View Full Version : Random events modding
Zeldor
October 11th, 2007, 05:33 AM
I love big maps and random events. But when I have a huge territory I am limited by the total amount of events I can get. Is it moddable, so I could set like limit of 50 events per turn?
Edi
October 11th, 2007, 06:08 AM
No.
Zeldor
October 15th, 2007, 05:02 AM
Any chance to convince someone to make it moddable in a patch? http://forum.shrapnelgames.com/images/smilies/happy.gif
Edi
October 15th, 2007, 07:29 AM
Unlikely.
lch
October 15th, 2007, 07:32 AM
According to KO, some pretenders generate good events IIRC. It may be possible to give this ability to modded units, too.
NTJedi
October 15th, 2007, 11:44 AM
Zeldor said:
Any chance to convince someone to make it moddable in a patch? http://forum.shrapnelgames.com/images/smilies/happy.gif
I did make the suggestion for events to be moddable during the dominions_3 development.
Zeldor
October 15th, 2007, 12:16 PM
Ich:
I would like to have more events, adding new ones is less important.
lch
October 15th, 2007, 02:15 PM
I don't think you have understood what I wrote, I know what you want, but then again I guess the event limit is hardcoded anyway so it doesn't make any difference.
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