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View Full Version : Getting caught up


Litcube
June 8th, 2008, 04:36 PM
Gentlemen,

It's been so long since I've fired up SEIV that I've nearly forgotten everything. SEV made me angry, and I'll probably never touch it again. A few questions, if you have the time regarding SEIV:

- Kwok's Balance Mod was great for SEV, and as far as I could tell, was a Mod "standard". Was there any popular mod that didn't change the spirit of the game that only served to advance the AI / fix imbalances?

- What unfixed bugs are remaining?

Fyron
June 8th, 2008, 04:41 PM
Make sure to peruse the Newbie FAQ/Manual (http://wiki.spaceempires.net/index.php/Manual_%28SEIV%29) to refresh your knowledge.

Known bugs (http://wiki.spaceempires.net/index.php/Known_Bugs_%28SEIV%29) are on the wiki as well.

TDM (http://wiki.spaceempires.net/index.php/TDM-Modpack) is a mod (http://wiki.spaceempires.net/index.php/Mods_(SEIV)) that only enhances the AI (and adds a few formations). It does nothing to fix the problems with the stock tech tree though, but its nowhere near as bad as SE5's ludicrous 100 levels.

Suicide Junkie
June 8th, 2008, 07:38 PM
Even so, I could beat those guys even at high bonus.

If you don't mind it being different from stock, there are mods which provide very challenging AIs even with no bonus and no cheat techs.

Kana
June 8th, 2008, 07:52 PM
Suicide Junkie said:
Even so, I could beat those guys even at high bonus.

If you don't mind it being different from stock, there are mods which provide very challenging AIs even with no bonus and no cheat techs.



Oh why don't you just come out and tell him about Carrier Battles...

Litcube
June 13th, 2008, 11:03 PM
Fyron, is this all the known bugs after the very last SE4 patch?


EDIT: (reading the wiki on known bugs)

Litcube
June 14th, 2008, 08:50 PM
Sorry, I will rephrase the question.

On this link:

http://wiki.spaceempires.net/index.php/Known_Bugs_%28SEIV%29

Regarding the bugs listed, are these since the game came out? Does the latest patch fix most of them? I can't believe that the list is that huge after 1.95

PvK
June 15th, 2008, 12:09 AM
That looks like a current list to me, although I imagine MM probably considers some of them "requests" or "design limitations" or "would be nice - will never be changed" type things.

PvK

Fyron
June 15th, 2008, 03:11 AM
Aaron apparently missed all the emails of the list I sent him before Deluxe came out, and again before he put out the 1.95 patch and stopped working on SE4..

capnq
June 16th, 2008, 09:15 AM
Those are the known bugs that still hadn't been fixed by v1.95.

If that seems like a lot, compare it to the list of bugs that were fixed in History.txt .