View Full Version : Mod Impirium Angelicus
Amos
November 5th, 2007, 11:42 PM
Version 0.05
MA Angel Empire.
WraithLord
November 6th, 2007, 05:28 AM
Thanks for the mod, I'm looking forward to playing with it as with your previous mods.
Couple of Qs.
What is this nation about?
Is it in conflict with your other mods?
Sombre
November 6th, 2007, 05:30 AM
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
Amos
November 6th, 2007, 01:00 PM
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
What he said http://forum.shrapnelgames.com/images/smilies/happy.gif.
What is this nation about?
This nation is Angelic Crusade after the Nephilim schism. Humans are soulless slaves now that never rout. The troops are very expensive. Angels harvest slaves in high level dominion and cause unrest. I envision it as - massive waves of slaves crashing opponent by mass alone (like late ermor). Both the troops and the weak slaves have 1 MR.
Morkilus
November 6th, 2007, 05:06 PM
Cool beans. So many mods to try!
Valandil
November 7th, 2007, 12:15 AM
Master Enslave GG
Amos
November 7th, 2007, 01:43 AM
Changed 10 sprites.
Amos
November 8th, 2007, 12:27 AM
Added another hero with a unit.
Tichy
November 8th, 2007, 12:41 AM
Tell us more about this hero's unit...
Amos
November 8th, 2007, 12:47 AM
Fixed a mistake with the summoning spell. Added a new helm "Chain Coif".
Tell us more about this hero's unit...
Sorcerer King (multihero):
"Devout servants of the Demiurge, sorcerer kings magical knowledge and ability allow them certain freedoms in the crusading army, like a freedom to keep their souls. For their service the kings are granted a long life and an access to Divine knowledge."
They autosummon 1 Royal Guard unit every turn.
Amos
November 8th, 2007, 03:54 AM
Fixed 2nd weapon issue (ex. when you equipped shield second weapon disappeared although it was a one handed weapon).
I hope I dont have this issue in my other mods, but I'm too lazy to check http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif
Amos
November 8th, 2007, 08:58 PM
Added new spell "God's Mercy".
Amos
November 10th, 2007, 12:58 AM
Gave Seraph a new weapon "Pure Love" and higher price. Principality cant summon slaves anymore.
Amos
November 14th, 2007, 07:51 AM
Version 0.04
- New pretender "Angelicus Imperator" (for bless strategies);
- Lowered "Master Hunter" price, gave him higher def, ap and illusion;
- Higher def and ap for "Soul Hunter" as well;
- Removed "Sacred Golem" price, gave him #neednoteat;
- Various other fixes.
Amos
November 19th, 2007, 10:12 AM
Gave slaves noheal.
Panpiper
November 19th, 2007, 12:03 PM
I know you've heard it a zillion times already Amos, but your mods are both cool and utterly gorgeous. Thank you for everything.
Amos
November 19th, 2007, 10:58 PM
Thank you Panpiper.
Amos
December 25th, 2007, 02:01 PM
New spell "Divine Retribution" for lvl 5 priests. A maximum of two leaders will be able to use that spell. I thought there should be some reward for gaining level 5 in priestly magic.
Shovah32
December 25th, 2007, 02:15 PM
Is it particularly powerful? Communions are always an option.
Amos
December 25th, 2007, 03:08 PM
I meant - a maximum of two leaders are able to reach level 5 in holy magic unless insane.
Amos
January 31st, 2008, 04:41 PM
A maximum of two leaders will be able to use that spell.
I just learned that you can communion Holy magic so forget about two commander limit. I just got what you were saying Shovah.
Amos
August 30th, 2008, 06:22 PM
Version 0.05
- Added mind to "Pure Love" weapon;
- "Sacred Golem" is a stonebeing;
- "Seraph" has heat 5;
- "Virtue" is stormimmune and so is "Demiurge".
Edratman
September 1st, 2008, 08:01 PM
Beautiful, as usual.
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