View Full Version : Twiceborn Crone doesn't have much to say...
sansanjuan
March 20th, 2008, 11:27 AM
Practiced with a Crone using Twiceborn. She came back fine but was mute from the rebirth battle (very bad for the mojo). How does one mitigate the affliction risk for that spell or is it just meant to be?
-SSJ
Endoperez
March 20th, 2008, 11:43 AM
Regeneration makes afflictions less likely. Not being cursed also helps.
thejeff
March 20th, 2008, 12:03 PM
Does twiceborn work with drowning?
Otherwise, try to go up against something that'll kill in one shot.
I believe pretenders are extra vulnerable when they've moved from high to low dominion. They have many hp so can take many wounds, but chance of a wound is based on their current max hp.
AreaOfEffect
March 20th, 2008, 12:57 PM
The chance of affliction is equal to the percentage of damage you take compared to your maximum hit points. The crone will likely lose all her hit points at once and be guaranteed an affliction. There are a couple ways to mitigate this result.
First, fight in a zone that is strong in your dominion. Second, equip an item that gives regeneration or cast the spell as it will reduce the total chance of affliction by 1/8.
Good luck.
Cor2
March 20th, 2008, 02:05 PM
thejeff said:
Does twiceborn work with drowning?
No. Drowning will be perma death.Its a Known Bug.
Try poison, no afflctions there. Maybe place it next to a bog beast or two set on guard commander, give it an axe of hate if needed.
Sombre
March 20th, 2008, 03:16 PM
Pretty sure poison does cause afflictions. Not 100% though.
That said, you should use bog beasts even if it does.
JZ
March 20th, 2008, 03:59 PM
Shoot with magical arrow - very low chance of afflictions http://forum.shrapnelgames.com/images/smilies/happy.gif
ano
March 20th, 2008, 04:03 PM
Poison does cause affliction - that is true. In my current game I used Foul Vapours a lot and watched enemy troops.
Afflictions don't seem to be affected by the type of damage. They are only affected by damage amount, total hp, regeneration and curse.
Kamamura
March 20th, 2008, 04:18 PM
I know what you speak about. I am currently playing a SP MA Ulm game with that huge smith pretender (Hephaistos?). He was limping from the start, but then I got him to a siege battle.
The gateway got crowded, so he took a philosophical walk by the castle walls, wandering back and forth, catching arrows and magma bolts on the way. After he died, priests called him back, but he is now crippled, with only one arm, blind, diseassed and with never healing wound. Not exactly a figure you would look up to for leadership :-)
By the way, I noticed a mechanical golem, that had trait "never heals", obtaining "neverhealing wound". Not very consistent.
Endoperez
March 20th, 2008, 04:31 PM
Never-healing magic beings, such as most mechanical beings, are automatically repaired whenever they are brought to a lab. Just imagine the "wound" is the mysterious problem the computer repairman never manages to fix, and claims can't even exist. "Yes, sir, it's in full working condition. No problems whatsoever. I didn't even notice any of the symptoms you described, but since there's nothing wrong with it, it should work just fine."
Reay
April 8th, 2008, 09:57 AM
Endo,
Is there any reasons why Iron Dragon is NOT a never healing being? It is a mechanical construction is it not?
Humakty
April 8th, 2008, 12:47 PM
Back to the crone :
You could get her in the middle of ennemy lines, leave her surrounded by ennemy forces, deployed way back with a retreat order : she'll die retreating in ennemy territory, not gaining any afflictions in the process.
sansanjuan
April 8th, 2008, 01:49 PM
Humakty said:
Back to the crone :
You could get her in the middle of ennemy lines, leave her surrounded by ennemy forces, deployed way back with a retreat order : she'll die retreating in ennemy territory, not gaining any afflictions in the process.
Good one except I'd need to have dominion back behind those lines... Nice angle though.
-SSJ
Saxon
April 9th, 2008, 02:20 AM
Do not forget there is a chance of getting a boost to your death magic when you are re-born. Depending on your situation, you may want to cast twice born on someone who already has high death magic in the hope of getting another level.
sansanjuan
April 9th, 2008, 01:22 PM
Interesting... The crone in question is already D10 unboosted...
-SSJ
Saxon
April 10th, 2008, 06:05 AM
I don’t have any official figures, but it seems the boost comes around 30% of the time. Not enough to count on, but still worthy of consideration.
I would love to see the Shadow Blast and Nether Darts for that Crone. For fun, set her up in a communion, give her a couple of Death boosting items and lift the D value to 15 or 16. Just don’t do it in our game against me!
sansanjuan
April 10th, 2008, 01:41 PM
Saxon said:
I don’t have any official figures, but it seems the boost comes around 30% of the time. Not enough to count on, but still worthy of consideration.
I would love to see the Shadow Blast and Nether Darts for that Crone. For fun, set her up in a communion, give her a couple of Death boosting items and lift the D value to 15 or 16. Just don’t do it in our game against me!
http://forum.shrapnelgames.com/images/smilies/tongue.gif
just the risk of afflictions is a concern if my gift of health gets knocked down...
I remember you having a pretty rock'n death pretender too. Seems he scared the manure out of my ponies last time we met... http://forum.shrapnelgames.com/images/smilies/wink.gif
-SSJ
-SSJ
K
April 10th, 2008, 02:11 PM
Don't get your hopes too high. The chance is around 10%.
Saxon
April 11th, 2008, 04:10 AM
Here I was thinking the mess was you looting the province, now I find out it is your damn ponies...
sansanjuan
April 11th, 2008, 12:57 PM
Saxon said:
Here I was thinking the mess was you looting the province, now I find out it is your damn ponies...
Sax,
You made me laugh out loud!
-SSJ
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