View Full Version : Map Dawg Biscuit/Wraparound Duel - Fixed
PashaDawg
November 18th, 2007, 12:41 AM
I thought it would be good to have a wrap-around duel map. So, here's one. http://forum.shrapnelgames.com/images/smilies/happy.gif
There are two preset starting positions.
Attached is the updated version (1.2) that clarifies some neighbor connections and fixes the starting provinces.
Pasha
PashaDawg
November 18th, 2007, 12:43 AM
Here's the preview.
http://www.shrapnelcommunity.com/threads/uploads/565121-Biscuit%20Preview.jpg
Kristoffer O
November 18th, 2007, 06:02 AM
Nice! Everyone likes a good wraparound.
Lazy_Perfectionist
November 18th, 2007, 07:01 AM
Need more small maps. Thanks.
And thanks for throwing in mountains and caves as well.
Did you make a change to your swamps and wastelands? They seem easier to tell apart now.
PashaDawg
November 18th, 2007, 09:31 AM
Thanks, KO.
LP: Yes. They are a bit different on this map. Pretty much everything is a bit different from the other maps I have done, although similar. The only things that are the same are the graphics for caves and border mountains (even the normal mountains are tri-color this time).
PashaDawg
November 18th, 2007, 02:52 PM
I attached a fixed version of the map. There was an erroneous neighbor connection.
lch
November 18th, 2007, 05:22 PM
29 and 37 should probably be connected, as should 20 and 25, unless you want those cave tunnels to be special. But then make it clear through the province borders that this is not just an oversight. There should be dotted province borders between 25/27/29, I think, and fixed starting locations, since the map is symmetrical. Probably #17 and #38 or one of the provinces bordering them. The dotted province borders makes it look like 33 and 37 should be connected, and 17 and 20 don't.
PashaDawg
November 18th, 2007, 08:19 PM
Hi lch:
You found good details. Thanks for the comments.
Yes, the cave entrances are special. I think all of the boundaries are as I intended in terms of the neighbor connections, but the map could make them a bit clearer.
Unfortunately, my GIMP is not working, but I found a replacement for now. Maybe I will be able to tweak the map and fix those things. That might be next weekend's project. http://forum.shrapnelgames.com/images/smilies/happy.gif
Pasha
Zylithan
November 18th, 2007, 08:22 PM
man.. you really pump these maps out. awesome job. pasha
PashaDawg
November 18th, 2007, 09:02 PM
Thank you. I am a map addict. http://forum.shrapnelgames.com/images/smilies/happy.gif
PashaDawg
January 24th, 2008, 09:31 AM
Hi:
I updated the map to correct some things that lch pointed out a while back.
Pasha
CUnknown
April 23rd, 2008, 01:07 PM
This map is great!
Cor2 and I are on turn 30 or so of a very intense duel on this map. Cor2 is raiding the crap out of me with those damn bakemono-shos you can recruit in the cave provinces. http://forum.shrapnelgames.com/images/smilies/evil.gif
I thought cave provinces would give a darkness effect, but they don't seem to be doing do. I am playing as Argatha, so I sort of have a vested interest in darkness. Is this a known bug?
Anyway, great job on the map Pasha!
Edi
April 23rd, 2008, 02:13 PM
Caves not having darkness is in the shortlist.
PashaDawg
April 24th, 2008, 08:06 AM
Thanks, CUnknown! http://forum.shrapnelgames.com/images/smilies/happy.gif
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