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Endoperez
October 12th, 2007, 12:25 PM
This is an unofficial mod that fixes some of the known problems of the 3.10 version - including the one which makes Serpent Cult hydras lose their sacred status. Other than that it's only minor fixes, typos and such.

IMPORTANT: Second version updated. This fixes Internal Alchemy. Unless something very severe appears, I won't change anything else and this will be the final update, so that there's no need to keep updating this mod. Those who have already downloaded this and might play as or against MA Tien Chi in the future, please redownload.
EDIT: I screwed up and messed up the Internal Alchemy other way. Fixed.

This mod is obsolete with current patches, as the bugs it addresses have been fixed. ~Edi

llamabeast
October 12th, 2007, 12:51 PM
Great! Thanks for doing this.

Endoperez
October 12th, 2007, 12:54 PM
I might release an update to this mod, one that fixes the Inner Alchemy bug.

DrPraetorious
October 12th, 2007, 02:07 PM
Okay, I tested it myself.

The following code-snippet should fix Internal Alchemy; internal alchemy has the *opposite* sign convention of the youth/age effect - positive numbers make you younger, negative numbers presumably make you older.

<font class="small">Code:</font><hr /><pre>
#selectspell 809
#damage 15
#researchlevel 0
#end
</pre><hr />

(EDITED SINCE I DID THE TEST)

Endoperez
October 13th, 2007, 07:58 AM
Updated, Inner Alchemy is now fixed. Dr Praetorius - thanks! I didn't credit you in the description as I was in a hurry to upload it, but I hope thanking in this thread is enough.

Sombre
October 13th, 2007, 09:50 AM
Should inner alchemy be research level 0?

Endoperez
October 13th, 2007, 10:42 AM
Oops... I didn't even read what Praetorius had done. http://forum.shrapnelgames.com/images/smilies/redface.gif I'll re-fix the fix. Thankfully, only 9 downloads after the update.

EDIT: Fixed. Thanks for catching it that fast.

Edi
October 13th, 2007, 11:23 AM
Oh, being the meddler that I am, I decided to loan Endo's mod and incorporate some other quickfixes from the shortlist.

I used the version where Inner Alchemy was still at lv 0, but fixed that to be correct. All of Endo's stuff is there, but I added everything easy from the shortlist. I'm going to leave it up to Endoperez to do what he wishes with my meddling, but it is attached in any case. It is only meant to help. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez
October 13th, 2007, 11:48 AM
Edi's version is better... but at least 20 people have downloaded mine. As long as your mod is called something else, I won't mind. I won't link to it, though, because that would force people to choose between two, and that might make them choose neither. Serpent Cult hydra fix is the only real problem, and fixing that is enough. Everything else is just extra.

Pity you didn't do this earlier, though...

DrPraetorious
October 13th, 2007, 11:50 AM
Oh, d'oh!

Sorry about that Endo. In my defense - I was drunk http://forum.shrapnelgames.com/images/smilies/happy.gif.

Endoperez
October 13th, 2007, 01:35 PM
I wasn't, and I should have noticed that. I hope it didn't hurt - those who want to play with sacred hydras can do it with any version of the mod (one of my three versions, or edi's upgrade on it).

Edi
October 13th, 2007, 01:41 PM
I was doing other stuff, just noticed it late, so that's why.

DrPraetorious
October 13th, 2007, 01:55 PM
Could we/should we try to get these fixes added to the mod for the megagame(s) currently in progress?

NTJedi
October 14th, 2007, 04:52 PM
What magic school is inner alchemy and which nations have access to the spell?

Frostmourne27
October 14th, 2007, 04:59 PM
NTJedi said:

What magic school is inner alchemy and which nations have access to the spell?



ME T'ien Chi'i, and its an alteration. New in 3.10.

Endoperez
October 14th, 2007, 05:02 PM
MA Tien Chi also has Thousand Year Ginseng, in Construction. This is intentional, as the Ginseng has to be made (=constructed).

ryo_akashi
October 15th, 2007, 03:39 AM
LA TC also has access to inner alchemy. No access to the ginsengs though...

Endoperez
October 15th, 2007, 07:05 AM
ryo_akashi said:
LA TC also has access to inner alchemy. No access to the ginsengs though...



Hey, that's cool. Some of their mages have pretty good combat stats, even with the old age. EDIT: Doesn't actually change anything, though. Only Celestial Masters can cast Inner Alchemy, and some Ancestor Smiths already start not-old (thanks to a nature random).

llamabeast
October 15th, 2007, 07:39 AM
I hear Dance of the Morrigans is bugged. Does this mod fix that?

Sombre
October 15th, 2007, 07:43 AM
It's not something that can be so easily fixed.

The best solution imo is to remake dance of the morrigans as a simple combat summon.

DrPraetorious
October 15th, 2007, 03:52 PM
(NEVERMIND I'LL JUST LOOK AT THE BUG THREAD)

theshadow
October 28th, 2007, 12:39 PM
New to game (still waiting for game in mail) and was wondering where do these file go? In the mod directory?
thx

Burnsaber
October 28th, 2007, 01:28 PM
theshadow said:
New to game (still waiting for game in mail) and was wondering where do these file go? In the mod directory?
thx



Download the zips in any directory you prefer, but extract the zips/rars in to the /mods directory. That's about it, actually.

Amos
December 9th, 2007, 07:44 PM
What is the #effect and the #spec of the "Internal Alchemy"? I dont think #copyspell is working anymore so cant copy it.

DrPraetorious
December 9th, 2007, 08:08 PM
Ooh! The desert dudes go insane as they absorb the Unlife? Schweet!

You can copy stats off of one of those mad priests or something to have them *start* at insanity 50.

The effect # is 10111. Positive values make you younger, IIRC.

The spec # is 545783808; that's works underwater (8388608), not-vs-undead (which you probably don't want to keep) (524288), and a mysterious flag (536870912) that I don't know what it does.

Amos
December 9th, 2007, 09:25 PM
Thank you DrPraetorious. This is very helpful.