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View Full Version : [beginner] a Zerg nation ?


mathusalem
December 5th, 2007, 05:44 AM
Hi http://forum.shrapnelgames.com/images/smilies/happy.gif


I am thinking about a new mod for learning how to mod dom3.

but because I am not a graphist, I want to use some orignals tiles from starcraft 1

1°) do you think it's possible ?
2°) do you think this can be fines tiles : http://img100.imageshack.us/img100/4135/zqn9.jpg
3°) some advices ?

Aezeal
December 5th, 2007, 05:55 AM
som might bother you about copy rights but not me.. just go ahead.. there could be a mail sometime in the future from blizzard though.. but I doubt it

Sombre
December 5th, 2007, 05:58 AM
1. Yes, absolutely. One could make a very interesting Zerg nation.

2. No. That material is certainly copyrighted and is, afaik, the property of Blizzard. If you were to lift graphics directly from starcraft you'd need permission from Blizzard (you won't get it) and besides that, the graphics would probably look pretty bad in dom3. The subject of ripping material from other sources or being inspired by other sources such as Warhammer is perhaps one best left alone in this forum, but I know for sure that directly copying graphics from Starcraft is not a good idea, especially if you announce it.

3. Take a look at the other mods on this forum. They will help you work some stuff out and provide examples of what other non-artists have been able to do.

mathusalem
December 5th, 2007, 07:07 AM
I'll take a look to your mods Sombre, but I am not able to create graphics like yours :-(
did you create the skaven ex nihilo ?

Sombre
December 5th, 2007, 08:55 AM
Yep. Well I looked at Warhammer miniatures and artwork, but I didn't use anything as a base or copy/paste.

I'm no artist and I don't have any hidden artistic ability to my knowledge. I just kept making sprites and got a bit more practiced at it. I think anyone can do it, pretty much. Especially now the vanilla sprites are available. I never really used them.

Endoperez
December 10th, 2007, 06:27 AM
There's already one nation that uses insects spwaning other insects. I don't remember all the details, but it has:

- mobile queens that shapechange (permanently) into immobile, magically more powerful, auto-spawning queens
- blood-based summon spells get you more queens (the mobile ones)
- new "races" (fliers, amphibian etc) come from researching a new kind of a queen summon, who is then morphed into a "building" and starts auto-swapning.


I think the different queens also had different magics, and thus could summon their own spawn via blood spells easily, but had trouble summoning other specialized types.

Morkilus
December 10th, 2007, 02:09 PM
Insectoid Mod (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=500179&page=&view=&sb=5&o =&fpart=1&vc=1)

Zeldor
December 10th, 2007, 03:30 PM
I think that limit of units you can recruit per turn in a fort could make it hard.

Morkilus
December 10th, 2007, 11:02 PM
100 is limiting? O_o

Besides, autospawners would be much more thematic than individual recruits.

Zeldor
December 11th, 2007, 02:34 AM
I found 100 limiting even for TC on SP http://forum.shrapnelgames.com/images/smilies/happy.gif

Shovah32
December 11th, 2007, 04:28 AM
Increased resources, Prod3 or just some really cheap(resource) units?
100 usually shouldn't be too limiting - particularly since you should be making mages http://forum.shrapnelgames.com/images/smilies/wink.gif.

Zeldor
December 11th, 2007, 04:51 AM
Shovah32:

I think it was around 175 or 200 resources setting. And I was trying to make some cheap troops.

And it was before my first MP game [after which I am beating mighty and impossible AI, not normal only http://forum.shrapnelgames.com/images/smilies/tongue.gif]