take your time with it so you don't burn out :]
Panpiper
November 6th, 2007, 05:29 AM
Thank you ever so much for the larger map Zepath. This does indeed make all the difference. And thank you for doing it so quickly.
Humakty
November 6th, 2007, 06:20 AM
May your road always be covered with thousands of flower petals.
Aethyr
November 6th, 2007, 06:59 AM
Awesome, Zepath--many thanks.
Mordici
November 6th, 2007, 08:21 AM
All I can say is WOW! This is the rough draft and this map is quickly becoming one of my favorites. Absolutely stunning work zepath. I cant wait for the adventure map.
I agree with Sombre to take your time and do the adventure map right. I want it to surpass the Faerun map in all aspects. If you do that you will have the best Dom3 map to date IMHO!!!!
Humakty
November 6th, 2007, 09:04 AM
Is there an adventure version of faerun ? I've 'only' got the normal version (I love red dragons), and I would like to put my moisty hands on the adventure version.(if it exists)
Edi
November 6th, 2007, 09:20 AM
No adventure version yet. I should fix the problems I've found so far and make the adventure version too, but no time and too many things to do. http://forum.shrapnelgames.com/images/smilies/frown.gif
jimkehn
November 6th, 2007, 09:29 AM
Well, Dang it!!!! I unzipped both the .map and .tga files in the maps folder and when I go to create new game it doesn't show up!!! I did it just like all the other maps I have downloaded and had no problems before. Anyone know what I could have done wrong????
Humakty
November 6th, 2007, 09:32 AM
EDI(the amazingly cute & intelligent red dragon) : No hurry, I was just wondeing if it existed already, I'll continue using this superb (and already full with pleasant details(ie : like this cavern leading to many regions)) map , and start testing this WW map.
Once again, a big THANKS to modders and map makers.
jimkehn
November 6th, 2007, 11:03 AM
Never mind. I figured it out. I put them in the wrong Dom3 folders!!! 8^)
Morkilus
November 6th, 2007, 05:04 PM
Thanks a ton, Zepath.
PashaDawg
November 6th, 2007, 09:31 PM
Very nice!
zepath
November 8th, 2007, 04:07 AM
I'm glad the map is being well received so far. The resolution/resizing issue was a problem at first http://forum.shrapnelgames.com/images/smilies/redface.gif and my thanks are to Panpiper for being so forthcoming about it.
As an update on the map, I have been working on the adventure version, setting up legendary figures like Mannfred von Carstein and Balthasar Gelt for you all to knock down. Major provinces (like Altdorf, Khemri, Zharr Nagrund, etc.) will feature very difficult defending armies led by unique and fiction-appropriate heroes with indy forts and at least three thematic magic sites (drawn from the stock list) some of which will permit special summons. Population types will be geared so that controlling the provinces belonging to specific races the Warhammer fiction will give you access to basic Dominions troop types of that sort. Control the Southlands jungles, for example, and you'll be able to suplement your forces with reptilians. Overrun the Chaos wastes and you'll be able to draft barbarians and demons.
In this strain, I will happily accept requests from anyone for the inclusion of particular characters, armies, or the like in the adventure version. My knowledge and references of the Warhammer World are sufficient to the task of filling the map with very special indy provinces, but I'd hate to leave out someone's favorite nemesis from this far more characterful version.
Also, if anyone catches any snags in the map or my spelling of province names while playing on the map, please let me know.
Sombre
November 8th, 2007, 04:31 AM
Make sure the large forests like Drakwald give the chance to recruit beastmen - or satyrs in this case. Cavemen would be nice in the chaos wastes and far eastern mountains representing trolls or ogres.
zepath
November 8th, 2007, 12:18 PM
Sombre: Will do. My plan was to use Pangaean troops to represent the beastmen tribes and barbarians/tribal humans to fit the role of the uncivilized human Chaos-worshipers in the far north and south. Cavemen would be a nice supplement to those and I'll use them in the east as well for ogres. Of course, there are a number of troll troop types in Dom3 already and I could use them to fulfill the role of the ogres in some places. There is at least more variety among the trolls than the cavemen. My biggest unknown at the moment is how to properly represent the dwarfs. There are not nearly enough svartalf-like beings in the otherwise comprehensive stock creature list to fairly recreate the dwarven holds.
