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Black_Knyght
September 18th, 2007, 02:13 PM
I need a quick refresher to remind me what is needed to add a new component to a Mod.

I know it has something to do with Family numbers or such, but can't recall exactly what is needed at the moment.

Anyone care to help me out here?

Captain Kwok
September 18th, 2007, 03:52 PM
If you want to preserve save game compatibility, add your new component entries to the end of the file. Give each set a unique family number if you don't want them to replace another existing component.

Black_Knyght
September 18th, 2007, 05:22 PM
Is the "Family Number" the only number I have to make unique?

Captain Kwok
September 18th, 2007, 05:44 PM
Yes - although even that is not a requirement. The family number just tells the game which components are related to each other for "upgrade" purposes.

Black_Knyght
September 19th, 2007, 04:24 PM
Thanx, that's what I needed to know