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View Full Version : MR check for Wepons


AreaOfEffect
March 18th, 2008, 02:26 PM
Does anybody know how to force a MR check for the primary effect of a new weapon? I personally can't find a way to do so as of yet.

Edi
March 18th, 2008, 03:47 PM
Not possible at the moment. Only existing weapons that have the MR negates quality can do that. Would be a mighty useful weapon modding command, though, if we had #mrnegates

AreaOfEffect
March 18th, 2008, 07:19 PM
Thanks. Also, boo.