Panpiper
November 8th, 2007, 03:44 PM
I am super excited about the prospect of your adventure map, Zepath. I expect I will be weeks exploring it from the perspective of numerous races. Here follows random thoughts;
While I have little experience with the Warhammer Role Playing Game (I read much of the book, just never played), I have some experience with Warhammer Fantasy Battle and vast experience (albeit, ten years out of date now) with their figurine line (I sold them for ten years). I am not a fan of their battle rules system, however the mythology they've created for their universe is nothing short of fantastic. I am especially enamoured of 'Chaos'.
I would really like to see the north and south poles truly representative of the horror of the chaos spilling from the vortices. I expect this is likely not possible without someone building some race mods, either one each for the four chaos powers; Khorne, Nurgle, Tzeentch, & Slaanesh or perhaps just two, one for each pole, each representing two of the powers, Khorne & Nurgle sharing one vortex and Tzeentch & Slaanesh sharing the other. If they share the poles, their starting positions could be the vortex itself with appropriate startsites. If they are four separate races, then they would effectively be fighting over possession of the vortices and so their positioning should reflect their natural hostilities; Nurgle vs. Tzeentch, and Khorne vs. Slaanesh. In this case the vortices need to be something truly worth fighting over and yet, terrible places to actually be. Combine for instance "The Vale of Infinite Horror" with "Throne of the World" and a couple other powerful thematic sites.
Of course this would need the attention of a talented race modder. Sombre has been building some Warhammer races. I wonder if he has given any thought to Chaos and how such races might be handled. Amos released a couple of interesting mods "Horror Scourge" and "Chaos Wars" that are at least somewhat evocative of Warhammer chaos. (All of Amos' mods are interesting, these two are just closest to actual Warhammer Chaos.) I wonder if Amos is following this thread and whether he would be interested. My guess is Sombre has so many other Warhammer races to tackle... ;-) Of course Zepath himself is no slouch as a race modder, but he's likely already overwhelmed by the adventure map work.
The question of how to deal with chaos mutations and chaos artifacts is also rather daunting. I do not know if there is any provision within the game engine for random (or otherwise) changes in units. Then there is the problem of the current engine having a rather restrictive number of new races and graphics that can be included in any game. I wonder if Kristoffer O. is still following this and if he could give us any indication if these current limits will be lifted or relaxed any time soon.
I am tempted to volunteer myself to help with mod work, but my skills haven't progressed much further than hacking other people's mods. I do have at least one potentially interesting idea for a race mod that might some day see fruition, but I am waiting on DrPraetorious' "Custom Army Design System" to be a bit more fleshed out, as I am notoriously incapable of creating balance without some system to guide me.
Hmm... Maybe I could release a race mod and let the more experienced folks out there vote on what the gold/resource costs should be for the units? I venture off topic. Thanks for putting up with my musings. And huge thanks to all those named in this post for everything they do and have done to make my life more enjoyable.
Aezeal
November 8th, 2007, 07:59 PM
Now the map is finished I'd have no objection to help fill in a few provinces for the adventure map.. I'm fairly familiar with warhammer fantasy and I'm getting more and more familiar with map editing and basic modding (just not creating race) so filling in thematic provinces is what I can do and like to do.
Of course I can understand ti completely if Zepath prevers to keep it all in his own hands... but if he needs a hand.. the offer stands.
