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Captain Kwok
December 10th, 2007, 08:40 PM
The latest from the beta...

Version 1.64:
1. Fixed - Nebulae events had an incorrect picture filename.
2. Fixed - Game would hang during end of turn processing when a new empire was created.
3. Fixed - The Ships List window was sorting crew amount as text instead of as a number.
4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause
planet and ship reports to not show their individual minister icon.
5. Fixed - Norak cruiser and battleship had switched models.
6. Fixed - Sometimes an AI seek order would cause the game to lockup.
7. Fixed - AI Political memory was saving incorrectly.
8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group.

Ironmanbc
December 10th, 2007, 11:47 PM
Captain Kwok said:
The latest from the beta...

5. Fixed - Norak cruiser and battleship had switched models.


http://forum.shrapnelgames.com/images/smilies/confused.gif http://forum.shrapnelgames.com/images/smilies/confused.gif http://forum.shrapnelgames.com/images/smilies/confused.gif

Ok who forgot to put INTEL points in to Anti-intel projects!!!!!

LOL http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif

Atrocities
December 11th, 2007, 12:29 AM
Great fix list. http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM
December 11th, 2007, 12:51 AM
Ironmanbc said:

Captain Kwok said:
The latest from the beta...

5. Fixed - Norak cruiser and battleship had switched models.


http://forum.shrapnelgames.com/images/smilies/confused.gif http://forum.shrapnelgames.com/images/smilies/confused.gif http://forum.shrapnelgames.com/images/smilies/confused.gif

Ok who forgot to put INTEL points in to Anti-intel projects!!!!!

LOL http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif


That's what happens when you don't have Intel inside.

/me runs away...Very, very fast.

Ed Kolis
December 11th, 2007, 12:54 AM
/me fires a tractor beam at Narf, but since it is an AMD tractor beam it overheats, destroying it and causing 1d6 points of additional armor piercing damage to Ed's ship...

GuyOfDoom
December 11th, 2007, 03:07 PM
Looks like we're getting to the point of minor fixes, which I suppose is a good thing. http://forum.shrapnelgames.com/images/smilies/happy.gif