View Full Version : Mod for wider citymanagement?
khaal
November 16th, 2007, 12:37 PM
I'm looking for a mod to enhance the only lacking area in dom3 for me - infrastructure development. With that I mean to have a wider choice on structures to build other than only temples, fortress et. al. Though I only see mods that adds or modifies existing nations, is it because of lack of intrest or is this not possible due to restrictions in the game engine?
llamabeast
November 16th, 2007, 01:29 PM
Not possible I'm afraid.
Aezeal
November 16th, 2007, 07:53 PM
you could go play master of magic.. or civilization
Amos
November 16th, 2007, 11:07 PM
You could summon or buy units that act like buildings. I use that device in few of my mods.
Foodstamp
November 16th, 2007, 11:10 PM
You could also have those buildings spawn units or create buildings that can "summon" units through a command.
Kristoffer O
November 17th, 2007, 06:25 AM
Take a look at Amos insectiod mod (or whatever it is called). It is a quite clever implementation of building-like units.
khaal
November 17th, 2007, 07:13 AM
Aezeal said:
you could go play master of magic.. or civilization
I could do that - if they were cross-platform.
Morkilus
November 19th, 2007, 01:37 PM
What the hell kinda OS do you use, AEGIS?
khaal
November 19th, 2007, 01:54 PM
Linux. Neither civilization or Master of magic has a native linux client (except call to power, which is a terrible continuation of civilization series and alpha centauri, which is pretty... well, old.)
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