PS IMHO this map should come with a few mods so the thematic provinces can be better "themed"
anyway if you want a few extra hands on the job.. just message me and tell me which province you would like filled and I'll send you a message with the modlines I'd use http://forum.shrapnelgames.com/images/smilies/laugh.gif
Wokeye
November 8th, 2007, 09:47 PM
Sweet Work Zepath - A scenario like this would definitely bring more players to Dom3.
Sombre
November 8th, 2007, 11:17 PM
There's already been a warhammer chaos nation mod started up, by,... someone beginning with V. I forget the exact name. I'm bad with names.
I've actually started work on Chaos Dwarfs as well as Empire and Dogs of War, but my plate is full and right now I'm working very slowly. I'll see what I can get done for Empire this weekend.
Xietor
November 9th, 2007, 03:21 AM
I am looking forward to your adventure map as well. Good work!
zepath
November 9th, 2007, 05:57 PM
Panpiper: I'm glad you're so interested in the adventure map! With regards to the Chaos Wastes and the actual vortices themselves, rest assured they will be in no way wanting for demonic/horrific presences. Taking the vortex provinces will be incredibly difficult but will net great rewards in magic items, magic sites, and daemonic recruitables. However, at the present time I do not intend to incorporate a supplementary creature/item mod with the adventure map. It will be built with the stock library of creatures from Dominions 3. While not absolutely perfect representations of the Warhammer races, the stock Dom3 creatures are so varied that I am confident I can recreate the feel of the Warhammer fiction without a supplementary mod.
Getting the mutations and oddities of Chaos just right in Dominions will not be simple. Although I'm certain we could achieve a decent approximation. I'd highly encourage you to try your hand at a Beasts of Chaos nation mod or perhaps get on board with the Hordes of Chaos nation mod already in production. If you haven't discovered them yet, I actually designed four pretender gods based on the Chaos gods. They are included in my Nova Deus mod http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=481529&page=&view=&sb=5&o =&fpart=1&vc=1 Feel free to use them as the foundation for your own Chaos nation mod.
Aezeal: Thanks very much for the offer to help! I'd like to see how you'd use the satyrs/minotaurs/panii to represent beastmen. If you want to write up a few mid-level indy provinces using those sorts of creatures with the Beasts of Chaos in mind, that would be great. As well, try your hand at any of the dwarf/skaven cave provinces. I'm still not sure how to represent them. Vaetti are my backup cave-dwellers, but I'd prefer to not populate all the Underempire with goblinoids.
I'll keep final editorial privileges, but would love to have your help.
Wokeye: Thank you, I sure hope it does!
Sombre: I'm still very psyched for your Empire mod(s). http://forum.shrapnelgames.com/images/smilies/happy.gifAll of your work so far has been exemplary.
Xietor: Thanks!
DigitalSin
November 9th, 2007, 08:11 PM
I might just try a Beasts of Chaos mod, and see how it works. Huzzah for my first try at modding! I might ask for a lot opinions and help with balancing though.
zepath
November 9th, 2007, 10:01 PM
DigitalSin, I may still have some sprites laying around from more than a year ago when I was stewing on the idea of a Beasts of Chaos-themed nation mod. It's not a complete set of sprites by any means, but if you're interested, I could make those available.
Edit: On that note, here are the sprites. Not all are beastmen oriented, but they do all come from Chaotic inspiration. Attached is a compressed file containing all of them in the appropriate sizes. Anyone interested in using these may do so however they wish.
http://img413.imageshack.us/img413/3373/chaosspritesfs0.png (http://imageshack.us)
Panpiper
November 10th, 2007, 05:21 AM
zepath said:
Panpiper:... I'd highly encourage you to try your hand at a Beasts of Chaos nation mod or perhaps get on board with the Hordes of Chaos nation mod already in production.
I've made overtures to Valandil both in a post to his Warhammer Chaos thread and in a PM. Hopefully he will see them and respond. I would be interested most certainly in 'hacking' what he has done so far to get it into playable form (using stock graphics where necessary). It would then remain for someone else to go in and balance things if I have been excessive (as I am want to be). Valandil has not made a post to his thread in a month and a half so he may have lost interest. If so, I would certainly like to take it the rest of the way, though it may stay stuck with stock graphics. On the other hand, it is his work and if he wants me to do something less, that's fine too.
