View Full Version : Mod finally Bogarus splitting mod (ver.1.0)
Wrana
April 2nd, 2008, 09:59 AM
Sorry for abscence of graphics for now. I've found a person who will be able to make them, but she is currently busy.
So I've used graphics of existing units, including Tien Chi for Tsar's infantry. The "banner" of Pravarus I've made in 1-2 minutes. It'll be reworked as well but will keep flame theme.
http://vendel.7thsea.ru/upload/DOM3/mod/
Please post any comments on how it works (or not ) http://forum.shrapnelgames.com/images/smilies/smirk.gif
Also, does anybody know which #nametype allows Bogarus names?
Wauthan
April 2nd, 2008, 12:11 PM
Just loaded your mod but I have to say that your descriptions are top notch. Great adaption of the game lore.
Edited to save precious forum space:
Having spot of graphic trouble. The flag tga was corrupted and the game complains about unit fx.
You might want to trim the descriptions of the nations a little.
Winged hussar way to cheap for a fear 0 cavalry. Up the cost and use negative fear value.
Did the monks of old russia actually fight in their priestly robes? *Scratches head* This is an odd unit and might be better as a commander. An army of monks just seems a bit odd.
The Raskolnik Burner has fire resistance. Makes for a strange ability for one who would "burn themselves alive in holy flames".
The commanders with healing abilities could use a nerf. Your values are way too high for the unit cost. A healing ability of 15 to 20 is still really good, without rendering afflictions a toothless threat.
The Rasstriga has really good abilities for a mere 10 gold cost.
Wrana
April 3rd, 2008, 02:24 AM
Thanks.
Flag, as I said, will be changed in a few days.
Unit fx - which ones?
Hussars - probably yes. I didn't know neg fear value still existed in Dom3.
Monks - well, they used whichever armor would be found in local armory, but this would be to complex to include... As commander I think more on a local version of Pythium Communicant...
Burner - well, sometimes Tsar's officer actually found ones (the leaders, I mean) at several burning sites in a row... http://forum.shrapnelgames.com/images/smilies/smirk.gif
Healers. Well, if 15-20 really works, as you say. Will try out (in a base version I've only seen much higher Heal).
Rasstriga - you mean basic unit? I'll chech out? I'll chech out - probably misprint occured... http://forum.shrapnelgames.com/images/smilies/redface.gif
Aezeal
April 4th, 2008, 06:09 AM
hardly any heal is higher than 20 I think in vanilla game/
Kristoffer O
April 4th, 2008, 12:14 PM
Healing ranges from 20-40 (40 on home only like archbishops etc) with the occasional 50 on a hero or so. 100 on Arco priestess though.
Wrana
April 4th, 2008, 05:08 PM
thanks, I remembered Arco priestesses only. http://forum.shrapnelgames.com/images/smilies/redface.gif
So these will be nerfed. Other glaring mistakes? http://forum.shrapnelgames.com/images/smilies/wink.gif
Wrana
April 8th, 2008, 11:50 AM
Unfortunately, still no graphics. Probably I'd have to refresh my own very rusty skills. However, some balance issues set, Pretenders which I thought appropriate added. Plus, new Pretender & new hero (the latter should probably be Bogarus only, but for now I added him to both).
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