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Sardia
May 20th, 2008, 02:38 AM
I found this bug. The autocomplete for colonizing ships does not work properly, it does nothing. If I restart, it skips over the colonizing module and fills up the armor.

The version number is 1.66 and balance mod 1.4a. The FQM is beta 13.
Has this ever happened to anybody else with other mods? Where is the autocomplete derived from? Is it simply problems caused by the multiple mods interacting with each other?

I followed the instructions on the FQM help page for combining the two mods.

Fyron
May 20th, 2008, 03:08 AM
The design auto-completion comes from AI script designs. FQM has no part in such scripts.

Captain Kwok
May 20th, 2008, 08:04 AM
The auto complete uses part of the AI's design script. Do you recall if you selected an AI minister style?

Sardia
May 21st, 2008, 04:34 AM
Captain Kwok said:
The auto complete uses part of the AI's design script. Do you recall if you selected an AI minister style?



I did not select an AI.

Captain Kwok
May 22nd, 2008, 10:09 AM
Does the auto complete function design other ship types correctly?

Sardia
May 22nd, 2008, 04:07 PM
Yes. I've only seen it affects the 3 planet colonizing ship types.