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View Full Version : Making SE IV more...naval...


MKSheppard
July 28th, 2001, 04:14 PM
I'm working out the concepts for several
new component enhancements, intended to
boost the firepower of ships...whacha think?

(NOTE: Twin/Triple/Quad refers to the number
of guns per turret - think WW2 BBs)

Damage Ratings
*****************************************

Light Twin/Triple/Quadruple
.5x 1x 1.5x 2x

Normal Twin/Triple/Quadruple
1x 2x 3x 4x

Medium Twin/Triple/Quadruple
2x 4x 6x 8x

Heavy Twin/Triple/Quadruple
4x 8x 12x 16x

So, a 30 damage weapon used in a Heavy
Quadruple Turret gets 420 damage http://www.shrapnelgames.com/ubb/images/icons/icon10.gif

Add in two more turrets, and you get
a broadside of 1,440 points http://www.shrapnelgames.com/ubb/images/icons/shock.gif

[This message has been edited by MKSheppard (edited 28 July 2001).]

Magnum357
July 30th, 2001, 05:37 AM
Not bad ideas. I'm planning to use component enhancments aswell. I changing it so that Weapons Arcs will be calculated in the game, possibly other enhancements aswell. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Puke
July 30th, 2001, 07:02 AM
weapon arcs? how?

Noble713
July 30th, 2001, 05:59 PM
Currently all weapons have 360* arcs. You could say that a weapon has a 90* arc by reducing it's damage to 1/4 of the original. It would still shoot in every direction though.

Puke
July 30th, 2001, 08:35 PM
not the rotation speed discussion again

Quikngruvn
July 31st, 2001, 05:19 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
not the rotation speed discussion again<HR></BLOCKQUOTE>

Ach! Flashback! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Quikngruvn

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Ponder this: Scientists already knew that matter is 98% empty space. After they figured out the structure of protons, they determined the remaining 2% is mostly made up of... well, nothing. Who says God doesn't have a sense of humor?