DigitalSin
November 10th, 2007, 07:27 AM
Wow zepath those are tons useful. Really, truly thanks for giving me a starting push.
Aezeal
November 10th, 2007, 10:54 AM
Zepath see what you can do with this attachment
if you need more.. just give a lil detail on what sort of province it should be and I'll look into it http://forum.shrapnelgames.com/images/smilies/laugh.gif
If you don't like it.. I'm ok too.
Panpiper
November 10th, 2007, 11:32 AM
"Here be no Trolls, really we are don't being 'ere"
LOL!!! :-)
zepath
November 10th, 2007, 02:06 PM
As a general update, the adventure mod is still coming along. I'm working on creating the very powerful, very valuable indy provinces (Khemri, Marienburg, Eataine, etc.) first and will then go through and populate the lands inbetween with less challenging but fiction-appropriate stuff. In general, I haven't restricted my work to a particular time period in the Warhammer world. Thus you'll be able to fight Kurt Helborg (captain of the Reiksgard) and Louen Leoncoeur (King of Bretonnia) as well as Nagash and Neferata (the originators of the Tomb Kings and Vampire Counts respectively).
Panpiper: Hopefully Valandil hasn't gone completely quiet. In the end, there's nothing saying you can't produce an alternative Hordes of Chaos nation if he's not interested or can't reply.
DigitalSin: No problem at all. If it would be more helpful I still have the miscellaneous chunks of pixel art that was generated while building those sprites. I've also got some preliminary mod commands I was going to use for those creatures. Just ask and I'll PM 'em to you.
Aezeal: Thanks again! I will check your provinces out tomorrow after I return from a short trip and we can talk about more.
Panpiper
November 10th, 2007, 04:39 PM
Edit: An aborted attempt at graphics hacking. It didn't take. I'll stick with numbers hacking for the time being.
Sombre
November 11th, 2007, 09:15 PM
If I were you I would seriously consider editing that post away, because that is not a topic we can discuss and still use WH mods. The question left unasked in this case is far safer and better for all concerned.
zepath
November 11th, 2007, 09:45 PM
Panpiper: It's great that you're learning the ropes of pixel artistry. I've always heard good things about GIMP although I don't use it myself. Regarding your sprite, its size seems reasonable for something as large and powerful as a greater daemon. Nevertheless, you are right to worry about using GW images in that way and Sombre is correct. We are better off not getting into uncertain legal territory in that way. We're much safer simply drawing -inspiration- from GW imagery and fiction and creating our own materials from scratch however true-to-form they may end up being. I too would recommend removing the legal vocabulary from your above post and probably taking that attachment down just in case.
zepath
November 13th, 2007, 02:19 AM
For those who are watching, my work on the adventure version continues. It is no quick task altering the better part of 215 provinces, but much progress is being made. I am considering releasing the adventure map in two degrees of difficulty by simply doubling the number of defenders for extra-challenging play in a harder version. This seems appropriate as the independent province strength setting has no effect on hard-coded indy defenders like those you will find throughout the adventure map.
Panpiper
November 15th, 2007, 03:20 PM
I was just too impatient to play Chaos it would seem and spent twelve hours putting together my own take on a chaos race mod. It is not complete, at the moment missing all summoned demon types and the requisite spells (I hope to get to this). Also, most of the graphics are lifted from native, though the majority are reasonably appropriate. I expect Valandil will ultimately put together something rather different and his mod will supplant this one. This is meant to help Valandil with inspiration and maybe he can copy/paste parts of it. That plus it gives us something to play with in the mean time while he works on finishing his mod.
