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View Full Version : Bug in #selectsite


EricM
September 24th, 2007, 04:55 AM
Magic sites only seem to accept the first 5 commands between #selectsite and #end.

e.g.
#selectsite 75
#gems 1 3
#gems 2 5
#gems 3 2
#homemon 1
#homecom 2
#gold 10
#res 4
#end

will not set the gold or resources

-- edit --

I see that the reason for this is that the magic site info screen is only large enough for 5 lines of text. This is not a bug, so could a moderator please remove this post? Thanks.

Edi
September 24th, 2007, 02:28 PM
It's not a bug even in that sense. Sites can have a maximum of five attributes (gem production, unit recruitment, providing buildings when found, increasing scales etc). That's hardcoded and not going to change. Any additional attributes in a mod section would be ignored, as the first five would be used.

Don't worry about it.