Log in

View Full Version : Need a tiered research Mod for Mage age game


Xietor
April 28th, 2008, 02:09 PM
True, I could do it myself, but i am spending hours a day on other stuff for the game already-so i am looking for a volunteer.

Need a mod that will leave research paths 1-3 on normal
4-6 on hard, and 7-9 on very hard.


If anyone feels the urge, thanks in advance.

Endoperez
April 28th, 2008, 02:48 PM
That can't be modded AFAIK.

Sombre
April 28th, 2008, 03:12 PM
Xietor said:
True, I could do it myself



Then tell us how.

Xietor
April 28th, 2008, 03:29 PM
hmm, I was taking someone's word for it on the game thread that said it would be easy.

http://forum.shrapnelgames.com/images/smilies/confused.gif

lch
April 28th, 2008, 08:12 PM
You could emulate this a little by starting on very hard research and putting some of the spells into the lower levels for a pyramid-like scheme. This wouldn't be consistent with normal research behaviour, though.

chrispedersen
April 28th, 2008, 11:53 PM
Approximately - and it wouldn't be easy.

Double (or triple) the cost of all spells.
And then manually lower the levels of the spells you wished to make easier (aka) level 2 & 3.

Sombre
April 29th, 2008, 03:13 AM
How do you double or triple the 'cost' of level 9 spells?

chrispedersen
April 29th, 2008, 05:42 PM
Set the research cost Veryhard, then lower the research levels of the spells

so for example

1,--- level 0
2 ---> level 1
3 ---> level 2....

4,5,6 --- 4,5,6

Etc.