Check out Chaos Undivided (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=531015&page=0&view=collap sed&sb=5&o=&fpart=4&vc=1) in Mod thread- WH hordes of chaos.
Kristoffer O
November 17th, 2007, 06:40 AM
WHOA!
Here you are gone for a while and then you take a look and: WHOA!
Great work. I'll have to take a WH gaming session this weekend I suspect.
/threads/images/Graemlins/Cake.gif /threads/images/Graemlins/Cake.gif /threads/images/Graemlins/Cake.gif
Kristoffer O
November 17th, 2007, 06:50 AM
Looking at the map in a quickly started game: WHOA! again!
Got to download the latest versions of skaven, tombkings etc.
All those sweet memories. Pity my darkelves live outside the known world http://forum.shrapnelgames.com/images/smilies/happy.gif
I think I need a dom3 weekend. It has been a while. Have been quite occupied with other less productive stuff.
Sombre
November 17th, 2007, 07:57 AM
I'll do you the entire Dark Elf nation with all the heroes and a bunch of new spells if you'll agree to a bunch of new mod commands and a fix on the modding limits for the next patch. Possibly by bribing JK with cake, I leave that part up to you http://forum.shrapnelgames.com/images/smilies/tongue.gif
Panpiper
November 17th, 2007, 02:27 PM
Sombre said:
I'll do you the entire Dark Elf nation with all the heroes and a bunch of new spells if you'll agree to a bunch of new mod commands and a fix on the modding limits for the next patch. Possibly by bribing JK with cake, I leave that part up to you http://forum.shrapnelgames.com/images/smilies/tongue.gif
I'll add a whole box of warhammer chaos figurines to that bribe (assuming one is at all interested in such things).
Aezeal
November 17th, 2007, 02:34 PM
Well... you give ME the chaos figurines and I'll use ALL influence I have on KO to help you reach your goal.
deal?
Panpiper
November 17th, 2007, 02:37 PM
Hmm... Do you have sisters you could send to seduce him or something? ;-)
zepath
November 17th, 2007, 03:39 PM
Panpiper, I saw your work on the Chaos Undivided nation in the Hordes of Chaos thread yesterday. Awesome work thus far! Valandil and yourself seem to be developing a productive rapport as well that is good to see.
Thanks Kristoffer! http://forum.shrapnelgames.com/images/smilies/happy.gif Praise from as talented a creator as yourself means quite a lot. At some point in the future I hope to include Naggaroth in a broader map of the Warhammer World. There is hope yet for an authentic Dark Elven game. In the meanwhile, one could always start them out in the watchtower province in the corner of the map or perhaps on Ulthuan somewhere... That is, provided a Dark Elf nation mod. http://forum.shrapnelgames.com/images/smilies/wink.gif
Panpiper
November 21st, 2007, 01:49 AM
How goes the adventure map Zepath? I'm doing all this work on the Chaos Undivided mod just so I can play it with your adventure map. (Ok, maybe not 'just' for that...)
Do you need me to mail you extra coffee supply?
zepath
November 22nd, 2007, 02:39 AM
Panpiper, who could turn down free coffee in the mail?! The adventure map is still unfinished and is likely to remain so for at least another week. I am taking off for the Thanksgiving holiday and anticipate a rather robust work week following. So, I should be able to work it into a good final draft by next weekend with the hopes of a release around then.
Panpiper
November 22nd, 2007, 03:26 AM
Ah. Excellent news Zepath. The Chaos Undivided mod aught to be fully functional and relatively balanced by then. I don't know if all the graphics will be done, I expect at least a few of the demons will be placeholders still at that point. But the hope of it keeps me working. ;-)
Mordici
December 1st, 2007, 04:02 PM
/crossing fingers for a draft release of the adventure map http://forum.shrapnelgames.com/images/smilies/happy.gif
Panpiper
December 11th, 2007, 02:59 AM
Hi Zepath. I don't mean to pressure you (yes I do) but how's the adventure version of the map doing? I realize you may be tempted to wait to see what the new patch will bring, but that could yet be weeks away, and then it will be yet more weeks while you play and fiddle with the new options. 'Please' don't make us wait that long. :-)
Morkilus
December 19th, 2007, 04:00 PM
Dear Santa. Please send Zepath lots of sweets and caffeinated beverages so he can finish the adventure map.
