View Full Version : Complete Modding Lists ?
NTJedi
March 11th, 2008, 06:09 AM
I'm 20% finished with a nation modding project and need some help.
Where can I find the complete list of the following modding information:
1) Sound effects
2) Secondary effects
3) Armors
4) Weapons
5) Explosion looks (fx nbr)
6) Fly sprite looks (flysprite)
7) Effect values for spells
8) Effect values for rituals
Preferably the name and number of each... I see a few examples in the modding.pdf yet hoping the community has a complete list available.
I figured one of the modding experts has an updated list for most of them.
Edi
March 11th, 2008, 12:16 PM
You can find all weapons, armor and sound effects in the DB (you need to copy the sound effects page from the main DB to the statics since I forgot to put it in them).
Complete flysprite list is here. (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=573491) I need to add that to the DB as well in the next version...
Spell modding guide (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=500776) Ask DrPraetorious if you have any questions on this.
All these links are also in the Mod list thread.
NTJedi
March 11th, 2008, 02:24 PM
Thanks Edi !!
I think that covers my entire list.
NTJedi
March 12th, 2008, 04:02 AM
one last question
What two or three existing MOD nations are good for reference when creating a new nation?
Thus, if I have trouble with some modding commands I could compare my modding information against a good working one.
Endoperez
March 12th, 2008, 07:14 AM
Almost all of them, really. If you want to include national spells, Ulm Reborn, Avernum and probably most new mod nations include example spells.
Sombre
March 12th, 2008, 12:54 PM
Yeah I think just about any mod nation is worth a look. People organise their code in different ways and some mods make use of commands that others don't, of course.
The example mod made by qm is in the dom3 directory as per standard. It's a bit old, but it has more comments than most, so might be useful.
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