View Full Version : Strategy Order
Longstreet
June 6th, 2008, 10:57 AM
Hi guys. Has anyone noticed that if the strategy Optimal Firing Range has the TRUE changed to FALSE regarding launching units in combat that other strategies on ships, fleets will not launch as well?
Caius
BlueTemplar
June 6th, 2008, 11:54 AM
Hmm, I'm not using the default strategies anyway, so...
Longstreet
June 6th, 2008, 12:11 PM
Blue Temlar, are you able to launch fighters if you change TRUE to False in the Optimal Firing Range strategy? So far with all the strategies that I have tried (custom or deafault)if the Optimal F R is set to FALSE for launching units in Combat that will stop launch from all.
Caius
BlueTemplar
June 6th, 2008, 12:58 PM
I had no problems launching fighters so far.
Leternel
June 6th, 2008, 01:36 PM
I'm not sure, but it can come from your carrier having Optimal firing range has individual strategy.
Longstreet
June 6th, 2008, 07:24 PM
From my combat syms, it all depends on the Optimal Firing Range strategy. If it is set to TRUE as it is, then there is not problem with any ship or planet launching fighters if there able to. If the O F R strategy is set to FALSE for units launching then all the other strategies a ship or planet will not launch. I’m trying to get planets not to launch in combat so the fighters will fight in the ground battle. According to the ground combat sym fighters win the day over ground troops. I did up to a 4 to 1 and took out 20 troops for the loss of one fighter with 13% damage.
I just wandered if anyone has noticed the Optimal Firing Range strategy, weather in use or not seems to determine all other strategies regarding launching fighters.
Caius
BlueTemplar
June 6th, 2008, 09:55 PM
If your planet launched fighters are not destroyed during the space combat, they will appear in the ground combat the same turn.
Longstreet
June 6th, 2008, 10:35 PM
Most cases any fighter I have are destroyed durring space combat. That was the point of not having them launch in the first place. Although it seems that the invading troops will not drop if there are fighters on the planet that have not launched. This from several combat syms. It is the Optimal Firing Range strategy that is at issue now for me. That one strategy from my observation over ridrs the others regarding Launching units in combat. If set to False ships no matter their strategy will no launch.
Caius
Leternel
June 7th, 2008, 04:03 AM
Other case possible, your ships are in a fleet using OFR strategy.
But I don't know what strategy is prefered for launching, ship's or fleet's one?
Longstreet
June 7th, 2008, 06:59 PM
It does not matter what strategy fleets or planets have. If the strategy “Optimal Fire Range” has TRUE changed to FALSE regarding launching units in combat then no fighters will launch, from planets or ships. It doesn’t matter if that strategy is not being used. Just changing the TRUE to FALSE will affect all the other strategies launching fighters. Kind of surprised no one has noticed this. I did just from space sym combat.
Caius
Longstreet
June 9th, 2008, 04:52 PM
bump
capnq
June 10th, 2008, 07:52 AM
Longstreet said: Kind of surprised no one has noticed this. I did just from space sym combat.
Do you see the same behavior in actual combat?
I've used the simulator in SEV maybe twice, ever, because I found the simulator in SEIV to be such a poor predictor of actual combat results.
Longstreet
June 10th, 2008, 02:11 PM
All my games on the go now are early, so have not actually witnessed this in game combat. Never took a close look at the strategy options before. I don’t want to change the launching units in the “Optimal Firing Range” strategy in game, when it appears to control all other strategies in the combat simulator. Could be quite a loss if some of my carrier ships did not launch in combat, when it is only planets that I want not to launch. I could do a mock game playing both sides and see what happens.
Caius
Longstreet
June 10th, 2008, 05:39 PM
I made a mock simultaneous game with two empires. I controlled both. It looks like in actual game combat that if you set the planets strategy to OFR and FALSE for launching units in combat, ships and task forces with fighter will launch if under a different strategy then OFR. Not what happens in combat sym.
Fighters on planet will not launch in space combat and will murder troops in ground combat, exactly what I wanted.
I noticed in the sym that if you have fighters on ships that are ordered to capture planet, the fighter don’t launch. In game combat the fighters launch but run to the edge.
Also in sym troops will not drop until planet defensive are down. In game they drop to planet once they get close enough.
Caius
BlueTemplar
June 10th, 2008, 05:50 PM
Could you please report that to MM if not done already?
Longstreet
June 10th, 2008, 06:00 PM
I did when I first found it in the sym. But I will let him know what I have found out since then.
Caius
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