/threads/images/Graemlins/Cake.gif /threads/images/Graemlins/icon36.gif /threads/images/Graemlins/Fish.gif
Thanks,
Lil' Morky
Mordici
February 21st, 2008, 05:05 AM
I cant allow this thread to get any lower on the forums. Any update on the adventure map would be much appreciated zepath!
DigitalSin
February 21st, 2008, 07:46 AM
Aye. Badump!
Morkilus
February 21st, 2008, 01:29 PM
I've recently played a big single-player game starting in the weird circle-island thingy as Tir na n'og. It was a blast invading the "old world"!
Sombre
February 21st, 2008, 02:15 PM
Strange I was just using Eriu on this map. I've found I like their sacreds with blood bless for strength. Strength 15 javs are not to be sniffed at.
Sprice2513
April 30th, 2008, 01:06 PM
Bump
Aezeal
May 1st, 2008, 08:15 AM
I'd still be willing to help on the adventure map
Zentar
May 18th, 2008, 03:44 PM
Edi said:
http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif http://koti.welho.com/ehalttun/Images/Smilies/icon_eek.gif
*kneels and bows before zepath*
All hail Zepath, Overlord of Maps, the Master Cartographer!
If the whole map is going to look like that, I'm hardly going to play on any of the other maps...
A Mapper's Hall of Fame Winner! Wow... Edi took the words out of my mouth.
Mordici
July 2nd, 2008, 12:38 AM
I just finished playing the new Hinnom nation on this map and kept thinking how much fun it would be on an adventure version of the map. There are only two other maps that I know of that come close to an adventure version of this map - Antilarium and Faerun. Having a third, especially on a map as beautiful as this one would be amazing.
The replay value is what makes me (and I'am sure others also) come back to maps with tough and unique indy defenders. The dominions community needs more maps done that way. I'am glad I played on this map as it appears this awsome project needed a well deserved bump!!!
Aezeal
July 11th, 2008, 04:42 PM
Mordici.. would you please try the map in my signature.. it's an adventure map too.. but much smaller.. plz read the text well and do as it says to take full advantage to what I modded.
I'd really love more feedback http://forum.shrapnelgames.com/images/smilies/laugh.gif
Mordici
July 12th, 2008, 06:15 AM
Thanks for the info on your map Aezeal. I'll give it a try as soon as I can and let you know what I think.
Bwaha
August 29th, 2008, 01:02 PM
Hi, I want to start a game with this map. Is there a listing of where the nations start? I want a good spread of provinces inbetween each player. If you know please pm Bwaha. Thanks:D
Mordici
October 6th, 2008, 07:28 PM
Where is zepath?!?!?!? Did he ascend to another plane? Was he stolen away by Horrors? Please come back and finish this beautiful work of art!!!
In other words ===============> BUMP for Fall
Sombre
October 7th, 2008, 03:32 AM
Zepath seems to vanish for extended periods of time. Probably because he's in the military (iirc).
Sprice2513
December 16th, 2008, 01:17 PM
Adfhiadjklfash!
Bump...
Mordici
July 22nd, 2009, 03:38 PM
I'am going to give this a summer bump because I really love this map and hope Zepath is able to come back and finish it someday. I don't want to see this die out like the infamous 'Map That Will Never Be'.
Aethyr
July 22nd, 2009, 11:52 PM
Ditto!
Sprice2513
August 13th, 2009, 03:54 PM
Ok, I would do this myself but I know nothing about modding, so... Can someone please take this beautiful map and make some crazy scenario like Zepath was going to do? *Grins*
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